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Game Dev - Streamer 💛 Go Make Games - https://nitter.cf/t.co/IfsqGOqzu8 💜 Ferret Rescue - https://nitter.cf/t.co/r761eUgpXG 💛 Business: [email protected]

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Joined January 2016
Photo by Pirate Software (@PirateSoftware)Photo by Pirate Software (@PirateSoftware)Photo by Pirate Software (@PirateSoftware)Photo by Pirate Software (@PirateSoftware)Photo by Pirate Software (@PirateSoftware)Photo by Pirate Software (@PirateSoftware)Photo by Pirate Software (@PirateSoftware)Photo by Pirate Software (@PirateSoftware)Photo by Pirate Software (@PirateSoftware)Photo by Pirate Software (@PirateSoftware)
Pirate Software retweeted
Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖
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Pirate Software retweeted
The 3rd P.I.G.S. is now open for submissions! Can't wait to see all the wild weird indie games. #IndieDev #GameDev
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Pirate Software retweeted
Today I’m stepping down from xAI. I’m tired of watching men confuse the power to build something with the right to turn it loose on the rest of us. The people behind ChatGPT and Anthropic are gambling with our children’s future. They call it progress. I’d like to know what good progress is when there’s nothing left worth handing down. Every lab says it has to get there before the other guy. That’s not responsibility. That’s two fools racing toward a cliff, each afraid the other will get there first. I believe in making damn good things and standing behind them. You put your name on something, you own what comes after. You don’t get to burn the place down and leave your children holding the deed. We were supposed to leave this world better than we found it. I won’t help them finish it off. just kidding, I make cowboy boots
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Pirate Software retweeted
Last week I went to DEF CON for the first time. Joined a team with Theo, Pirate Software, and a bunch of other insanely talented security guys and we ended up winning the Goldbug challenge (which was a Black Badge!) I'm not a security or puzzle guy at all, but I did end up burning absurd amounts of tokens to try and help them. Learned a ton about the current state of AI from it: First thing is that agents were only able to solve 3/13 of the puzzles. Tried Fable, 5.6, Cursor, none of them got it. Second, noticed that hallucinations are a lot worse right now than I thought. They've gotten so much better in normal coding stuff since they can verify/search on the fly, but for long horizon puzzles with one verification at the end it was brutal. The amount of "I made it up" I saw was staggering Third weird thing I saw was the models "converging" on the same wrong answers over time. Regardless of harness or box or context, without the right hints these things would always end up at the same wrong answer Forth was the models are easily destroyed by visual problems and also can't really handle data overload. Without clear direction they have a really hard time figuring out what does and doesn't matter The AI stuff did end up being insanely useful. We didn't really use it for figuring out how to solve, but I ended up building tons of custom tools/viewers and had agents testing every single theory everyone on the team came up with which really helped on a couple of the hardest problems This could change as scaling keeps going, I wouldn't be surprised if bigger models got way better and fixed some of the issues stated above, but at least for right now, in hard problem spaces, the agents are only as good as the people using them they CANNOT think or decide for you
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Pirate Software retweeted
Replying to @PirateSoftware
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Pirate Software retweeted
Happy birthday Dipper!!!!
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Pirate Software retweeted
Art class
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Pirate Software retweeted
Yay happy
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Pirate Software retweeted
He is one sack of potatoes tall
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Pirate Software retweeted
End of End has officially hit 1,000 wishlists! From our earliest supporters to everyone who discovered us through @PirateSoftware's stream today, every single wishlist helped us reach this milestone. Thank you all for being part of the journey! #indiedev #gaming
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Pirate Software retweeted
PIKUNIKU 2 is real!🌱🔴 Piku and friends are back in a wonderfully weird new 3D adventure. Coming in 2027 to PC and Nintendo Switch 2. Wishlist now!
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Pirate Software retweeted
Eddie! You're so old now! Cease this foolishness at once
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Pirate Software retweeted
I can't overstate how fulfilling it is to run a retirement / hospice home for ferrets, even if the time we have together is short it is always full of so much love
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Why does it feel like certain streamers are suddenly everywhere? Paid clipping has turned livestream moments into a hidden marketing engine. Our deep dive explores short-form discovery, fan edits, transparency risks and creator labor Read now 👇 streamscharts.com/news/manuf…
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Pirate Software retweeted
MY TED TALK IS OUT NOW!!!!!!!!!!!!!!! The link is in my bio to watch it. I hope you guys love it. Thank you all for bringing me here and thank you @TEDTalks for everything.
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Pirate Software retweeted
Soooo You might start seeing some familiar faces in @Twitch chat during Hype Trains 👀💜
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Pirate Software retweeted
At 1:30 am today, May 10th, Henry passed away. Never in my life have I known such pure and unconditional love as I did for the past 2 years, 2 months, and 9 days. From a little boy ferret that many thought was better off not being given the chance to live his life, purely because of his disability. Who became the absolute gravitational center of my universe above all other things, and inspired so much love in the hearts of thousands of people all over the world. Every part of him and all of the lessons he taught me are woven so tightly within who I am as a person, there isn't a word that exists in the entirety of the english language which holds enough weight to appropriately describe how I feel right now. I am humbly requesting your patience with me in the following days while I process this Thank you for being part of his adventure, and for loving him just as much as I have.
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Pirate Software retweeted
🚗🦖
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Pirate Software retweeted
BREAKING: [obviously fake, exaggerated claim designed to drive traffic to prediction market]
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Pirate Software retweeted
I want to explain clearly why we’re pushing modding so hard in Hytale. It’s not because we expect modders to carry the game for us. It’s because I believe the modding community is going to be one of the foundations for where we take Hytale next. This contest is part of that. I want to put modders front and center. I want people making incredible worlds, NPCs, systems, and experiences to be recognized, celebrated, and rewarded. Think esports, but for modders. There’s another reason I care so much about this: we hire from the community. Over the last few months, most of the people we’ve brought onto the team (now over 70) have been people we already knew, respected, and saw building amazing things, especially in the modding community. We’re not trying to build some giant corporate machine with layers of people giving orders. We’re building a scrappy, agile team full of people who actually make things. That matters to me a lot. Everyone here is expected to touch the game. Even people in leadership. Even me. I pushed a small visual fix myself yesterday. I’m in the game constantly, and if I see something wrong, I either fix it or make sure it gets worked on. That’s the culture I want around Hytale: close to the work, close to the game, close to the community. On a personal level, I care about this because I genuinely love making games. Getting Hytale back lit that fire in me again. It’s stressful, sure, but it’s good stress. The kind that comes from building something you believe in. The truth is that building for modding makes development harder. A feature that would be simple in another game often becomes much more complex for us because we have to ask: how can creators use this too? How do we expose it in the right way? How do we make sure it becomes a building block, not just a one-off feature? That work costs us time in the short term. I know that. But I believe it pays off in a big way later, because every good system we build can become a hundred great creations from the community. And when someone in the community makes something exceptional, that creates a real bridge. Maybe we can collaborate. Maybe we can learn from it. Maybe we hire them. If somebody makes an incredible fishing mod before we’ve even tackled fishing ourselves, I don’t see that as a threat. I see talent. I see proof that the ecosystem is working. That’s why I’m pushing for this so hard. Not because modding replaces the studio, but because it makes the game bigger than the studio. It helps us discover talent. It helps us build better in the long run. It keeps us connected to the people who care the most. If we do this right, modding won’t just be a feature of Hytale. It will be one of the strongest foundations for its future. This is just the beginning. We are still in early access.
Submissions are now open for the Hytale New Worlds Modding Contest! 🎉 - $100,000 USD Prize Pool - 65 Winners - 3 Categories Let's go over one of the categories featured in the event: 🌐 WORLDGEN V2 🌐 Create generated worlds using WorldGen V2’s visual node editor. Build a biome, region, or zone with a clear theme, strong landmarks, and great exploration from the ground. 📢 Fun fact: You don't need any coding knowledge to create content or modify world gen in Hytale, as V2 can be edited directly within our visual node editor! Creators can get started with just a few tutorials (linked in the reply-tweet!) and a bit of practice. This screenshot features an example of what modders can create utilizing our WorldGen V2 tech. It features a close-up shot of an example terrain pack that explores a more chaotic stacked terrain idea. We can't wait to see what everyone creates during this event! All event details + lots of resources to get started in the replies 🧵 ! #Hytale #HytaleModding
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