Revan @ HaloFest ✈️ (@RevanLaughs) header
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Every rule has an exception, including this one

Joined February 2013
Photo by Revan @ HaloFest ✈️ (@RevanLaughs)Photo by Revan @ HaloFest ✈️ (@RevanLaughs)Photo by Revan @ HaloFest ✈️ (@RevanLaughs)Photo by Revan @ HaloFest ✈️ (@RevanLaughs)Photo by Revan @ HaloFest ✈️ (@RevanLaughs)Photo by Revan @ HaloFest ✈️ (@RevanLaughs)Photo by Revan @ HaloFest ✈️ (@RevanLaughs)Photo by Revan @ HaloFest ✈️ (@RevanLaughs)Photo by Revan @ HaloFest ✈️ (@RevanLaughs)Photo by Revan @ HaloFest ✈️ (@RevanLaughs)
Great parties don’t throw themselves! There’s been a lot of logistics, sweat, money, and tears from some really great people. Post Game Lobby is the product of those efforts, and we look forward to helping create more amazing memories ❤️
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Renfaire's are funnn 😁
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Revan @ HaloFest ✈️ retweeted
It's (belated) National Cat Day in the US, just before Halloween weekend 🎃 Support black kitties today by checking out some of our cat-approved CORSAIR products-featuring the FRAME 4000D, XENEON EDGE, and the TC500 in Lilac! Good taste, good taste. Are there cat-approved CORSAIR products in your home?
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Revan @ HaloFest ✈️ retweeted
Legendary actor Sir Patrick Stewart, best known for his roles as Jean-Luc Picard in Star Trek and Professor X in X-Men, has died. He was 86.
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Revan @ HaloFest ✈️ retweeted
THE WORLD SERIES CHAMPIONSHIP BELONGS TO MILWAUKEE, WISCONSIN!!!!!!!!!!!!!!!!!!!!!!!
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Revan @ HaloFest ✈️ retweeted
Announcing the confirmed rosters for the HCS Invitational at Halo Fest! 1. @ShopifyRebels: @Cykul_, @FrostyBB, @ItzTheLastShot, @Royal2 w/ Coach @NickBestman 2. @Spacestation: @Bound2K, @Cearion_, @KevinEcoSmith, @StelluR w/ Coach: @KingNick 3. @Cloud9: @Avucyy, @bubudubu, @BarcodeAK, @LxthuL w/ Coach: @senscrs 4. @Envy: @acidxfps, @PiggyHCS, @Preecisionn, @Yakznn w/ Coach: @NickLavid 5. Team Lucid: @Lucid_TW, @Falcated_, @kuhlect, @Pznguin w/ Coach: @HoaxerTV 6. Team SnakeBite (@TSM): @SnakeBiteFPS, @Lqgend_, @TriPPPeY, @Taulek_ w/ Coach: @TreyTri 7. Team SLG: @NorwenSLG, @DESCENDDANT, @GloryGGz, @RyaNoobHCS w/ Coach: @CVLLOUS 8. Team Soul Snipe: @SoulSnipe_, @Druk_RN , @Sabinater_, @sSuppressed w/o Coach. Learn more: halowaypoint.com/news/hcs-in…
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The pattern of taking a beloved franchise and tanking it by deviating wildly from a proven formula for no logical reason and ignoring feedback needs to be studied
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Two episodes in to the 2nd season of Edgerunners: -super hamfisted, everything is spelled out -animation quality inconsistent af -romance is 16ish yr old girl hitting on preteen boy -nobody is very likeable -plot is copy/pasted from 2077 -Even the intro is posing (Cowboy Bebop)
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Revan @ HaloFest ✈️ retweeted
You're Using Camo Wrong! | Halo Infinite Tips & Tricks
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Revan @ HaloFest ✈️ retweeted
EA is shutting down BioWare, the studio behind ‘Dragon Age’ and ‘Mass Effect’. The next ‘Mass Effect’ game has been cancelled as a result. (Source: bloomberg.com/news/articles/…)
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Revan @ HaloFest ✈️ retweeted
// NEW UPDATE INCOMING… [v.2.5][22.10.26]
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Revan @ HaloFest ✈️ retweeted
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Revan @ HaloFest ✈️ retweeted
Going to be playing COD challengers next year alongside @ItzTheLastShot and @Cykul_ 😈 We will be representing @ShopifyRebels so we’re going to be grinding for more chips. Looking for 1 demon to round out the roster as well as a coach. HIT ME UP OR @NickBestman #ArmTheRebels
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Revan @ HaloFest ✈️ retweeted
To everyone who stayed in our corner: Fight Night is coming back. 🥊♥️ #FightNight
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Revan @ HaloFest ✈️ retweeted
Hope everyone's enjoying their weekends - I just published this blog on Halo Fest recapping and reconfirming what we've announced up to point, and dropping a few new pieces of information. Expect details to be released on a more rapid pace from here on out. Read here: halowaypoint.com/news/halo-f…
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Finished RE9, and it was solid overall. Was a bit worried because of how divided a lot of the RE community seems to be over it. Finally done with my first ever playthrough of the main games. RE4r and RE2r are the most complete packages w/the best gameplay. Absolute must-plays.
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Revan @ HaloFest ✈️ retweeted
Introducing LUMINON BLACK. 🖤 Our event-only Halo squad for Halo Fest, Dec 11-13 in Seattle. @Netroxen | @sTwDrift | @savesnick | @Pink_Sakura7 Seattle, we're coming. #LuminonGaming #HaloFest #Halo
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Shout out @AscendBaseline for the free FFA today! Very smoothly run, a lot of talented players, and their website is lowkey nice👀
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Revan @ HaloFest ✈️ retweeted
The Cosplay and Maker's contests return at #HaloFest with sign-ups opening Friday, October 16 🎉 🛠️ Build it 🪡 Wear it 🔥 Show it off Check out the link for everything you need to know. We can't wait to see what you're building! 🎭 aka.ms/HaloFestContests
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Revan @ HaloFest ✈️ retweeted
The $50000 GameSir Apex Legends Invitational begins October 19 at 7:00 PM EDT! And our contenders are ready. 🔥 Meet all teams competing in the invitational! 40 teams, only one shall prevail. Who will rise above and claim the championship? 🏆 Special thanks to @NiceWigg for casting and @EternalEEC for teaming up with us! 📺 Watch live: twitch.tv/mygamesir twitch.tv/nicewigg #APEX #Apexlegends
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Revan @ HaloFest ✈️ retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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