Rob Alvarez | #ProfessorGame (@RobAlvarezB) header
Rob Alvarez | #ProfessorGame (@RobAlvarezB) profile picture

🎮 Gamification Strategist | TEDx Speaker 🎙️ Host of the #1 Gamification Podcast: Professor Game Head of Engagement Strategy (EU) @OctalysisGroup

Global
Joined April 2009
Photo by Rob Alvarez | #ProfessorGame (@RobAlvarezB)Photo by Rob Alvarez | #ProfessorGame (@RobAlvarezB)Photo by Rob Alvarez | #ProfessorGame (@RobAlvarezB)Photo by Rob Alvarez | #ProfessorGame (@RobAlvarezB)Photo by Rob Alvarez | #ProfessorGame (@RobAlvarezB)Photo by Rob Alvarez | #ProfessorGame (@RobAlvarezB)Photo by Rob Alvarez | #ProfessorGame (@RobAlvarezB)Photo by Rob Alvarez | #ProfessorGame (@RobAlvarezB)Photo by Rob Alvarez | #ProfessorGame (@RobAlvarezB)Photo by Rob Alvarez | #ProfessorGame (@RobAlvarezB)
Honored to be listed in @yukaichou’s “OG Top Gamification Experts” Humbled to be among people who’ve shaped how I see engagement, design, and long-term motivation. Many have shared their insights on Professor Game, and more to come. Full article: yukaichou.com/gamificationne…
2
1
1
8
1,349
An approval step nobody ever uses to say no is a placebo button, like the door-close button in most US elevators. Why people quit your AI after one mistake: professorgame.com/podcast/46… #Gamification
🤖 Made with AI
35
Shown both options side by side, more than 8 in 10 people choose removal. Left alone, most never think of it. That's why the pilot never ends. professorgame.com/podcast/46… #Gamification
1
49
Missed targets were associated with lower retention a full year later. A seven-week test or a sprint review would not catch it. Track the miss rate by segment and by period. Free guide: professorgame.com/WildCD #Gamification
🤖 Made with AI
48
Signing up takes 30 seconds and gets you into Professor Game's relaunch before anyone else hears about it. After 450+ episodes, Monday's about to look different. professorgame.com/relaunch #Gamification
56
Personalization works if you nail it. Miss, and the user bounces. A few signup questions rarely tell you enough to nail it. Kristen Berman on how Headspace doubled course enrollments with zero personalization: professorgame.com/podcast/46… #Gamification
🤖 Made with AI
42
Nobody in the room decided wrong. The product was still broken. Functionality survives a fragmented org. Motivational design does not, because the effect lives in the loop. professorgame.com/WildCD #Gamification
🤖 Made with AI
1
37
A banking app hid 50 lemons inside itself and ended up giving away 5 BMWs instead of 1. The traffic spike then broke parts of the app for days. professorgame.com/WildCD #Gamification
🤖 Made with AI
54
You're optimizing the average. Users only remember two moments: the peak and the ending. Everything else gets thrown away. Free guide on spotting this in real products: professorgame.com/WildCD #Gamification
🤖 Made with AI
1
1
61
Miguel Najdorf played 45 games of chess simultaneously. Blindfolded. From another room. New Professor Game episode with Dan Shapiro (Decoding Genius) on why chess's rating system is a 1,500-year-old flow state engine. professorgame.com/WildCD #Gamification #Chess #FlowState
72
A stainless steel producer ran safety training with no leaderboard. Workers asked for the material early and accidents dropped. Gartner says 40% of large warehouses will gamify by 2028, mostly the other way. New episode plus the free guide: professorgame.com/WildCD #Gamification
1
54
Coursebox AI is used in 180 countries and has generated over 300,000 courses. Its CEO still checks support messages at 4am. New episode on AI vs. leaderboards, plus the free guide behind the Core Drives at play: professorgame.com/WildCD #Gamification #AI
46
Most engagement programs aren't broken. They're in debt: motivation borrowed years ago that nobody wrote down. JCPenney tried to repay all of it in one move and lost 25% of sales overnight. Free guide on reading yours: professorgame.com/WildCD #Gamification
🤖 Made with AI
56
Rewards aren't good or bad. They're tools, and most teams grab the wrong one for the job in front of them. Three cases in the new episode: a fine that backfired, a bonus that got gamed, and one that worked. professorgame.com/WildCD #Gamification
1
64
"The most costly thing is a bad customer experience." Said by a guy who builds physical golf targets that survive 500 pounds of ball picker driving over them. Value engineering has a bill, it just arrives later. professorgame.com/WildCD #Gamification
40
Urgency can buy you time for meaning to emerge. It can't create meaning that was never there. Black Hat gets people to start, White Hat gets them to stay. New episode on the handoff most systems botch: professorgame.com/WildCD #Gamification
🤖 Made with AI
1
1
44
Zynga stacked features that spiked weekly numbers and quietly leaned on Black Hat motivation. An A/B test measures a week, not how a product holds up over two years. New episode on thinking in systems: professorgame.com/podcast/45… #Gamification
🤖 Made with AI
50
A real emergency that truly needs you on vacation happens about 0.1 percent of the time. The other 99.9 percent is your Core Drives lying. Progress addiction. FOMO. "The mission needs me." Brief your team, kill the triggers, leave the phone. Free guide: professorgame.com/WildCD
🤖 Made with AI
44
A company spent ~$200B this year, most of it on AI and data centers. Then told staff to use AI less. Why? Its internal AI leaderboard got gamed, agents running junk tasks to climb. Measure activity, get activity. professorgame.com/WildCD #Gamification
🤖 Made with AI
1
42
"I want to make this game" is not a reason anyone will play it. Alan Yeats of Pocket Sized Hands on his real superpower: digging into the why behind every build. New Professor Game clip: professorgame.com/podcast/44… #Gamification
1
21
Co-design doesn't just make a better product. It turns the client from someone who commissioned it into someone who evangelizes it. Alan Yeats of Pocket Sized Hands on the new Professor Game: professorgame.com/podcast/44… #Gamification
🤖 Made with AI
25