Been reading all the AI Roblox takes today and I think everyone's dancing around the actual thing. It was never hard to make a game here. Misfits put out 32 games this year and 28 of them are dead. They're fine because they could afford 28 dead games. Most people can't. AI doesn't change that at all, it just means my 28 dead games cost less to make. Still dead. Still 28 of them. And now you can't even get in front of kids until 250 people have already played it so idk, feels like the build was never the thing you were paying for. The live ops stuff people keep calling the new moat is just the next thing AI does. Skill gap closes, money gap doesn't. That's my whole take...
The biggest game on Roblox comes from a team that was shipping like AI is free before AI was. Misfits Gaming put out 32 new games in the last year, about one every 11 days. 4 of the 32 have 1,000+ people playing right now. One of them, Steal An Egg, is 80 days old and holds 1 in 10 people on Roblox.
So I agree with Evan, with one addition. Lots of cheap tries was already the winning playbook here; the big publishers just paid teams to run it. AI hands that playbook to everyone. I think the number of tries goes way up and the share that hit goes down.
When tries get cheap, the scarce skill moves to what happens after one works. Steal An Egg got 40 updates in its last 30 days. Nobody one-shots that.
Evan’s examples are the long version of the same thing. Adopt Me! is 9.3 years old and has 305,925 people in it right now. Flee the Facility is 9.3 years old and has 24,431 people in it right now.
If I were building on Roblox today, I’d use AI to try far more ideas than I could afford before, and save the real design care for the one that shows signs of life.
The paradox is that once a model is able to oneshot something, it becomes worthless.
Doesn't matter how cool it is, since everyone will produce exactly the same and nobody wants to consume it.
I wrote this to make sense of what I've been feeling, so I get where you're coming from. I worry about games becoming so easy to generate that they start to feel ordinary, while the advantage shifts to whoever can afford to produce the most.
#RobloxDev
Is anyone else feeling very overwhelmed by all the AI tools now?
Of course from the standpoint of how this is shaping the future of the gaming industry/Roblox and changing the job market, but that’s not what I mean…
I mean more so, it’s so powerful now that it has essentially unlocked the ability for you to build anything you dream of and the only thing holding you back from success is you.
I have so many ideas that there’s more for me to work on than ever before.
I feel the need to be working 26 hours a day in order to keep up or else I fall behind.
but maybe that’s just me
Attending RDC and the Roblox innovation awards was so surreal, thank you to everyone I got to connect with!!
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looking for talented programmers to help me produce super quick and easy roblox games!
payment per project:
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- perm 15% revenue share
requirements:
- strong portfolio + rep
- not in school
- able to sign contracts
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