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NEW Banger Feature for the community β€οΈ
Think you could balance Clash Royale better than Supercell? Prove it.
You're now in control.
π οΈ Plan an entire balance change
π Work with the real, updated Level 11 statsβ¨
π Share it as a link or an image
βΆοΈ royaletools.com/community/baβ¦
Made several UI improvements to RoyaleTools π¨
The type of improvements that go unnoticed, so I recapped some of them in a video.
When I mention doing X amount of UI changes, this is what I mean.
I also increased the usage and effort of the Deck Buddy and fixed a small bug in the progression calculator :)
I want to thank @benjitaylor and his new skill, helped me a lot with these. Highly recommend it.
Many new things π¨
Whatβs your favorite?
If you blinked this week, you probably missed a RoyaleTools update π
Here's the TL;DR of what we launched, improved, and even canceled this week:
π οΈ NEW Balance Planner
Create your own Clash Royale balance changes using real Level 11 stats, then share your proposals as images or links.
π§ NEW Spell Check
Test your knowledge of spell damage and card interactions.
π NEW Stat Showdown
Higher or lower? Compare Clash Royale card stats and test your knowledge.
π NEW Card Stats & Comparison
Dedicated stat pages for cards, plus a tool to compare their stats side by side.
π€ Deck Buddy
Our new Clash Royale deck assistant, helping you with deck recommendations and advice. We also improved its responses to be shorter, clearer, and more structured.
βοΈ Tons of improvements
Expanded and corrected Balance Planner stats, fixed incorrect card stats, improved accuracy, and shipped thousands (not exaggerating) of smaller UI/UX improvements.
π Giveaways: Launched, then suspended
We experimented with creator-hosted giveaways and puzzle rewards, but I've decided to suspend the system indefinitely because it's too complex to run properly.
Not every experiment is worth continuing, and I'd rather stop something than launch it without being confident in it.
And that's just the stuff worth mentioning.
My goal remains the same: make RoyaleTools the best platform and experience I can for Clash Royale players, creators, and pros.
Everything at royaletools.com/
More coming soon, obviously, but these updates took me way longer than you might think.
I'm not playing a volume game here, it's not the amount of things launched, but the impact of the things I've launched that matters β€οΈ
Many of these new features are getting a lot of adoption, and RoyaleTools has quadrupled its Daily Active Users from last month.
Looking to focus on the correct implementation of ads next, plus many smaller improvements. I like to polish things after moving fast like this week.
Reading your feedback and acting on it every day, keep it coming!
New RoyaleTools update πΌ
π NEW Card Stats pages with detailed stats for every card
βοΈ NEW Card Comparison tool
π€ Deck Buddy now gives shorter, more structured responses
π οΈ Fixed several incorrect card stats
One unfortunate announcement below π
Here are more RoyaleTools stats (last 7 days) π₯
If you blinked this week, you probably missed a RoyaleTools update π
Here's the TL;DR of what we launched, improved, and even canceled this week:
π οΈ NEW Balance Planner
Create your own Clash Royale balance changes using real Level 11 stats, then share your proposals as images or links.
π§ NEW Spell Check
Test your knowledge of spell damage and card interactions.
π NEW Stat Showdown
Higher or lower? Compare Clash Royale card stats and test your knowledge.
π NEW Card Stats & Comparison
Dedicated stat pages for cards, plus a tool to compare their stats side by side.
π€ Deck Buddy
Our new Clash Royale deck assistant, helping you with deck recommendations and advice. We also improved its responses to be shorter, clearer, and more structured.
βοΈ Tons of improvements
Expanded and corrected Balance Planner stats, fixed incorrect card stats, improved accuracy, and shipped thousands (not exaggerating) of smaller UI/UX improvements.
π Giveaways: Launched, then suspended
We experimented with creator-hosted giveaways and puzzle rewards, but I've decided to suspend the system indefinitely because it's too complex to run properly.
Not every experiment is worth continuing, and I'd rather stop something than launch it without being confident in it.
And that's just the stuff worth mentioning.
My goal remains the same: make RoyaleTools the best platform and experience I can for Clash Royale players, creators, and pros.
Everything at royaletools.com/
More coming soon, obviously, but these updates took me way longer than you might think.
I'm not playing a volume game here, it's not the amount of things launched, but the impact of the things I've launched that matters β€οΈ
Many of these new features are getting a lot of adoption, and RoyaleTools has quadrupled its Daily Active Users from last month.
Looking to focus on the correct implementation of ads next, plus many smaller improvements. I like to polish things after moving fast like this week.
Reading your feedback and acting on it every day, keep it coming!
If you blinked this week, you probably missed a RoyaleTools update π
Here's the TL;DR of what we launched, improved, and even canceled this week:
π οΈ NEW Balance Planner
Create your own Clash Royale balance changes using real Level 11 stats, then share your proposals as images or links.
π§ NEW Spell Check
Test your knowledge of spell damage and card interactions.
π NEW Stat Showdown
Higher or lower? Compare Clash Royale card stats and test your knowledge.
π NEW Card Stats & Comparison
Dedicated stat pages for cards, plus a tool to compare their stats side by side.
π€ Deck Buddy
Our new Clash Royale deck assistant, helping you with deck recommendations and advice. We also improved its responses to be shorter, clearer, and more structured.
βοΈ Tons of improvements
Expanded and corrected Balance Planner stats, fixed incorrect card stats, improved accuracy, and shipped thousands (not exaggerating) of smaller UI/UX improvements.
π Giveaways: Launched, then suspended
We experimented with creator-hosted giveaways and puzzle rewards, but I've decided to suspend the system indefinitely because it's too complex to run properly.
Not every experiment is worth continuing, and I'd rather stop something than launch it without being confident in it.
And that's just the stuff worth mentioning.
My goal remains the same: make RoyaleTools the best platform and experience I can for Clash Royale players, creators, and pros.
Everything at royaletools.com/
More coming soon, obviously, but these updates took me way longer than you might think.
I'm not playing a volume game here, it's not the amount of things launched, but the impact of the things I've launched that matters β€οΈ
Many of these new features are getting a lot of adoption, and RoyaleTools has quadrupled its Daily Active Users from last month.
Looking to focus on the correct implementation of ads next, plus many smaller improvements. I like to polish things after moving fast like this week.
Reading your feedback and acting on it every day, keep it coming!
π¨ Creators can now host their OWN giveaways on RoyaleTools (kinda)! π
I'm officially opening applications for creators who want to give away Supercell rewards to their communities through RoyaleTools!
Two giveaway formats:
1οΈβ£ Instant Rewards: Creators provide reward links, and players solve a short puzzle to claim them instantly.
2οΈβ£ Prize Draws: Creators can host giveaways with multiple prizes, even collaborating with other creators! Players enter, and winners receive their rewards on a scheduled date.
We'll encourage players to support the creators behind these giveaways, although I can't guarantee they'll do so. My goal is to make this a way for creators to gain genuine, loyal followers who actually enjoy their content, not just people who follow for free rewards and disappear afterward β€οΈ
A few important things:
π§ͺ This is still in BETA! I'll personally manage every giveaway, starting with creators I already know and trust while we test everything.
π Anyone can apply! Every request will be reviewed by me, and approval isn't guaranteed.
β οΈ Please be patient! This is experimental. Bugs will happen, things might go wrong, and unexpected issues will probably appear. I'm still figuring things out!
I'm really excited about the possibilities this opens up for other creators and their communities.
Think you could balance Clash Royale better than Supercell? Prove it.
You're now in control.
π οΈ Plan an entire balance change
π Work with the real, updated Level 11 statsβ¨
π Share it as a link or an image
βΆοΈ royaletools.com/community/baβ¦
Dropped a mini RoyaleTools.com update πΌ
1. Fixed a few missing badges and their images
2. Changed the what's moving section under Meta Decks to display a percentage of change
3. Shipped 5+ smaller UI / UX changes and fixes.
RoyaleTools on Launch π RoyaleTools.com NOW π₯
Improving day by day.
I made 722 improvements to RoyaleTools.com last week.
Today, around 600 more, and a NEW Feature π
π Collection Level Rewards: every reward from Level 20 to 2,500, what you've already reached, and how many levels until your next one. It also shows on your profile, Progression, and Daily Plan.
π¨ A fresh look across the whole site: cleaner colors, one consistent style. Redesigned almost every page, if not every page.
π± Tons of mobile fixes, including full-width hub pages with the art visible, every deck action on one row, and better card spacing on phones.
Try it and tell me what you think or if you find any issues π
I made 722 improvements to RoyaleTools.com last week.
Today, around 600 more, and a NEW Feature π
π Collection Level Rewards: every reward from Level 20 to 2,500, what you've already reached, and how many levels until your next one. It also shows on your profile, Progression, and Daily Plan.
π¨ A fresh look across the whole site: cleaner colors, one consistent style. Redesigned almost every page, if not every page.
π± Tons of mobile fixes, including full-width hub pages with the art visible, every deck action on one row, and better card spacing on phones.
Try it and tell me what you think or if you find any issues π
Per popular request, you can now find CHAOS Blackout decks in different deck tools on RoyaleTools.com π₯
Expect more and better decks as the game mode progresses.
Enjoy! β€οΈ
Just shipped a huge QoL update to RoyaleTools.com πΌ
Don't want to overhype it, there are a total of 722 bullet points of changes that I won't bore you with.
TL;DR: Improved many interfaces, fixed several things, optimized many others, changed certain technicalities, and much more.
Some changes are barely noticeable, some are clearly visible, some are backend things, but many things were improved.
It's the boring stuff that makes the platform's experience better and higher quality. Been working on this for a while (as well as some bigger features that are more exciting).
Just shipped a huge QoL update to RoyaleTools.com πΌ
Don't want to overhype it, there are a total of 722 bullet points of changes that I won't bore you with.
TL;DR: Improved many interfaces, fixed several things, optimized many others, changed certain technicalities, and much more.
Some changes are barely noticeable, some are clearly visible, some are backend things, but many things were improved.
It's the boring stuff that makes the platform's experience better and higher quality. Been working on this for a while (as well as some bigger features that are more exciting).
















