Pleb (@Pleb_CS) profile picture

CS:GO, Rust, Minecraft :) Head Architect for Infernus, Co-builder of the Ashen Bastion, as seen in 1000 Players Rich vs Poor

Cape Town, South Africa
Joined December 2020
Photo by Pleb (@Pleb_CS)Photo by Pleb (@Pleb_CS)Photo by Pleb (@Pleb_CS)Photo by Pleb (@Pleb_CS)Photo by Pleb (@Pleb_CS)Photo by Pleb (@Pleb_CS)Photo by Pleb (@Pleb_CS)Photo by Pleb (@Pleb_CS)Photo by Pleb (@Pleb_CS)Photo by Pleb (@Pleb_CS)
Watching @LudwigAhgren call something I built with @GoofyGE3K insane, and all the hype around @ish13c's latest video (go watch it it's peak) really hits hard. In my 10+ years of building, nothing compared to this. Truly, thank you to everyone who made Infernus special. ILY! <3
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A month ago, I acquired what I thought was a complete set of 9 CS:GO Major pins. Recently, I discovered the "Boston 2018" pin is missing! Since these were ONLY for players & casters, finding it is a massive milestone for me. Random RT gets a free pin! 🎁 Help me find it pls!
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Did you know...👀🤯 #zacdfilms #esports
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RLCS SSA is on Supersport this weekend, satelite broadcast to all of Africa! Channel 199. Tell your friends and family who think you're wasting your time on that silly car soccer game.
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100 Users on the ZA Hub! 🥳 Current player registrations: 33 Valorant 10 Counter-Strike 8 Marvel Rivals 4 Overwatch 3 Tekken 2 Deadlock 👀 39% of users still haven’t selected a title yet. I've also had a few requests to bring Apex back into the mix - will see how that develops. On the backend side, I've sorted out a solution for "pick-up" teams. If they end up becoming a proper long-term roster, they can be promoted later on. The Hub already supports backfilling results as well, which helps a lot since people are joining slowly and teams are getting verified while tournaments are already in progress. Slowly but surely building something solid 🫱🏼‍🫲🏻
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This is probably one of the best things that came out for the ZA esports scene. Y'all wanted to give accusations of plagrising of over this in a whatsapp gc? It's completely two different projects. Bros...💀 Let's just celebrate both pls and ty
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Ah F it. There you go: vt.tiktok.com/ZSmf9EC86/
Reading all this ZA Esports drama as one of the few who actually built a viable career globally after starting out in the scene. 😂
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I've seen arguments about high school leagues and why they're being funded. Because talent is built from a young age. Some of the best international CS players are here because they were found young. @XDayaDX has always done incredible stuff. Never stop building for our future.
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More people need to read this. One point I always stand by, Passion is what drives a scene, money is just an extra incentive. I believe that year long leagues with tier systems could help the scene way more than one shot tournaments. My voice don't matter much but just my 2c
Replying to @NixuhCorp
Look these are the facts about the "death of the scene" as you have state multiple times in your tweets (and I want to preface this by saying that this no way to attack Nixuh as an org but this my honest opinion from your tweets as an org) South Africa has ~24M+ gamers and generates hundreds of millions in annual gaming revenue (something I actually researched and learned recently). People actually do play, compete and attend. Interest is definitely not the problem here. What we struggle with is: • Consistent tournament cadence • Tiered competition pipelines • Sponsor continuity • Infrastructure stability • Low Corporate understanding of gaming ROI in ZA • A lack of a governing body to even recognize esports as a sport in South Africa That’s a structure problem, not a “TOs did nothing” problem. I think what I have seen from this whole debacle, about this entire thing is that we are copying/ taking a lot (and I mean A LOT) of overseas models that does not work on a growing scene (and yes it is growing). We need to stop using international mindset on grassroots level issues. Sensationalism and one hit wonders isn't going to help this scene. Here is what I would do as someone who has worked with startup to T1 esports teams internationally and locally (even though it was production/ post production - you have to work with basically everyone in order for content to make sense, so this is really just my perspective) 1. We need to increase competition frequency: You only seem to be talking about majors, and majors only. However, that only will work if and only if there is a structure in place for said region. South Africa doesn't have that, the obvious solution is to make consistent competition. Whether that would be monthly or weekly (or however frequent), it needs to be sustainable, and sustainably isn't one stop shows, it's but on consistency. If TOs aren't doing that, then start making you're own. I know that's probably the answer you are not looking for but that is how all esports started, a group of people wanting to make opportunities and did it and it became something bigger because it was smaller and consistent opportunities. Brands don’t invest in one-off hype. They invest in cadence. If we can’t offer consistent visibility, sustainability will always struggle. 2. Building Tier pipelines: Beginner → intermediate → semi-pro → pro. We lack actual infrastructure in order for this scene to grow and to some extent I do blame TOs for this. It's kind of throwing your hat in the ring and then excepting good results. Most ZA pro players, orgs and TOs don’t have structured progression. And personally that’s where opportunity also starts, when there is some sort of structure in place. 3. Collaborate: We need to start sharing production resources, do shared sponsored decks, do cross promoted events. Smaller regions survive through smaller markets density, not division. 4. Ecosystem: This is what ACGL, Mettlestate and other TOs have been doing: - Run qualifiers - Hosted national tournaments - Created league structures - Partnered with brands Is this a absolute perfect system? Not at all. But completely going 360 and saying that they have done nothing for the scene is actually insane to me. Dismantling TOs publicly without giving solutions/ offering infrastructure replacements actually does more harm than good. That could potentially damage sponsor confidence, create instability narratives and discourages other investors to even think about investing in the scene. And this even happens at first country esport scenes, they don't enter warzones, they enter sustainable ecosystems. 5. It's not only about Prizepools: Now, I don't know if a lot of this is coming from an org that is funded by some seriously loaded individuals and sponsors but to say that prizepools are the only thing that will only attract people to play is... well- entitled (again just my opinion and not an attack). I am not saying money doesn't matter, I am saying that money is an amplifier, not a foundation. And I will always use the South African fighting game community here, because they have proven it. People don't come back because of incentives. Rivalries, narrative and most importantly passion is what makes people come and take part in. If you don't create opportunity for passionate people, then yeah this scene is doing to die and will stay dead. I agree that sustainability is a real issue in South African esports. But I don’t believe the solution starts with public blame or reducing years of grassroots work to "doing nothing". If you think the scene is dead, build something. Host, fund and collaborate. But don’t reduce over almost 15 years of community work to a Twitter thread. I am willing to have a conversation privately if you are open to it but this constant tweeting whilst seeing nothing to be done is concerning to say the least. I appreciate your passion and concern about the ZA esports scene, but personally this is not they way to do it. DMs are open
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Replying to @NixuhCorp
Look these are the facts about the "death of the scene" as you have state multiple times in your tweets (and I want to preface this by saying that this no way to attack Nixuh as an org but this my honest opinion from your tweets as an org) South Africa has ~24M+ gamers and generates hundreds of millions in annual gaming revenue (something I actually researched and learned recently). People actually do play, compete and attend. Interest is definitely not the problem here. What we struggle with is: • Consistent tournament cadence • Tiered competition pipelines • Sponsor continuity • Infrastructure stability • Low Corporate understanding of gaming ROI in ZA • A lack of a governing body to even recognize esports as a sport in South Africa That’s a structure problem, not a “TOs did nothing” problem. I think what I have seen from this whole debacle, about this entire thing is that we are copying/ taking a lot (and I mean A LOT) of overseas models that does not work on a growing scene (and yes it is growing). We need to stop using international mindset on grassroots level issues. Sensationalism and one hit wonders isn't going to help this scene. Here is what I would do as someone who has worked with startup to T1 esports teams internationally and locally (even though it was production/ post production - you have to work with basically everyone in order for content to make sense, so this is really just my perspective) 1. We need to increase competition frequency: You only seem to be talking about majors, and majors only. However, that only will work if and only if there is a structure in place for said region. South Africa doesn't have that, the obvious solution is to make consistent competition. Whether that would be monthly or weekly (or however frequent), it needs to be sustainable, and sustainably isn't one stop shows, it's but on consistency. If TOs aren't doing that, then start making you're own. I know that's probably the answer you are not looking for but that is how all esports started, a group of people wanting to make opportunities and did it and it became something bigger because it was smaller and consistent opportunities. Brands don’t invest in one-off hype. They invest in cadence. If we can’t offer consistent visibility, sustainability will always struggle. 2. Building Tier pipelines: Beginner → intermediate → semi-pro → pro. We lack actual infrastructure in order for this scene to grow and to some extent I do blame TOs for this. It's kind of throwing your hat in the ring and then excepting good results. Most ZA pro players, orgs and TOs don’t have structured progression. And personally that’s where opportunity also starts, when there is some sort of structure in place. 3. Collaborate: We need to start sharing production resources, do shared sponsored decks, do cross promoted events. Smaller regions survive through smaller markets density, not division. 4. Ecosystem: This is what ACGL, Mettlestate and other TOs have been doing: - Run qualifiers - Hosted national tournaments - Created league structures - Partnered with brands Is this a absolute perfect system? Not at all. But completely going 360 and saying that they have done nothing for the scene is actually insane to me. Dismantling TOs publicly without giving solutions/ offering infrastructure replacements actually does more harm than good. That could potentially damage sponsor confidence, create instability narratives and discourages other investors to even think about investing in the scene. And this even happens at first country esport scenes, they don't enter warzones, they enter sustainable ecosystems. 5. It's not only about Prizepools: Now, I don't know if a lot of this is coming from an org that is funded by some seriously loaded individuals and sponsors but to say that prizepools are the only thing that will only attract people to play is... well- entitled (again just my opinion and not an attack). I am not saying money doesn't matter, I am saying that money is an amplifier, not a foundation. And I will always use the South African fighting game community here, because they have proven it. People don't come back because of incentives. Rivalries, narrative and most importantly passion is what makes people come and take part in. If you don't create opportunity for passionate people, then yeah this scene is doing to die and will stay dead. I agree that sustainability is a real issue in South African esports. But I don’t believe the solution starts with public blame or reducing years of grassroots work to "doing nothing". If you think the scene is dead, build something. Host, fund and collaborate. But don’t reduce over almost 15 years of community work to a Twitter thread. I am willing to have a conversation privately if you are open to it but this constant tweeting whilst seeing nothing to be done is concerning to say the least. I appreciate your passion and concern about the ZA esports scene, but personally this is not they way to do it. DMs are open
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Over the course of 10 years an organisation consitently worked to build esports in this region, a notoriously fickle and unstable industry The ragebait is "you're doing it wrong" Please, you're owed nothing. Go build your own thing Reporting live from the Rocket League bubble
From ACGL, the philosophy has always been simple: Consistency > Flash moments. Sustainable ecosystems aren’t built on one headline event; they’re built on regular competition, reinvestment, and long-term commitment across multiple titles. School esports isn’t about selling the dream of going pro. It’s about support systems, skills development, community, and structured opportunity. For those who genuinely want to collaborate and solve problems, the door is open. We’ll keep building.
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As a winner from the guys side, I want to defend MrBeast and his team as most of what this girl said is coming out of jealousy from not winning. I'm going to respond to every claim. 1. Most of the girls who got killed before the wall drop were killed by Foxily, the staff were very helpful in reviving people who died in unfair ways. 2. While this is true, most of this got resolved in the first day or two and you can't expect MrBeast to be responsible for the actions of 1,000 different people. 3. There was an active reporting system since it started and I know this because a few of my friends/allies who died by lag or another unfair way on day 1 were able to report it and get revived. 4. This is most likely not true, the guys team was already competively better and I don't think even if that happened that the outcome of the event would have been different. 5. Not gonna speak on this topic too much but yeah like 30% of the girl's side weren't biologically female and that definitely served a part in not keeping the girls side united. 6. The time the wall dropped got delayed by a few hours because girls kept complaining they had no time to prepare, EVERYONE ON THE SERVER HAD MORE THAN ENOUGH TIME TO PREPARE AND YOU SHOULDVE BEEN PREPARING SINCE DAY 1. 7 (part 1). This is wrong, since the start it was marketed as "Welcome to 1000 Players Civilization: Boys vs Girls" which obviously means it's a PVP event, Hoodie (Head of MrBeast Gaming) also told everyone multiple times that it is a MrBeast video and not an Ish CIV event so it isn't going to follow the average roleplaying dynamic of a CIV event. 7 (part 2). I also wasn't the most experienced Minecraft player when it was first announced to me. I had to redownload Minecraft to play it and had a few days to practice. If your complaining about some of the girls being horrible at the game, that's just a skill issue at the end of the day.
I was in this event. Please keep in mind that we only had like 3-6 hours of server time each day. "The girls' side fell apart for SOME REASON" 1. We unironically had Russian guys use AI images/deepfakes to cheat their way onto the girls' side and then just start mass murdering every girl they could see. This went on for irl DAYS out of a week long competition. 2. These guys also left signs around our side of the map with swastikas and sexist messages. 3. ONE GIRL on our side (Makio) independently looked into the socials of all these "girls" who were murdering other girls and found their youtube channels and reported it to staff. I think it's important to note that there wasn't even a way for us to report things in the discord server until she and other girls like mass-pinged staff for this functionality in the discord server. 4. I'm not sure if it was ever confirmed, but there were also reports of girls selling their accounts to guys as well so the guys could sabotage the girls. 5. The girls' side had trans girls on it. THERE IS NOTHING WRONG WITH THIS except after it became common knowledge that there were russian guys pretending to be girls and rumors of girls selling their accounts to guys, a lot of girls began reporting/targeting our trans girlies as infiltrators just because of the pitches of their voices and it started this huge fight on the girls' side about transphobia and such. 6. SO MANY GIRLS died to traps set by the fake-girls. It took the staff days to look into it, determine if those traps were set by fake-girls or real girls, and return these girls from their wrongful deaths. But by then, the event was almost over. These girls who were returned had next to no time to prepare for war, much less time to make connections/alliances with their fellow girls. 7. This was marketed initially as a CIV event, not a PVP event. There was such a low amount of girls apply initially that they started to just send the discord server invite to any girl who showed an interest in playing on a Mr. Beast minecraft server. The amount of girls who were invited who didn't even know how to make a crafting table was insane. No hate to them, of course! But Mr. Beast and his team knew that if that wall came down, boys would win because they had top Minecraft players on their side and the girls had people who didn't even know how to make a crafting table on theirs, much less how to make a sword. I didn't know if I wanted to say something or not because I didn't want to diminish my chances of being invited to another Mr Beast event. But nobody else is speaking up and I'm just seeing too much hate on the girls not to say something. I wish they would've said something about all of this in the actual video instead of leaving a vague thing in their description about cheaters being banned.
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Because I've been asked this a lot (and saw Ludwig's stream), I wanted to give a full explanation as to why I ended up killing Narnia in the Mr. Beast Gaming Boys vs Girls video. Read below.
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GLORY TO BND! ONE OF THE BEST NATIONS I'VE PLAYED WITH! That aside, great video from MrBeast- lots was cut and lots went on behind the scenes, as always, though this event really did have a LOT to cover. Thank you to everyone who made the event as interesting as it was!
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Was amazing to be part of BND and build again with @GoofyGE3K and others! Check out the new video 🔥 Community note is utter bs tho, no organized cheating occurred from either side... although people were bribing each other (both ways!) (still waiting for doordash 👀)
MrBeast and I simulated civilization with 1000 players. Go watch: youtu.be/zPbrkmdcTfo?si=kcJ7…
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Santa Claus is already greeting players across Tarkov locations and we would like to join him during this festive season and give away 25 copies of The Unheard Edition (EU Edition). To participate in the giveaway follow conditions: ● Follow @tarkov account ● Retweet this post ● Share what Santa has gifted you in the replies Winners will be announced December 31 #EscapefromTarkov
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Been seeing a lot of wonderful art from the #statesmp Any of you talented people drawn the Ashen Bastion? 👀 I'm not entirely on that side of Twitter, so I'm probably missing a lot :) #statesmpart
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🚨 ZA CS2 GIVEAWAY | 150 ESEA League Passes! 🚨 This is probably a once-off. I placed 1st in the ESEA referral program and that's probably not going to happen again anytime soon. 💥 150 FREE ESEA League passes up for grabs 🗓️ Winners picked on the 29th of Sept 2025 🔗 Enter via this link: d3athkeeper.com/ 📩 Must follow me or have open DMs so I can send your code (you can unfollow after) 👀 There's also a possibility for more divisions depending on how well this season and the next goes. ✅ Valid entries: • Must be part of an ESEA League team in the South African region. • Must be based in one of these regions: 🇿🇦 South Africa 🇳🇦 Namibia 🇲🇺 Mauritius 🇲🇿 Mozambique 🇿🇼 Zimbabwe 🇧🇼 Botswana 🇷🇪 Reunion Let’s help the ZA Counter-Strike scene grow again. Retweets appreciated ❤️
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FOR THE RECORD THIS IS THE INFERNUS LORE VOD: twitch.tv/videos/2534849016 it's 5.5 hrs long IKIK but Spy (my lovely boyfriend) is editing it down so everyone say THANK YOU SPY WE LOVE YOU SPY
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