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Rank 1 Global!
#MarvelSNAP

ALT # (1) Agony # (2) Jeff the Baby Dolphin!? # (2) Grand Master # (3) Brood # (3) Captain Carter # (3) Maverick # (3) Silver Surfer # (3) Venus # (3) Hope Summers # (3) Prodigy # (4) Stick # (4) Mother Askani # TXRockFza25DLFN0Y2s1LEJyZDUsQ3B0bkNydHJELEhwU21tcnNCLE12cmNrOCxQcmRnNyxTbHZyU3JmckMsR3JuZE1zdHJCLEFnbjUsVm5zNSxKZmZUaEJiRGxwaG4xMg== # # To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.
Going 5-1 in 6-round Swiss for a Golden Gauntlet WCS ticket is pure agony—even at 70% win rate, 1 in 9 top players miss out over 4 runs.
With ticket odds going from 37% (50% WR) to 89% (70% WR), maintaining 70% is unrealistic as you face tougher players in later rounds.
In the ~4 years since I started playing Marvel Snap, I finally managed to fully Ink 4 decks that mean a lot to me!
Absolutely beautiful!
#MarvelSNAP
(1/4)
My thoughts on the Draft Mode.
Overall, it was an interesting trial, but there's room for improvement. Personally, I would have preferred a cleaner, more straightforward mode without all the extra flair.
(3/4)
Destroy and Move had massive high-end potential, but often stalled due to RNG—balancing enablers, payoffs, and useful Augments was tough.
Still, since getting 5 wins is the main goal, prioritizing these high-ceiling archetypes makes sense despite the risk.
マーベルスナップについて、ぼくが分かる範囲でなんでも答えるよ。気軽に質問してね。
I'll answer any questions you have about Marvel Snap to the best of my knowledge. Feel free to ask me any questions.






















