PenguinFriendForever (@PenguinFriendF2) header
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Friend👉Big Fan Of Battlefield 6!😎

Joined January 2020
Photo by PenguinFriendForever (@PenguinFriendF2)Photo by PenguinFriendForever (@PenguinFriendF2)Photo by PenguinFriendForever (@PenguinFriendF2)Photo by PenguinFriendForever (@PenguinFriendF2)Photo by PenguinFriendForever (@PenguinFriendF2)Photo by PenguinFriendForever (@PenguinFriendF2)Photo by PenguinFriendForever (@PenguinFriendF2)Photo by PenguinFriendForever (@PenguinFriendF2)Photo by PenguinFriendForever (@PenguinFriendF2)Photo by PenguinFriendForever (@PenguinFriendF2)
Penguin is glad to share: YourBigBrotherSteve, AthenaWarQueen and BigFoot stays featured on Penguin's website for weekly post like this! 😀 Recommended Battlefield 6 streamers for having a nice time when not playing matches. Come hang out, chat, and chill with these friendly streamers. Check them out: twitch.tv/yourbigbrotherstev… twitch.tv/athenawarqueen twitch.tv/bigfoot_xvi Big Fan Of #Battlefield Many thanks, friends 😎👍 Penguin
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Penguin is glad to share the first real map made with the Friends And Circle game engine is in production one piece at a time! 😀👍 Penguin says the map will be part of the "trial" version of the game made with the Friends And Circle game engine, and it will launch in the future on Penguin's website, more upcoming news in the near future over there: penguinfriendforever.com/gam… According to plan: The very first trial version will have one linear Campaign map, and yes, it will be a story about saving the Penguins. Penguin says Multiplayer is in the works as well, and a new mode named Save The Penguins will be included as an option. As the game engine is ready for larger maps, other modes planned for future are: 1: Team Deathmatch 2: Capture Zones/Conquest Penguin will share more as the map takes shape. Many thanks, friends!
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Penguin also have access to this kind of wireframe view friends in Friends And Circle game engine! 😀👍 You can easily swap between viewing different sets of ''invisible boxes/zones'', such as invisible colliders, VFX, audio event triggers can be attached to them as well
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Penguin points out 👉wireframe view = essential for debugging how props, walls, floors, covers etc interact with players/or NPC's as well
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PenguinFriendForever retweeted
Penguin is glad to share: YourBigBrotherSteve, AthenaWarQueen and BigFoot stays featured on Penguin's website for weekly post like this! 😀 Recommended Battlefield 6 streamers for having a nice time when not playing matches. Come hang out, chat, and chill with these friendly streamers. Check them out: twitch.tv/yourbigbrotherstev… twitch.tv/athenawarqueen twitch.tv/bigfoot_xvi Big Fan Of #Battlefield Many thanks, friends 😎👍 Penguin
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Penguin says this screenshot is just a cropped part, even Penguin isn't allowed to share everything from Penguin project yet👉🦢 But at least that part of screenshot was OK! ✅😀 Which means Penguin will have to wait friends
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Penguin can confirm there will be what Friends And Circle calls an adaptive day/night cycle. It gradually alters brightness as a player enters and exits specific zones. This lets visibility stay intentional across different areas. Underground zones no longer have to share the same lighting as outdoor spaces. In many games the world-cast light stays uniform no matter the zone. Friends And Circle is changing that. No second in-game sun is needed, just more effective use of the existing one, instead of one native light setup across the whole map.
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Alright friends, Penguin is now happy to share some progress with Friends And Circle Game Engine ⭕️ Penguin says this is still very early in development, but as gamers you can see where this is headed. This being early dev testing building. While observing how ''messy buildings'' become when stretching them, team Friends And Circle team decided to start on what Friends and Circle calls ''Generative Scaling'', instead of scaling the building in side, it will now generate more windows etc to make it easy to place out different buildings for quick map making. Further upgrades to come: Early showcase of destruction and new system for Friends And Circle Game Engine! 😀👍
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Penguin Friends And Circle is now in the process of baking nice lighting for Friends And Circle Game Engine: Penguin says what to keep in mind for this process is to ensure every shadow caster is properly submitted to the GPU shadow atlas rather than accumulating in the CPU command queue. According to Penguin understanding, offloading shadow passes is precisely what keeps the render thread ready for action, to avoid CPU bottlenecks during baking! 👉🦢+🍞 In simiplified terms, that is precisely what Penguin, Friends And Circle been doing! ⭕️😎🫡
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Penguin sharing progress on Friends And Circle Game Engine on handling more challenging light sources! 😎👍🔦 Rendering pipeline = smoother under light circumstances, many days left of testing and tweaking for sure Penguin says, but it's getting there friends
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PenguinFriendForever retweeted
Penguin titles this: The Pressure Window!👉🪟
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Penguin points out a player Title named ''Chasing Phantoms'' is being handed out in BF6 Multiplayer, but that title is coming from RedSec not Battlefield, the core mechanics between them differ a lot and is too distinctive products:👉EA’s own FAQ calls RedSec a stand-alone experience. It’s free-to-play, has its own core loop, and doesn’t require owning Battlefield 6. Yet the Phantom Program locked exclusive titles behind a limited-time RedSec activity. Those sessions get counted as preference, and the title is now being handed out in the main multiplayer. A separate experience shouldn’t need mode-exclusive deadlines to move players who already chose to play Conquest or Breakthrough. Penguins conclusion is this: Battlefield should not attach permanent, mode-exclusive, time-limited rewards to an activity whose required behavior is punished by the mode that hosts it, and then treat the resulting play as evidence that the mode is preferred. #Battlefield Big Fan Of Battlefield! Many Thanks Penguin
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Penguin points out, it will improve friends! 😀 This is simply showing the concept, not complete product
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Penguin thinks Friends And Circle Game Engine is starting to look far cooler friends!😎👍 Friends and Circle still got some more baking to do when it comes to lighting, but it's getting there step by step, keep in mind friends, it's not FSR or DLSS, but FAC/Rendering, Friends And Circle Rendering! 😀👍 Penguin says it takes a lot more work than implementing pre-existing code for upscaling and effects, but this will give the game engine far more adaptive freedom in terms of effects. Penguin will later share some of the planned effects for the game and the reason for going the long distance rather than the shortest path.
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