Playda (@PlayDaaa) header
Playda (@PlayDaaa) profile picture

Building real weapons ⛓️ Game designer, developer & father Founder @bmapengine Co-founder @sindicatstudio Upcoming game: @sindicatgame

Terminal
Joined February 2020
Photo by Playda (@PlayDaaa)Photo by Playda (@PlayDaaa)Photo by Playda (@PlayDaaa)Photo by Playda (@PlayDaaa)Photo by Playda (@PlayDaaa)Photo by Playda (@PlayDaaa)Photo by Playda (@PlayDaaa)Photo by Playda (@PlayDaaa)Photo by Playda (@PlayDaaa)
I make games, and one of the hardest part is always the world. A map that feels real, coherent, alive. So I'm introducing Bmap. Draw a box anywhere on Earth, and it rebuilds that place as a clean 3D world: terrain, every street and building, the coast, the parks, the rivers. A real city, 1:1, in your browser, in seconds. But the map is just the first piece. Real cities are already the perfect game maps, the layout, the density, the logic of a place that actually works. Bmap's mission is to unlock them: take any real place and turn it into a living world you can shape and play in. The generator is live today. Where it goes next is the part I'm most excited about. 👀 It's free. Everyone who joined the waitlist is already in. New here? Sign in too and you're on the list, I'm opening the rest in waves. Building in public. Come watch real cities become worlds. → bmap.io
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Looking forward to it! Join us on the stream to learn more about SINDICAT, the game mechanics, and get a behind the scenes look at what we've been building.
Going live tomorrow to play @sindicatgame, the latest game coming to Robinhood. Kicking off a series of streams playing the game and hanging with founders @PlayDaaa and @MehdiMakesGames. Come learn the ropes. nitter.cf/i/broadcasts/2EmrqAEAa…
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The problem with most Web3 games is that there's often no actual game experience. With SINDICAT, our first goal was to build a genuinely great game, with a deep in-game economy and addictive gameplay loops that make players want to come back every day. I'm personally a big consumer of MMOs and RPGs like WoW and Rust, so we wanted to bring that same depth of experience into SINDICAT. Our approach was simple: build the game first, make sure we're happy with the experience, and only then integrate Web3 and on-chain mechanics. Not as something slapped on top, but as an integral part of the gameplay, economy, progression and even the game's narrative and lore. We also wanted to build something that welcomes everyone, gamers and non-gamers alike. As developers, founders and, most importantly, game designers, we understand that Web3 comes with a financial dimension that can be sensitive for some people. That's why SINDICAT is fully free to play. Anyone can jump in, enjoy the game, build their empire and become part of Cattown. For those who believe in our vision, our game and the ecosystem we're building, NFTs offer another way to participate. Holders can benefit from passive earnings while taking on a special role within the community: becoming one of the bosses of the Cattown mafia. This is just a glimpse of what SINDICAT really is. We'll be revealing much more very soon🐈‍⬛
THE SINDICAT ECONOMY 🧵 Activated NFT holders earn passively through token trading and NFT secondary market fees. They also get a percentage of in-game revenue based on the businesses their NFT assigns to them. Players earn by selling the resources they produce to shops.
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Are you ready to visit Cattown? 🐈‍⬛
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In SINDICAT, your hideout is your own little criminal headquarters. 🐈‍⬛ Place stations you've crafted, expand your hideout, customize it with a variety of skins, and make yourself at home. Even criminals need a little comfort.
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Spent the past two days regenerating secrets and updating them across multiple providers. I haven't received any concerning emails about my data being leaked, but better safe than sorry.
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This was the first glimpse of @sindicatgame shared on X. Since then, it’s gotten better and better. We're now at a point where @MehdiMakesGames and I have each spent 100+ hours playing our own game, simply because it's fun. It keeps pulling us back every day to maintain our hideout, grow our catnip, produce our data, explore new biomes, and so much more. We can't wait to open it up to everyone and hear your feedback. Honestly, I don't think we've seen a Web3 game with this level of mechanical depth. A game where you actually PLAY instead of sitting behind your screen waiting for the next batch of rewards to farm. And the community aspect? It's already important, but it'll become even more critical to your progression. Think of SINDICAT as your Web3 community game. A place to hang out, build your syndicate, create private groups, cooperate to bring new on-chain buildings to Cattown, and much more. We're building something we genuinely want to play every day. And we can't wait for you to experience it.
Been building @Sindicatgame , an isometric pixel-art crime RPG with base-building and a play-to-earn economy, for the past few months. One of the things I'm most excited about is the editor i've built on top of it. Upload assets, drag and drop them into the world, and build as you go. Fast, intuitive, and creator-friendly.
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Never seen the entire dev community this panicked about security concerns. This is going to go parabolic. Exploits are only starting to surface, and there’s likely much more to come. As a dev who deploys apps online, maintaining a solid security standard is becoming more challenging every day. I think this will continue for a while, until the biggest vulnerabilities are discovered and patched. Until then, stay careful. Avoid storing sensitive variables and secrets with providers where a breach could expose them. They're often among the first targets.
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One of the hardest things about making a cool game is reflecting your own style and artistic direction in it. One tip that helped me a lot: focus on atmosphere and lighting for better results.
Our first night in Cattown was one blue filter over the whole screen: white lamps, dull windows, milky grey pools of light. We wanted yellow pools and wet stones catching the gold. So we rebuilt the night: now every lamp, window and floodlight casts its own light. Follow @sindicatgame for release updates.
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Web3 games should be fully built before introducing a token. Otherwise, you’re the product.
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After almost a year of nonstop shipping, I’m taking a well deserved week off with the fam. The plan: surf as much as possible, get sunburnt, spend quality time with my son, and come back refreshed to release @sindicatgame
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I’ve spent years building successful products across Web3 and Roblox/UE ecosystems but after more than eight months developing SINDICAT, this is the project that I'm most proud of and can’t wait for you to play. Follow our new @sindicatgame account to see why... Just getting started!
NFT & TGE with CASHCAT integration coming to Robinhood Chain. Turn notifications on to get the mint details, background and gameplay previews. Official CA will be posted here. Welcome to Cattown.
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Pretty blessed to see my X feed full of games being made with AI. I’ve been saying this for over a year now: AI will change game development forever. Games are becoming 1,000x cheaper to make, require far fewer resources, and are opening the doors to anyone with enough imagination to build something. Your grandmother could make a game if she wanted to. A year ago, I was using AI for coding. Then 3D modeling. Then character rigging and animation. These were time-consuming, resource-intensive tasks for studios, especially smaller ones that couldn’t afford to spend 1–3 years developing a game. We’re entering a new era of gaming, and I think players will benefit massively from it. And that’s not even mentioning game engines. Unreal, Roblox, Godot… We could see thousands of new tools and engines emerge over the next few years, each specialized for a specific type of game, or capable of handling them all. If you’ve always dreamed of building a game, I think there’s never been a better time to start.
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Just hit 1,350 Git commits on @sindicatgame 🐈‍⬛ And still cooking🫡
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Farm - Craft - Trade - Fight. Be the richest mob in Cattown. Coming soon to browser. 🐈‍⬛
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One key element of balancing a game is the formula behind Health and Armor. Few people know that most games with combat mechanics use roughly the same formula.
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My most played WoW character has 200+ days played. To check yours, type /played in WoW.
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One of our testers decided to let JEV AI model play Sindicat for him. Here are the results. 👀 It managed to complete the entire tutorial in around 16 minutes. Here’s the proof, video sped up for your viewing pleasure. 🐈‍⬛
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Never had so much fun building a Web3 game. The goal from day one has been to build one of the most complete Web3 games in terms of mechanics, and more importantly, to offer a real gaming experience, not just another passive farming game. I can’t wait to release it and have you guys spend some amazing time playing it. We’ve also pushed ourselves to bring a strong community and on-chain layer into the game, with in-game apps including bridges, DEXs, launchers, and everything the RH ecosystem has to offer. Shoutout to @SirCumSizing , my loyal co-founder and one of the coolest game devs I’ve had the chance to build with. 🫡 @Sindicatgame
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Are we fucked, chat?
Replying to @hilbertspaess
The people building AI earnestly believe that it could kill us all by the end of the decade. This is not a marketing stunt. If anything, many executives and senior researchers will couch their phrasing in the press to sound sensible - but I hear the same people express fear privately. No other human activity poses this level of danger.
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