My "No Man's Sky" game built with 1 prompt went viral: 700k+ views and 7,000+ unique players.
So I kept going and added a full galactic war. With 2 more prompts:
→ Ground battle against giant Behemoth walkers. Tie their legs together to bring them down
→ Fly straight off the surface into a space battle with Juggernaut ships and fighter squadrons
→ Escape the war and land on a new planet to explore
No loading screens. All in the browser.
Built with Opus 5.5 & @threejs on @TesanaAI
Play it below 👇
A lot of people are asking my for a Tripo referal.
Sign up through my link, and you’ll see a pop-up offering 500 bonus credits and 60% off. Simply click to claim your perks!
studio.tripo3d.ai/home?invit…
I quit my 11-year corporate career to make games with AI. I built the world’s first AAA-quality sci-fi FPS game with AI in 24h. On my laptop. While traveling.
A giant company in the game industry contacted me after my last AI game went viral with 3M+ Views. They want to feature a game i make with AI in their million-dollar booth at Gamescom and help me release it worldwide across platforms.
So here I present my own original IP: SOL: The Last Imperium.
→ Fast first-person combat with epic guns, grenades, and melee
→ Drive, fly, and fight across massive battlefields
→ Giant boss battles against walkers, titans, and a Leviathan
Graphics, gameplay, concept art, music, sound effects and animation. All made with AI, entirely vibe coded. Built on Three.js.
This would not have been possible without @tripoai. I create world class 3D models of characters, vehicles and monuments in Tripo, then let Opus 5.5 jam with Blender to bring AAA-quality to the 3D models. Absolute game changer.
Now it feels like I have an entire $100M game studio on my laptop.
The future is here. Go after your dreams and start creating, now is the time!
Dropping some AI game dev sauce in the comments!
Readers added context they thought people might want to know
The "world’s first AAA-quality sci-fi FPS game with AI in 24h" refers to a rapid AI-assisted browser prototype on Three.js via tools like Tesana, not actual AAA production. No evidence supports the giant company/Gamescom claims.
docs.tesana.ai
pcgamer.com/software/ai/th…
innovecsgames.com/blog/what-are-…
eurogamer.net/heres-the-worl…
A lot of people are asking my for a Tripo referal.
Sign up through my link, and you’ll see a pop-up offering 500 bonus credits and 60% off. Simply click to claim your perks!
studio.tripo3d.ai/home?invit…
This soldier and glider started as two flat images. Watch it go from concept to gameplay in 26 seconds.
I used @tripoai to turn them into 3D models, then Blender to add moving parts and ion engines.
Here’s the workflow you can follow to turn your own concepts into assets for your game: Image concept → Tripo → 3D model → Opus 5.5 + Blender → ask Opus to animate & add effects to the 3D model.
S retweeted
the gaming renaissance of our generation is happening live before our very eyes because of AI
S retweeted
The next Halo game if Asha didn't fire 343
I quit my 11-year corporate career to make games with AI. I built the world’s first AAA-quality sci-fi FPS game with AI in 24h. On my laptop. While traveling.
A giant company in the game industry contacted me after my last AI game went viral with 3M+ Views. They want to feature a game i make with AI in their million-dollar booth at Gamescom and help me release it worldwide across platforms.
So here I present my own original IP: SOL: The Last Imperium.
→ Fast first-person combat with epic guns, grenades, and melee
→ Drive, fly, and fight across massive battlefields
→ Giant boss battles against walkers, titans, and a Leviathan
Graphics, gameplay, concept art, music, sound effects and animation. All made with AI, entirely vibe coded. Built on Three.js.
This would not have been possible without @tripoai. I create world class 3D models of characters, vehicles and monuments in Tripo, then let Opus 5.5 jam with Blender to bring AAA-quality to the 3D models. Absolute game changer.
Now it feels like I have an entire $100M game studio on my laptop.
The future is here. Go after your dreams and start creating, now is the time!
Dropping some AI game dev sauce in the comments!
Readers added context they thought people might want to know
The "world’s first AAA-quality sci-fi FPS game with AI in 24h" refers to a rapid AI-assisted browser prototype on Three.js via tools like Tesana, not actual AAA production. No evidence supports the giant company/Gamescom claims.
docs.tesana.ai
pcgamer.com/software/ai/th…
innovecsgames.com/blog/what-are-…
eurogamer.net/heres-the-worl…
S retweeted
I quit my job, spent my last $1400 and built Aestra, a permadeath online RPG, without knowing how to code
A lot of you keep asking the same thing: is it actually making money?
Yes. The first class I put up for sale was the Death Metal Bard, at $1. Over 2,000 of you have bought it, and Aestra is now officially profitable. I had so much fun creating this class and I'm so happy players like this unique class
I've since added two more $1 classes that are already making money, the Nightblade and the Cloudbreaker, and I'll show them off properly soon
Thanks for everyone of you that are playing the game and engaging with my content. I'm always getting a lot of questions how I built this game as I don't knoe hoe yo code. The whole game was vibecoded with AI and built with Opus 5.5 and @TesanaAI
I'm going to keep working on Aestra, and got another big project that I will post about later this week.
S retweeted
A user made this 10v10 Halo-inspired game on our platform with just a few prompts on our Max-plan.
Try it in the browser: tesana.com/game/brasidas
I just created a 1:1 copy of Counter-Strike/CoD with 5v5 multiplayer using a single prompt.
Procedural game generation is getting scary good. Every gun, skin, animation and texture is generated procedurally. Character models are made by @tripoai
Play it free in the browser:
shoot-house.tesana.com/
S retweeted
A month ago I quit my job and couldn't code.
Just a few weeks later, this is what Google says when you search my game Aestra 🤯
Play it free on the browser: tesana.com/game/aestra-the-l…
S retweeted
A month ago I quit my job and spent my last money building my dream game. One problem, I couldn't write a single line of code...
Since then 21,000+ people have played it and this week Aestra made its first real money. Players are buying the new classes and taking them straight into the hardest endgame content.
Thousands keep coming back every week, hundreds every day, and I haven't spent a cent on marketing.
So many of you ask how to get started. I was exactly where you are a month ago. I used @TesanaAI they handle the assets, multiplayer and publishing, even straight to Steam, so I could just build the world I always wanted to play and press publish
And this is what's coming next 👀 A demon so powerful the strongest wizards in the kingdom have to sacrifice themselves every day to keep him sealed.
Built with Claude Opus 5.5 & @threejs
S retweeted
A user made this fully procedural FPS shooter and added 5v5 multiplayer to it.
Try it here:
tesana.com/?game=body-cam







