@PowerGotNowi
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Gamer and 8x Legend • Harvard Law ‘28 • “The greatest power is the power to change.” And I refuse to waste it.
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Joined September 2015
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People don’t understand that 2K15 was literally groundbreaking.
It was the first 2K with affiliations, a rep system, Rec, and Stage. Almost everything we associate with Park today was brand new back then. The gameplay was cool, but what really made it special was the fact that we were experiencing something we’d never seen before.
Almost 12 years later, we’ve basically been playing variations of the same concept. Park is starting to feel played out because that new feeling is gone. You can improve the gameplay all you want, but you can’t recreate the magic of experiencing something for the first time. 2K needs to do something new!
Kinda sounds like a speedup tbh.
There are “no speedups designed to make shooting harder.”
But there are “variations in every shot attempt” to make shooting difficult enough that you cannot simply “hold the shot button for a predetermined amount of time to make every shot.”
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So basically, Mike Wang just said that under the 2K27 system, if you are good enough, there is little to no practical value in having high shooting ratings, badges, or boosts. And in fact, they intentionally designed it so those things are basically useless for good players.
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When you make a build for 2K27, remember there’s no single “good” build. As long as it fits how you play, a lot of things can work.
But there are DEFINITELY bad builds 😂😂😂
Mike Wang’s reported NBA 2K26 shooting percentages in graph form. 🤔
Is shooting in 2K26 actually not as easy as people make it seem, or are these numbers missing something?
Park appears to be the easiest mode to shoot in, while Pro-Am appears to be the hardest.
Ironically, these numbers suggest RNG may be the only workable way to make shooting harder. Shrinking the green window just punishes all casuals, who already struggle. RNG would limit the top shooters while not affecting average players who don’t shoot well enough to trigger it.
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I always find this funny because the unpopular fact is that the real cost of VC has actually been getting cheaper over time. It’s cheaper to buy VC now than it was back in 2K17, and it’s getting even cheaper this year. Yet, nobody has really noticed or even felt the difference.
What beluba is really asking, in simple terms, is: how much of a boost should someone who can’t consistently time their shot get just because they have a high-ranked badge? Keep that in mind when voting.
Players who can time their shots will shoot above these percentages.
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Since we’re suggesting ideas that make no business sense, I might drop the next video:
“Dear 2K, It’s Time to Pay Us to Play This Game.”
No one wants to admit it, but part of the reason there are so many microtransactions in the game is that a lot of people in the 2K community actually like them.
They are happy to spend money to avoid hours of grinding. They see the money spent as time saved.
I'll never tell anyone what to do with their coin, but I am 1000% part of the 2K VC problem, and I'm not ashamed lol.
With the hours I work & responsibilities I have, I will almost ALWAYS pay for VC instead of grinding for it, and I'll almost ALWAYS pay for level skips, instead of grinding for the rewards. I can earn the money back, not the time.
I hope everyone realizes Shams didn’t “leak” or ruin anything. This was all planned marketing to promote the game. Does anyone really think he just found out? 😂😂😂😂
The only time I’ve seen the 2K community unite like the EA community was during 2K17. If you’re an OG, you remember the community revolted and forced 2K to change the 2s court from losers out back to make-it, take-it. I haven’t seen people move like that since.
Drew randomly texted me this lol
Designers might actually be cooked. I had no idea AI was this good now for thumbs. If I was making videos, I’d 100% think thumbs like this were good enough to use.