@RankMaster227i
iAccount based inHong Kong
About this account
- Account based in
- Hong Kong
- Connected via
- Hong Kong Android App
Account-level information from X, not a live location or the device used for a specific post.
Aspiring Author and Mangaka✏️ ONE PIECE | KAGURABACHI | CHAINSAW MAN | CHOUJINX | GENSHIN✨ | Anime&Manga.
Joined December 2018
- Tweets9K
- Following211
- Followers239
- Likes15.7K
Progress Update. I think it's coming out pretty well so far.
#GenshinImpact #Genshinfanart
One thing I'd like the God Valley movie to expand upon is the interaction and relationship between Garp and Xebec. We never really got that outside of few mentions. Xebec even knows Garp well enough that he despises the WG systems.
#ONEPIECE
Such a beautiful parallel between the girl from the One Piece Fan Letter who admires Nami and Nami herself. Both got saved by a Marine.
#ONEPIECE
RankMaster🌋⚔️ retweeted
Akainu at Marineford:
- Tricked Squardo and convinced him to betray Whitebeard
- The main reason Whitebeard ultimately died (his injuries were too severe)
- Killed Ace (after baiting him into a rage)
- Destroyed Ivankov and Jinbe
- Inflicted Luffy's biggest and most significant scar
No character made as strong an impression as Akainu did during that arc..
Awakened logia will be a game changer...
RankMaster🌋⚔️ retweeted
I found myself quite nervous, slowly watching Odette try to understand Signora (and her feelings) and wondering what she might decide after knowing more about it.
Glad, I found myself content by the end of all that.
For anyone who're starting out as a Mangaka or are aiming to make One Shots, do follow this person. His breakdown behind the process of paneling is really eye opening!
今日のカグラバチでのバトルの演出勉強。
弾く時はカメラも弾く
ロングカット切り替えを使った「攻撃の弾き方」
このページの1コマ目から2コマ目、ドアップのカットからロングカットへ、一気にカメラを引いている(ロングカット切り替え)。
これにより、幽の防御により、カメラも後方へ吹き飛ばされたような見え方となる。
漫画においてカメラとは「読者の視野」なので、このカメラワークによって、読者自身も吹き飛ばされたような体感を得る。
まさに「攻撃を弾かれた」という情報を、体で知覚する事になる。
これは、ロングカットへの引き方の度合いによって、「弾かれた衝撃」の大きさを調整できる、非常に応用可能な技術。
例えば、戦っている二人が米粒になる程引けば、極めて大きな衝撃をもって「攻撃を弾いた」事になるし、逆に引き方が弱ければ、「攻撃を弾ききれてない」という印象を与えられる。
ドアップからのロングカット、紙面のメリハリもつけられ、二人の力関係も伝えられる、素晴らしい技術を学ばせていただきました!
RankMaster🌋⚔️ retweeted
As a character artist. Youre smokin absolute cock (and the balls too) if you think background art doesnt take far more skill and discipline to do
RankMaster🌋⚔️ retweeted
i still feel genuine amazement seeing the cutscene where neuvillette forgive the fontaine people sin and completely changed their DNA to fit with what they wished…by only speaking some words mind you.
“a dragon sovereign power is far greater than you can imagine” - Apep
RankMaster🌋⚔️ retweeted
Genshin Nostalgia Part 4.
Final battle against Stormterror.
#GenshinImpact #Genshinfanart
Genshin Nostalgia Part 4.
Final battle against Stormterror.
#GenshinImpact #Genshinfanart
Mihawk fans believes that Bounties works like DBZ powerlevels.😂 They think Mihawk's bounty solely reflects his strength, if that's the case then we can all just Bounty scale and call it a day.
Fact is the WG factors in your crew, territory and influence to give you bounty.
Here’s a simple analogy that will help you understand why Mihawk’s bounty is entirely based on his own personal strength and threat.
If Shanks left the Red Hair Pirates and joined a crew as a subordinate to a captain with a 1 billion berry bounty, who would get a bounty increase from this?
Shanks? Or the captain and the rest of his crew?
RankMaster🌋⚔️ retweeted
They literally giving new bounties based on the threat they are as a collective lmao. He’s on an organisation that gives bounties directly to the marines, he’s on a crew with someone worthy of 1.9b bounty and a Yonko of 3b bounty. He is on a CREW that is a massive threat 😭
RankMaster🌋⚔️ retweeted
今日のカグラバチでのバトルの演出勉強。
俯瞰アングルの特徴を活かした
「どっしりとした構え」で決めゴマを作る技術。
俯瞰アングルはアオリアングル(下から見上げる)に比べて、動きが抑えられやすい傾向がある。
しかしそれゆえに、「構え」や「溜め」のように、「動かない」事が見せ場となる行為を描く時には非常に相性が良い。
特に剣術の構えのように、しっかりと「地に足がついた」事を印象付けたい場合には、地面をしっかり描けるので、その構えの安定感をより印象付けやすい。
さらにこのページでは、中央で刀を縦に構えさせる事で、俯瞰アングルの中に「高さ」の情報を持たせている。
ややもすると、平面的になってしまう俯瞰アングルも、棒状のものを縦に配置する事で、画面の中に立体を表すZ軸が生まれ、「迫力ある俯瞰アングル」となるのだ。
「構え」という名の「動かないアクション」
必殺技を炸裂させるだけが漫画じゃない、玄人の技術を学ばせていただきました!