Mimic | Ryan Laley (@RyanLaley) header
Mimic | Ryan Laley (@RyanLaley) profile picture

Video game developer and UE5 trainer/consultant. Creator of Mimic https://nitter.cf/t.co/MPmBXKWzgR ✉️ [email protected]

England
Joined May 2012
Photo by Mimic | Ryan Laley (@RyanLaley)Photo by Mimic | Ryan Laley (@RyanLaley)Photo by Mimic | Ryan Laley (@RyanLaley)Photo by Mimic | Ryan Laley (@RyanLaley)Photo by Mimic | Ryan Laley (@RyanLaley)Photo by Mimic | Ryan Laley (@RyanLaley)Photo by Mimic | Ryan Laley (@RyanLaley)Photo by Mimic | Ryan Laley (@RyanLaley)Photo by Mimic | Ryan Laley (@RyanLaley)
The path behind me was turbulent and rocky, but there is much road ahead and I look forward to it's destination.
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Thank you to all those who checked out Mimic on its launch day! And thank you for finding the bugs as the first patch is now live (Patch 1.0.1) fixing numerous bugs found by players today. Check out Mimic yourself with a 40% discount this week over on Steam: store.steampowered.com/app/2… #steam #horror #indiedev #gamedev
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Trust no one. Fear everyone. Survive the Mimic. MIMIC is OUT NOW on Steam! Top new release on Steam Scream V 👻 👉 store.steampowered.com/app/2… #MIMIC #HorrorGaming #IndieGame #Steam #MultiplayerHorror #solodev #horror #halloween #steamscream #unrealengine
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Mimic is out in Early Access today and you can now pick it up with its launch discount of 40%! store.steampowered.com/app/2… Jump into matchmaking or private lobbies, play with the affix system to customise your game, and more #horrorgaming #gamedev #solodev #Steam
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Mimic | Ryan Laley retweeted
Gaming just feels really sad right now. Layoffs every other week. Told you must accept GenAI slop or you won't survive. If a game doesn't have 400k concurrent players it's a "dead game" I'm just tired. This isn't how I remember gaming, it used to feel more magical, yeah...
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Grab the demo for Mimic right now and jump into matchmaking for free. Developed by just myself as a solo indie Dev. Help us get the eyeballs on it by downloading it now store.steampowered.com/app/2… #steamnextfest #gaming #solodev #indie
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The demo for Mimic goes live today for Steam's Next Fest. You can download the demo and take part in Matchmaking in the game for free! #nextfest #steam #mimic #horrorgaming
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Mimic | Ryan Laley retweeted
Solve the objectives, survive the killer Android hunting you, and hunt from the shadows as the Mimic. We spoke with creator @RyanLaley about the Mimic's premise, features, and more as part of our 28 Games Later Showcase. Check it out ahead of Mimic's October 27 release
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This is welcome news. Of all the platforms, I feel the Microsoft Dev portal is the most confusing to navigate and manage releases on. Overly convuluted. Happy to see it get some attention
We’ve heard the feedback from developers: bringing a game to XBOX should be easier than it is today. We agree, and we’re working to make it better. We care deeply about ID@XBOX and the developers who build for XBOX. We’re starting with some of the areas we know can create unnecessary friction, including our concept and publishing processes, and simplifying them so developers can spend less time navigating process and more time bringing great games to players. More soon.
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Watch my interview with @InsiderGamingIG about my upcoming game Mimic! Learn more about the inspirations behind the game and what my plans are for Early Access and beyond: youtu.be/XQ_vfiGg8X8?si=AS9p… #gaming #gamedev #HorrorGaming
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Fixing bugs in games is like puling on loose threads. What was a small problem quicky unravels to a bigger one ggrrrrr
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Going mad trying to figure out why my contextual animation isn't warping to correct position. Anyone else ever have this much trouble with FPV contextual animations between two players, namely rotational warping?
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I have an interesting proposal to improve social behaviour in everyday life. Reward AI users with bonus time/credits if they use 'please' and 'thank you' in their AI chat requests. Curious to see the impact
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I don't like folding phones but I think we can all agree that folding animation of the #iphoneduo is pretty sick
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As with most of things in games; simpler is better :) Keep it simple and fit for your needs :)
The most powerful system in RPG design is also the dumbest one: Game Flags. Plain booleans. Silent Hill runs its entire progression, game flow, and cutscenes on them. You don't need a fancy quest framework. You need a list of flags and the discipline to check them.
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