Pat Holleman (@PatMakesRPGs) header
Pat Holleman (@PatMakesRPGs) profile picture

Director/Designer/Writer. #QuartetRPG #MyFamiliarRPG #ForgeOfTheFae Threads of Time. Author: Reverse Design series (now in print and ebook!)

RI, USA
Joined March 2011
Photo by Pat Holleman (@PatMakesRPGs)Photo by Pat Holleman (@PatMakesRPGs)Photo by Pat Holleman (@PatMakesRPGs)Photo by Pat Holleman (@PatMakesRPGs)Photo by Pat Holleman (@PatMakesRPGs)Photo by Pat Holleman (@PatMakesRPGs)Photo by Pat Holleman (@PatMakesRPGs)Photo by Pat Holleman (@PatMakesRPGs)Photo by Pat Holleman (@PatMakesRPGs)Photo by Pat Holleman (@PatMakesRPGs)
I have one of these. Let's see what's different.
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GTA6 really gonna suffer by comparison. They should have picked a different day.
An immortal snail is coming for the king. Slowly. 🐌 A Snail's Tale is a bite-sized, turn-based JRPG packed with bizarre enemies, ridiculous classes, terrible puns, and projectile fish. - Steam + Nintendo Switch - November 11 #PitchYaGame #IndieGame #JRPG
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To any Patreon backers: I've deleted everything because I'm not dealing with Apple's mandate for monthly subscription. Please unsubscribe in case they do something stupid. I'll gradually post all of the content free, online. Thanks so much for all your support over the years.
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This guy makes the rest of us indies look lazy.
The world descends into ruin. Its inhabitants have become monstrous abominations, with the survivors slowly succumbing to a mysterious dream. In the wake of the Goddess's departure, Tsufana encroaches upon the end of its days. ⬇️✨Available to Wishlist on Steam!✨⬇️
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Hop lightly over to this video #iykyk
The copyright claims have finally been released! Our latest episode is now public! Check out our *nearly* 4-hour breakdown of the Odyssey's legacy, from Homer's epic poem and English translations to early screen adaptations and Nolan's 3-hour cinematic take. Link in the comments below.
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I've gotten some questions about delving more into the techniques of design and storytelling of a JRPG, to supplement this document. For that, I refer you to my books -- Reverse Design: Chrono Trigger, RD: FFVI, RD: FFVII, and RD: Diablo II.
I’m publishing a sample JRPG project plan. This document has every step you need to take to create a commercial JRPG, from beginning to end. It's based on my experience working on JRPGs like Quartet, Cris Tales, Threads of Time, Coromon, My Familiar & Forge of the Fae.
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The Chrono Trigger book is the most popular, by far. It focuses mostly on narrative design (because that's what CT is all about). routledge.com/Reverse-Design… The books on FFVI, VII and especially Diablo II are more focused on RPG systems.
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I’m publishing a sample JRPG project plan. This document has every step you need to take to create a commercial JRPG, from beginning to end. It's based on my experience working on JRPGs like Quartet, Cris Tales, Threads of Time, Coromon, My Familiar & Forge of the Fae.
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People are dreaming if they think it will be turn-based again in the near future. Every RPG developer in Japan is transfixed by Elden Ring. They won't do anything different until someone (Japanese) with real vision shows them it's safe to do so.
So what do you think will happen with Final Fantasy 17?
56%Back To Turn Based Combat
44%Keep it Action
2,174 votes • Final results
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Hey there! I'm looking to fill ~40ish hours per month in my schedule, until the fall. (Or beyond, for the right opportunity.) Can do game design (especially the very technical kind), game writing, analytics, localization. I appreciate your help.
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The listeners were disguised as enemy soldiers, at the time.
the first time a jrpg made someone operate a sluice gate to lower the water level in a sewer must have felt like hearing the birth of rock and roll in the 50s
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Chrono Trigger is so fascinating to me because it gets brought up in the JRPG community a lot but rarely do I see people discuss the actual contents of the game. It’s usually just people saying “it’s peak” and that’s it. Not that I doubt that’s true ofc but it’s still so strange
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In 8 years of working for first-time game creators, here's the most important thing I've learned.
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Want to make a game that will sell & you want total creative control? Gonna be expensive. Want to make a low-budget game with total creative control? Probably not gonna sell. Want to sell well on a low budget? You need to turn over lots of creative control to your devs.
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Expedition 0.33
Since RPG Maker was mentioned, here's an actually absolutely stunning game made with RPG Maker 2003, Aëdemphia, by a single french person, since... 2003! After 23 years, it seems like this turn-based RPG is now close to completion from the last updates I've seen.
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Replying to @antonhowes
@antonhowes I know you're always on the lookout for historical anecdotes about the wealth of early modern England. I ran across one in the autobiography of St. Ignatius of Loyola! While he was studying at the University of Paris, a monk told him that the low countries...
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I've played it! It's a lot of content for an indie, and a very challenging "change your build often"-style action RPG. Lots of tactical decisions and crowd control. Lots of gear and ability tinkering. Firm but fair challenge.
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Tonight's Eagles game was brought to you by the American Association of Cardiologists.
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We've been doing a survey about player perceptions of Chrono Trigger, and what would have to be in a spiritual successor to it. It's closing soon! docs.google.com/forms/d/e/1F… (It's only 4 questions long)
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Are we really going to get to 2025 without being able to play ANY FFTactics game on PC?
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Classicists are begging 4B movement enthusiasts to read Lysistrata.
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[Marge Simpson, mistaking Coleridge's "Kubla Khan" for a real estate listing.] MARGE: Ooh, Homer, look! It has caverns measureless to man!
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[After watching 200 hours of alpha male content on YouTube] KUBLA KHAN: No baby, my pleasure dome has sun AND caves of ice. I'm not even sure if you'd appreciate it.
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