André - Rhine Games (@RhineGames) header
André - Rhine Games (@RhineGames) profile picture

Founder of @RhineGames

Rhineland-Palatinate, Germany
Joined October 2020
Photo by André - Rhine Games (@RhineGames)Photo by André - Rhine Games (@RhineGames)Photo by André - Rhine Games (@RhineGames)Photo by André - Rhine Games (@RhineGames)Photo by André - Rhine Games (@RhineGames)Photo by André - Rhine Games (@RhineGames)Photo by André - Rhine Games (@RhineGames)Photo by André - Rhine Games (@RhineGames)Photo by André - Rhine Games (@RhineGames)Photo by André - Rhine Games (@RhineGames)
Yesterday my game released for #PSVR2 ! Exciting to finally have my own game playable on PS5. Price is 6,99€ or 6,99$. Also available on Quest or SteamVR already. Here is the link: store.playstation.com/en-US/…
3
9
3
23
4,242
Astra Bestiary is out now on Steam! Hatch Beasts from eggs, raise them, evolve them, and pass their legacy on to the next generation.
3
32
2
120
22,537
André - Rhine Games retweeted
The Dark Queen of Mortholme launches on PlayStation 5, Nintendo Switch, and Xbox Series X on December 3rd, 2026.
1
5
11
305
I'm starting a Bestiary series to post more often! "The Maskatrice is armed to the teeth. It will generally attack in groups until it grows big enough to fend for itself. Their deadliest attack is a lightning charged strike that stuns the enemy, breaking their guard."
1
10
43
1,201
Just yesterday, Astra Bestiary crossed 12000 wishlists, thank you so much for the support!! Releases Nov 3 on Steam
2
7
1
42
1,876
We're helping bring Astra Bestiary to PS5, Xbox Series X|S, and Nintendo Switch 1 & 2! And in doing so, we're helping expand the availability of Godot games on consoles! More details will follow.
Astra Bestiary is coming to Steam on November 3. Become the Beast Seer and Raise your Champions! Full trailer: youtu.be/3RWa0Lvud3Q Steam: store.steampowered.com/app/3…
4
1
18
698
Astra Bestiary is coming to Steam on November 3. Become the Beast Seer and Raise your Champions! Full trailer: youtu.be/3RWa0Lvud3Q Steam: store.steampowered.com/app/3…
12
52
5
291
605,362
André - Rhine Games retweeted
whoa whoa what's that in the light store.steampowered.com/app/3…
3
6
80
6,708
André - Rhine Games retweeted
Banners & Bastions 1.0 Full Release update is officially live on Meta Quest, and it's 30% OFF until January 4th! Grab a copy if you'd like to support our work! 🎉🎉 Link below 👇
1
7
12
477
André - Rhine Games retweeted
A chill rises… Feature freeze is imminent 🧊 Consequently, #GodotEngine 4.6-dev5 comes jam-packed with new features and enhancements! Read all about them in our latest blog post: godotengine.org/article/dev-…
5
22
2
205
14,255
My game is for DIGIMON WORLD FANS, algorithm PLEASE FIND THEM! My game is for DIGIMON WORLD FANS, algorithm PLEASE FIND THEM! My game is for DIGIMON WORLD FANS, algorithm PLEASE FIND THEM! My game is for DIGIMON WORLD FANS, algorithm PLEASE FIND THEM! nitter.cf/_theMatteBlack/status/…
MY game is for MEGA MAN FANS, algorithm PLEASE FIND THEM! My game is for MEGA MAN FANS, algorithm PLEASE FIND THEM! My game is for MEGA MAN FANS, algorithm PLEASE FIND THEM! My game is for MEGA MAN FANS, algorithm PLEASE FIND THEM!
59
353
16
2,176
98,615
Did not post for a long time, have been busy mostly working on gameplay. So here is a small update on the lighted scene, but it will still be filled with more gameplay content. Also those are wind-waker lights using Stencil Buffer. #godot #godotengine
4
100
André - Rhine Games retweeted
SUSHI BEN IS OUT NOW! 🎉🎉🎉 I've been working on this since 2016 yay! My team has been working on this since 2021 yay! Plz try it out, its cheaper than toro nigiri tysm im so sleepy going to bed now.
185
3,128
116
26,669
865,579
Current progress of one Level I am working on. Missing Lighting, but I like the overall look of it. made with #godot #godotengine
6
122
I started working on the Art to evaluate the Art Style aswell as the performance of it. Aiming for a Zelda Wind Waker style. #Godot #GodotEngine
7
146
Just today we started working on a more physics related puzzle, and my implementation did not account for physics much yet. So now, if you grab an object, it properly collides and stops with objects and can push objects.
3
48
I started working on the first game mechanics after setting up all the systems. A candle can ignite other candles and if you walk too fast, the candle will turn off. #Godot #GodotEngine #VR
3
96
With the Developer Menu I implemented most of the base features needed to work on the game, so next up is making the game itself! With this Menu attached to the Hand I can display the Log, filter it, or show the Performance. #GodotEngine
4
78
Two new things. One, I added a button that can be physically pressed. Second I added Sockets or Slots, where objects can be attached to. #GodotEngine
5
65
Zero code change - Doors, Lever and Cranks work the same, hence they are also already supported! #GodotEngine
3
69
My door mechanic is working, so now you can open them with your hands easily! #GodotEngine #VR
3
111