
Director/Designer/Writer. #QuartetRPG #MyFamiliarRPG #ForgeOfTheFae Threads of Time. Author: Reverse Design series (now in print and ebook!)
RI, USA
Joined March 2011
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GTA6 really gonna suffer by comparison. They should have picked a different day.
An immortal snail is coming for the king. Slowly. 🐌
A Snail's Tale is a bite-sized, turn-based JRPG packed with bizarre enemies, ridiculous classes, terrible puns, and projectile fish.
- Steam + Nintendo Switch
- November 11
#PitchYaGame #IndieGame #JRPG
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To any Patreon backers: I've deleted everything because I'm not dealing with Apple's mandate for monthly subscription. Please unsubscribe in case they do something stupid. I'll gradually post all of the content free, online.
Thanks so much for all your support over the years.
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This guy makes the rest of us indies look lazy.
Hop lightly over to this video #iykyk
The copyright claims have finally been released! Our latest episode is now public!
Check out our *nearly* 4-hour breakdown of the Odyssey's legacy, from Homer's epic poem and English translations to early screen adaptations and Nolan's 3-hour cinematic take. Link in the comments below.
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I've gotten some questions about delving more into the techniques of design and storytelling of a JRPG, to supplement this document. For that, I refer you to my books -- Reverse Design: Chrono Trigger, RD: FFVI, RD: FFVII, and RD: Diablo II.
The Chrono Trigger book is the most popular, by far. It focuses mostly on narrative design (because that's what CT is all about). routledge.com/Reverse-Design…
The books on FFVI, VII and especially Diablo II are more focused on RPG systems.
I’m publishing a sample JRPG project plan. This document has every step you need to take to create a commercial JRPG, from beginning to end. It's based on my experience working on JRPGs like Quartet, Cris Tales, Threads of Time, Coromon, My Familiar & Forge of the Fae.
Here's the actual link. docs.google.com/document/d/1…
People are dreaming if they think it will be turn-based again in the near future. Every RPG developer in Japan is transfixed by Elden Ring. They won't do anything different until someone (Japanese) with real vision shows them it's safe to do so.
Hey there! I'm looking to fill ~40ish hours per month in my schedule, until the fall. (Or beyond, for the right opportunity.)
Can do game design (especially the very technical kind), game writing, analytics, localization.
I appreciate your help.
I got you, fam. routledge.com/Reverse-Design…
In 8 years of working for first-time game creators, here's the most important thing I've learned.
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Replying to @antonhowes
@antonhowes I know you're always on the lookout for historical anecdotes about the wealth of early modern England. I ran across one in the autobiography of St. Ignatius of Loyola! While he was studying at the University of Paris, a monk told him that the low countries...
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I've played it! It's a lot of content for an indie, and a very challenging "change your build often"-style action RPG. Lots of tactical decisions and crowd control. Lots of gear and ability tinkering. Firm but fair challenge.
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We've been doing a survey about player perceptions of Chrono Trigger, and what would have to be in a spiritual successor to it. It's closing soon! docs.google.com/forms/d/e/1F… (It's only 4 questions long)
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[Marge Simpson, mistaking Coleridge's "Kubla Khan" for a real estate listing.]
MARGE: Ooh, Homer, look! It has caverns measureless to man!
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