@PowerGotNow

Gamer and 8x Legend • Harvard Law ‘28 • “The greatest power is the power to change.” And I refuse to waste it.

United States
Joined September 2015
Kinda sounds like a speedup tbh. There are “no speedups designed to make shooting harder.” But there are “variations in every shot attempt” to make shooting difficult enough that you cannot simply “hold the shot button for a predetermined amount of time to make every shot.”
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So basically, Mike Wang just said that under the 2K27 system, if you are good enough, there is little to no practical value in having high shooting ratings, badges, or boosts. And in fact, they intentionally designed it so those things are basically useless for good players.
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When you make a build for 2K27, remember there’s no single “good” build. As long as it fits how you play, a lot of things can work. But there are DEFINITELY bad builds 😂😂😂
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Mike Wang’s reported NBA 2K26 shooting percentages in graph form. 🤔 Is shooting in 2K26 actually not as easy as people make it seem, or are these numbers missing something? Park appears to be the easiest mode to shoot in, while Pro-Am appears to be the hardest.
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Ironically, these numbers suggest RNG may be the only workable way to make shooting harder. Shrinking the green window just punishes all casuals, who already struggle. RNG would limit the top shooters while not affecting average players who don’t shoot well enough to trigger it.
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I always find this funny because the unpopular fact is that the real cost of VC has actually been getting cheaper over time. It’s cheaper to buy VC now than it was back in 2K17, and it’s getting even cheaper this year. Yet, nobody has really noticed or even felt the difference.
Lets see if the community can come together. I really don’t have faith we will. I can only be hopeful 🤞🏼🤞🏼🤞🏼 #nba2k27 #nba2k26
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What beluba is really asking, in simple terms, is: how much of a boost should someone who can’t consistently time their shot get just because they have a high-ranked badge? Keep that in mind when voting. Players who can time their shots will shoot above these percentages.
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I know bro didn’t actually play these games because 2K18 is on here 😭
Back when 2k cared…
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Okay, here’s my actual reasonable proposal for transferring VC: If you pre-order the $100 or $150 edition of the next 2K, you should be able to transfer a limited amount of VC from the previous game as a loyalty reward. These numbers are just examples to illustrate the concept:
🤖 Made with AI
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Since we’re suggesting ideas that make no business sense, I might drop the next video: “Dear 2K, It’s Time to Pay Us to Play This Game.”
Dear 2K, It’s Time To Let Our VC Transfer. #NBA2K27
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Maybe I’m stuck in the past, but I actually don’t think you should be forced to time every layup and dunk in a video game.
2K27 All Dunks have to be timed ? Dunk Meter Sneak Peek News
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No one wants to admit it, but part of the reason there are so many microtransactions in the game is that a lot of people in the 2K community actually like them. They are happy to spend money to avoid hours of grinding. They see the money spent as time saved.
I'll never tell anyone what to do with their coin, but I am 1000% part of the 2K VC problem, and I'm not ashamed lol. With the hours I work & responsibilities I have, I will almost ALWAYS pay for VC instead of grinding for it, and I'll almost ALWAYS pay for level skips, instead of grinding for the rewards. I can earn the money back, not the time.
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I hope everyone realizes Shams didn’t “leak” or ruin anything. This was all planned marketing to promote the game. Does anyone really think he just found out? 😂😂😂😂
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The only time I’ve seen the 2K community unite like the EA community was during 2K17. If you’re an OG, you remember the community revolted and forced 2K to change the 2s court from losers out back to make-it, take-it. I haven’t seen people move like that since.
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This might be the craziest NBA off-season ever. Never seen anything like this..
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do people still use this app?
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Drew randomly texted me this lol Designers might actually be cooked. I had no idea AI was this good now for thumbs. If I was making videos, I’d 100% think thumbs like this were good enough to use.
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Sad to say, but anyone who actually watched the game knows this was a highly unethical 83-point performance. Stat padding in a 30 point blowout, fouling just to get the ball back, and 43 free throws. Insane.
Most PTS in a game, all-time: 100 — Wilt Chamberlain 83 — Bam Adebayo History.
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After 8 years, I’m bringing the DF clan to a close. Thank you for showing me what was possible. Once DF, forever DF. ❤️
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Just random thoughts because none of this is easy. But someone asked me the other day how I would ban cheaters if it were my call, so here’s my super detailed idea of what I’d do if I were actually trying to ban cheaters in NBA 2K26. First, we can’t do the obvious solution of just banning people when it shows a Zen or some cheating service connected, because the game can’t see hardware. Only the console can. 2K doesn’t know what device you’re holding, it only sees the inputs being sent. So the real question isn’t who owns a Zen. It’s whose shooting stats and metrics look like they’re cheating. That’s the only angle you actually have to ban. I’d start with a trigger. Something like 20 or 30 makes in a row online. If you hit that, your account gets automatically flagged. Not banned but flagged for deeper review. This doesn’t prove cheating, but it narrows the pool to accounts actually worth reviewing, and it probably catches cheaters at a high rate. Then during review, I’m looking at three things: 1.how hard the shots were 2.timing consistency down to the milliseconds 3.shot selection After that, I’d compare you to similar players. Same position type. Same mode. Same difficulty. If your results are way outside the normal range, that’s probably not skill. For example, hitting three 40% contested shots inside a larger pattern of 20 makes in a row, all with nearly identical millisecond timing, isn’t normal variance. That’s cheating. At that point, ban. Could probably be done by an algorithm if needed. Allow an appeal process for human review but I doubt this gets many wrong. Would it catch everyone? No. But it doesn’t have to. You just need to catch enough people to change behavior. I also wouldn’t announce the exact standard. If people know the line, they’ll miss on purpose to stay under it. Where I would be loud is the enforcement. I’d make a public show of bans. Find the most well-known cheaters, ban them, and make it clear it wasn’t random and it wasn’t a bluff. Create a creator hotline where they can directly give Devs names of people who pull up them on stream and cheat for further review. You won’t get all the cheaters but you will create fear. And fear will stop at least some of these really obvious situations. On top of that, I’d add a regular ban day. You don’t announce names or standards, it just happens. For example, every Friday there could be a noticeable clear-out. People log in, see accounts gone, and the message spreads. That pattern alone would draw attention to enforcement. That said, I don’t think any of this actually happens. The money lost to cheating is probably less than the money they make from cheaters. Skill-based matchmaking already hides most of the cheating from most players anyway. So this is really just a thought exercise.
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