Action/Pixel Game Maker (@PixelGameMaker) header
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Release your imagination and build your ideal game without the hassle. Available on Steam! Published by Gotcha Gotcha Games & part of the Maker family of tools!

Steam
Joined June 2018
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There's just 1 day left! Last chance for some amazing deals on a wide variety of indie games: nintendo.com/us/search/#cat=… #PGMMV #indiegames #indiegamedev
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I got a question on how to enable the debug toolbar when doing a playtest for #AGMaker! Just make sure the "Single Window Mode" Editor Setting is disabled! A restart will be required. #gamedev #GodotEngine
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Oh hell yea! I'm a big fan of @kimama_factory, so really happy to see this! nitter.cf/kimama_factory/status/… Really excited to see what comes out of their using #AGMaker! #gamedev #indiegamedev
アクツクMV⇒アクツクGへ移植作業 何としてもアクツクGで何か作ります!
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Here's a short video showing that the Screen Swipe plugin that was released at the start of the month also works with side-view projects: nitter.cf/PGMMV_jp/status/211572… Just make sure you match up screen edges and map edges and you're good to go! #AGMaker #GodotEngine #gamedev
#アクツクG #AGMaker 【宣伝】 GUILDで配布中の「区画スクロール」プラグイン guild.rpgmakerofficial.com/t… サイドビューでの使用例はこんな感じです。 editor内に画面サイズ枠が追加され、 マップレイアウト作業が捗りますっ (キャプチャが重いですが、実際は快適なんです)
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In the video our Japan team made, they're showcasing a method for adjust map data to fit the screen size, as no configuration is needed for the plugin otherwise. How useful would a video showing how to do this for our English community?
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Just a few days left in our Autumn Sale for our #NintendoSwitch titles! Excellent games for excellent prices from indie creators! Please check it out! #indiegame #indiegamedev
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Did you know that #AGMaker has a pre-made sample for a Save, Load, and basic Options menu? It's a little buried in the UI, but the button to add it is the "Manage Official Systems" button on the Assets tab! #gamedev #GodotEngine
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Zounomori says he finds choosing resolution and tile size his first hurdles in creating a game. For me, it's choosing the visual perspective/projection. What's your first technical hurdle? nitter.cf/PGMMV_jp/status/211499… #gamedev #AGMaker #indiegamedev
#アクツクG #AGMaker 【雑談コラム】 ワタシ、ゲームをツクる最初の難関は ≪ゲーム解像度≫なのではないかと思っております。 例えば1280x720のゲーム画面を例にしても ≪タイルサイズ≫や≪画面ズーム≫で、見え方が大きく変わります。 イメージを固める初手、悩みますね…
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I love openings set in the clouds: nitter.cf/iq3valan2/status/21144… I don't know what it is, but give me a flying start and you got my attention immediately. #gamedev #indiedev #AGMaker
#アプケ3rd #PULCHRA_LUX #AGMaker まぁまぁ頑張ってます
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Just making sure our international audience knows that the JP community has switched over to using the #アクツクG hashtag due to the name change. EN tag remains the same #AGMaker! (and an excuse to post @nasorith's progress) nitter.cf/nasorith/status/211137…
色々ありすぎてほとんど進捗がないですが、STAGE 1の後半の橋を描きました #プレミアムツクールデー #SuperDevDay #アクツクG
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Just a quick reminder that our #NintendoSwitch sale is still on, and we hope everyone is taking advantage of the great deals available! nitter.cf/PixelGameMaker/status/…
Our Autumn Sale has started! Get the wonderful series of games made with #PGMMV on your #NintendoSwitch for some spookily good discounts! nintendo.com/us/search/#cat=… #indiegame
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The new "Continue from Previous Animation Time" setting allows you to do some interesting things, like switching animations while maintaining motion time in this example. I look forward to seeing what the community makes! nitter.cf/PGMMV_jp/status/211347… #AGMaker #gamedev #GodotEngine
#アクツクG #AGMaker 【2.0.5Tips】 プラグイン≪画像差し替え≫は見た目の変更ですが 2.0.5で実装された ≪遷移前のアニメーションの秒数を引き継いで再生≫ はステート遷移しつつ動きを引き継げるのが特徴です。 何か凄い事ができそうなシステムですので、活用方法が分かり次第報告しますっ
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We added an improved method for creating inventories using UI buttons since #AGMaker v2.0.4. There's a new tutorial to follow on the GUILD, and our in-house dev made a short showcase video for the process: nitter.cf/PGMMV_jp/status/211279… #gamedev #GodotEngine
#アクツクG #AGMaker ≪機能紹介2.0.4~≫ インベントリーや、UIでのアイコン配置…なかなか手ごわいと感じる方へ(ワタシ含む) ボタンをポンポン配置して、好きな画像に変えて、カーソルでぽちっと選択するだけの簡単仕様、、、 あるんです! 詳細はGUILDにてっ guild.rpgmakerofficial.com/t…
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The always helpful @BazSupport has published a new video tutorial about the blackboard system that was added in the 2.0 update. If you want to learn how to use it, it's a great introduction: youtube.com/watch?v=Hj1YllN6… #AGMaker #gamedev #indiegamedev
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A new plugin for #AGMaker today! guild.rpgmakerofficial.com/t… This enables easy texture swapping, which was in PGMMV but hasn't been easy to do in Action Game Maker - until now! Sorry for the delay! #gamedev #GodotEngine
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Congrats to the U2U team on this big milestone! nitter.cf/rpgmakeru2u_en/status/… Can't wait to see the maps everyone makes! #rpgmaker #indiegamedev #gamedev
The RPG Maker U2U Map Editor demo is out now! We’re also inviting you to share your maps. Try the demo, enjoy creating, and show us what you make! ▼ How to join (choose either option) 【X】Follow @rpgmakeru2u_en and post a screenshot of your map with #P2Dmapevent. 【Steam】Post your map screenshot in the "Let's make some P2D maps!“ thread in the Community Hub. steamcommunity.com/app/48564… Deadline: Monday, November 16 #RPGMakerU2U #RPGMaker
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Our Autumn Sale has started! Get the wonderful series of games made with #PGMMV on your #NintendoSwitch for some spookily good discounts! nintendo.com/us/search/#cat=… #indiegame
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Dyna Brothers is a 1992 Mega Drive game, and he's thinking about making something inspired by it using #AGMaker, if he just has the right idea. nitter.cf/tatanushi/status/21114… A strategy game using Action Game Maker is something I wanna see! #gamedev #GodotEngine
マウス操作を使った簡単なリアルタイムストラテジーみたいなのを作ってみたくて着手(カーソル写ってないけど)ウィンドウで移動指示、画面操作して見守るみたいな。 ダイナブラザーズみたいなの作ってみたいけどアイデアが全然思いつかない! #SuperDevDay #アクツクG #AGMaker
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