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"Woke Grummz" Allegedly Making a Mina the Hollower clone

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Joined July 2020
Photo by Robin Poe πŸ‘ (@RobinPoedev)Photo by Robin Poe πŸ‘ (@RobinPoedev)Photo by Robin Poe πŸ‘ (@RobinPoedev)Photo by Robin Poe πŸ‘ (@RobinPoedev)Photo by Robin Poe πŸ‘ (@RobinPoedev)Photo by Robin Poe πŸ‘ (@RobinPoedev)Photo by Robin Poe πŸ‘ (@RobinPoedev)Photo by Robin Poe πŸ‘ (@RobinPoedev)Photo by Robin Poe πŸ‘ (@RobinPoedev)Photo by Robin Poe πŸ‘ (@RobinPoedev)
Robin Poe πŸ‘ retweeted
monster hunter dos (1647)
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Robin Poe πŸ‘ retweeted
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My partner told me today β€œwhy do you speak in tweets” Should I end it all? y/n
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What the fuck?
We have lost the technology.
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Game you’ve never seen moggs the shit out of me decades before you tried
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β€œWild era leaning into the simulation led to the puzzles improving drastically.”
The appeal of old style 3d Zelda is the aesthetics. The unification of early 3d combat and early 3d puzzle solving is neat but it can't ever be a great combat game or a great puzzle game. Wild era leaning into the simulation led to the combat and puzzles improving drastically.
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the "joys" of "routing" and "simple puzzles" ARE inherently linked to friction. does nobody remember The Graph??? nobody likes busy work, no one likes an impossible challenge, we just have different thresholds for what that is.
I see this "frictionless" complaint so often now and I think it's a silly one. Games don't need to twist your nuts and smash your dick for them to be fun. Much of the joy from Zelda comes from routing (especially in MM) and execution of small puzzles.
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personally i have a very low tolerance for low friction tasks and a high tolerance for frustrating/high friction tasks. i like a lot of Zelda's systems but am always yearning for something that pushes it farther. because what it defaults to almost always leaves me dissatisfied
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also, i find that MM has some of the most elaborate puzzle design in the series, and find its time system very engaging, so i wish it wasn't being centered here, but whatever
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badass over here
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GUI design peaked in 2002 with Morrowind and was only surpassed by Sheep Lass in late 2026
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If you praise a game by repeatedly saying it’s β€œobjectively good” over and over no one will bat an eye. but if you hate a game without first flagellating yourself you get motherfuckers filling your mentions, informing you that your opinion is actually just your opinion
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Paper Mario is really good guys… how did I not know
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Current Zelda tier list. I'll update it as I play through the games.
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The tree branch being replaced by a target is another change that makes perfect sense if you think about it for two seconds The sacred grove has one tree in it, it’s existence implies it could be intractable, the remake has a billion trees, one more could easily go unnoticed
Ok, this is the only HQ B-Roll footage I could find of the Lost Woods with no one talking over it... The MUSIC!!! I love that rendition of the theme, it's so haunting and has a much different vibe than the OG. I wonder if it changes between child and adult.
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there are other potential solutions to this, make the tree look worn or out of place in a unique way that allows it to stand out, or somthing. but the room had to be changed to make it work in the new visual style, to leave it as is would be sloppy design work.
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in my opinion, if Wood is going to remain hookshotable, that needs to be a consistent property of all wooden objects, which i dont think is even consistently true in Oot64 & that's away bigger ask here in a remake thats far more visually dense.
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feb 5, 2023
Replying to @TraysonL
Oh! Well I appreciate it lmao. I’m sure Totk will be great. For all the slack I give BotW, the fellas at Nintendo are still competent designers, and I’m sure they understand it’s flaws just as much as I do.
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Youtube shorts guy: "what your favorite Rock paper scisors move says about you"
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