RikRetro (@RikRetro) header
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Developer of the Appletini ONE card for the Apple //e: Teach kids retro computing, see them become great programmers.

Joined November 2019
Photo by RikRetro (@RikRetro)Photo by RikRetro (@RikRetro)Photo by RikRetro (@RikRetro)Photo by RikRetro (@RikRetro)Photo by RikRetro (@RikRetro)Photo by RikRetro (@RikRetro)Photo by RikRetro (@RikRetro)Photo by RikRetro (@RikRetro)Photo by RikRetro (@RikRetro)Photo by RikRetro (@RikRetro)
Table of contents of my #amiga game cracks, focusing on Amiga games using physical documents copy protection schemes such as "Please consult your manual: page 3, paragraph 2, word 1". Happy to crack any such game you send my way, or help modify #WHDLoad scripts accordingly.
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I just created this test harness for the #apple2gs github.com/hasseily/apple2gs… It is AI-first in that the output is made to be parsed and used by AIs. You take a screenshot of real hardware that is a dense test result.
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Had a lot of fun building STARFALL, a simple retro shmup. Originally for the Apple //e with #appletini card, it can be played on the web and mobile appletini.org/demo/starfall
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The Appletini ONE multicard for the Apple //e. Puts the 8 bit computer back on your desk! Up to 80MHz, 8MB RAM, HDMI, 12 channel Phasor card music, mouse, virtual printer and much more. It's out!
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I've always wanted a Vectrex. With the new board we made (appletini.org) and the alternative firmware called "multitini" I can finally have one, along with a C64 and Gameboy Color.
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Take an original Apple //e. Add a single card, the Appletini ONE. It does TransWarp, but at 33MHz. 8MB RAMWorks. New video modes. Phasor with speech. And you get this 3-parallax DHGRi demo.
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Young people don't understand the levels of abstractions that exist in modern computers, and how slow everything becomes. Here is a thread of the boot speed of a 1983 Apple //e coupled with an Appletini ONE card which makes it run at 33MHz... a turtle by today's standards
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And then I realized the "problem" was the hdmi monitor taking forever to turn on. So I connected to a CRT.
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And finally, people would say "but you need a REAL OS with a GUI and icons and menus". Ok, here it is. Total time from click to GUI: 2.15s
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Appletini ONE gets a new virtual card! The very rare ALF AD8088 Plus + 512k. The Apple //e now runs MS-DOS 2.0 !
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New video modes for the Apple II Here an original Apple //e with just an Appletini ONE in slot 7, connected to HDMI. The first few pictures are the original modes with double height. It does magic!
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For anyone with an Apple //e: appletini.org Coming in September. ONE physical card with: 33MHz TransWarp, 8MB RAMWorks, beam accurate HDMI, Smartport, DiskII with WOZ, Phasor, Z80, mousecard, Uthernet II, SuperSprite
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Copy protected (WOZ) of our boxed Ultima V from '89 running on a physical //e accelerated via Appletini ONE. The DiskII FPGA code runs at the speed of the processor (33MHz) and I have forced the virtual Transwarp to disregard U5's use of $C074 that tries to slow it down to 1MHz.
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Apple's 50th Birthday - A gift you can give the community - Sign the Petition! c.org/59jxDGjFfk via @Change
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Over 20 years ago we made a total conversion of Marathon, THE FPS for the PowerMac. Called Excalibur: Morgana's Revenge, I made all of the textures you see here apart from the sword. I also made the archer girl. Fun times.
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RikRetro retweeted
The real hero of the steam release of F22 ADF
Testing my head tracking in the tunnels of #AceCombat3
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New Appletini prototype platform for the Apple //e and 2GS. We will be migrating all our Appletini features to it, and adding so much more!
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I completely agree. The platform should make it easy to filter and choose what you want, and only "curate" against malware and spam.
This is a genuine missstep. It is not the job of the platform to critique the quality of the game; it is their job, however, to ensure we don't buy malware, that the products are safe. It is the job of reviewers to curate a game's quality, not the job of the storefront, as what may be "Junk" to one person is a "Gem" to another. By denying indies an oppurtunity to fail, it also equally denies them a chance to succeed. That is the STRENGTH of Steam, not a weakness.
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