SCSKiller retweeted
Huge honor to have a video from DF! It's a very good video as always!! ❤️
Review: SCSKiller: The Beginning of the End for Shader Compilation Stutter? digitalfoundry.net/reviews/s…
SCSKiller retweeted
قناة Digital Foundry حلل أداة مجانية ومفتوحة المصدر SCSKiller، طورها أحد الداعمين للقناة مستوحى من حملة Alex Battaglia ضد مشكلة التقطيع (stuttering) الناشئة من تجميع الشيدرز
في كثير من الحالات تحسنت التجربة بشكل ملحوظ لكن ليست مثالية كحل أنواع التقطيع مثل Traversal
SCSKiller retweeted
Turns out you CAN (sometimes) download more FPS lol.
Screenshot source (DF video about SCSKiller): youtu.be/T2AMv9_S_s0
SCSKiller retweeted
SCSKiller took about 20 minutes to compile shaders for #AceCombat8 and completely eliminated the stutters I was experiencing. Game runs buttery smooth now.
github.com/BlueHeisenberg/SC…
Review: SCSKiller: The Beginning of the End for Shader Compilation Stutter? digitalfoundry.net/reviews/s…
SCSKiller retweeted
I think we're about to see a lot of people learn why software engineers were paid so much
Huge honor to have a video from DF! It's a very good video as always!! ❤️
Review: SCSKiller: The Beginning of the End for Shader Compilation Stutter? digitalfoundry.net/reviews/s…
SCSKiller retweeted
Review: SCSKiller: The Beginning of the End for Shader Compilation Stutter? digitalfoundry.net/reviews/s…
SCSKiller retweeted
🚨 SCSKiller v1.4.4 UPDATE- AND THIS COULD HELP KILL SHADER STUTTER! 🔥
If you've never heard of SCSKiller, it's a tool designed to precompile a game's shaders/pipelines so your PC doesn't have to compile as many of them while you're playing.
• Linux support is officially NO LONGER experimental • Heroic, Lutris + Faugus Launcher support added alongside Steam •
Linux Vulkan games can now be recorded through those launchers
• Flatpak games can compile on AMD + Intel GPUs
• New Ray Tracing Only compilation option
• OptiScaler games can now be recorded alongside OptiScaler on Windows
• Intel hybrid CPUs now use their performance cores during compilation
• Major NVIDIA ray tracing shader compilation improvements
• Phantom Blade Zero gets improved RT + Path Tracing shader compilation
• Vulkan pipeline recording improvements
Compile as much shader work as possible BEFORE you encounter it during gameplay ➡️ reduce those TERRIBLE shader compilation stutters while playing.
SCSKiller 1.4.4 is out: a big update with more than 180 changes and fixes.
Linux support is no longer experimental: Heroic, Lutris and Faugus Launcher join Steam, also in their Flatpaks, on NVIDIA, AMD and Intel graphics.
Highlights:
- Far fewer ray tracing stutters in Phantom Blade Zero on NVIDIA, also with path tracing on, and its ray tracing compile takes far less time
- After you play, the next compile only redoes what the game still compiled, not every pipeline again
- Compiles keep going when memory runs short or the driver crashes, and keep their progress if they stop
- Old cache left by a game update or a changed plan is offered for deletion, also for Xbox games
- A Ray tracing only button, and a Check now button in the compile queue
- OptiScaler installed as d3d12.dll can be recorded, and WeGame games are found on Windows
- On Windows, the Finishing step shows a moving percentage and time left
- The Library summary cards are back, with a Compact UI switch in Settings for the slim layout
Fixes for FINAL FANTASY XVI, SILENT HILL f, Dota 2 and ray tracing games on AMD, Cyberpunk 2077 with Cyber Engine Tweaks, Fortnite, The Medium, Path of Exile 2, Days Gone and Crimson Desert.
It updates itself. Full notes: github.com/BlueHeisenberg/SC…
SCSKiller 1.4.4 is out: a big update with more than 180 changes and fixes.
Linux support is no longer experimental: Heroic, Lutris and Faugus Launcher join Steam, also in their Flatpaks, on NVIDIA, AMD and Intel graphics.
Highlights:
- Far fewer ray tracing stutters in Phantom Blade Zero on NVIDIA, also with path tracing on, and its ray tracing compile takes far less time
- After you play, the next compile only redoes what the game still compiled, not every pipeline again
- Compiles keep going when memory runs short or the driver crashes, and keep their progress if they stop
- Old cache left by a game update or a changed plan is offered for deletion, also for Xbox games
- A Ray tracing only button, and a Check now button in the compile queue
- OptiScaler installed as d3d12.dll can be recorded, and WeGame games are found on Windows
- On Windows, the Finishing step shows a moving percentage and time left
- The Library summary cards are back, with a Compact UI switch in Settings for the slim layout
Fixes for FINAL FANTASY XVI, SILENT HILL f, Dota 2 and ray tracing games on AMD, Cyberpunk 2077 with Cyber Engine Tweaks, Fortnite, The Medium, Path of Exile 2, Days Gone and Crimson Desert.
It updates itself. Full notes: github.com/BlueHeisenberg/SC…
SCSKiller retweeted
Finjamos que no se ve el chocolate extra
なるほど、そういうことか
Readers added context they thought people might want to know
You can clearly see the added tile to the right of the screen added in while making the second row.
x.com/bataleon007/st…
SCSKiller retweeted
What a disaster atlasum.net/blog/cve-2026-98…
SCSKiller retweeted
Oyunlarda takılmayı azaltan SCSKiller’ın 1.4.2 sürümü çıktı.
Yeni sürüm DirectX 12 oyunlarında geçiş takılmaları için deneysel düzeltme içeriyor.
Uygulama kendini güncelleyecek, olmazsa da scskiller.com adresinden indirebilirsiniz.
SCSKiller 1.4.2 is out!
Experimental fix for traversal stutters in DirectX 12 games. Vulkan on NVIDIA and AMD, Linux and far more Fortnite shaders. App updates itself, or get it at scskiller.com
Full notes: github.com/BlueHeisenberg/SC…
SCSKiller retweeted
oh so thats why
Here is the reason why geometry is used in architecture
Readers added context they thought people might want to know
This post is misleading engagement bait. While the video demonstrates a geometric construction, it provides 0 explanation of how/why geometry is used in architecture. The caption promises an explanation that the video never delivers, seemingly to encourage views and engagement.
en.wikipedia.org/wiki/Architect…
SCSKiller retweeted
updatezin do @SCSKiller de agora mesmo melhorou MUITO o frametime no meu phantom blade, tava com uma media de 18~19ms, caiu para 7~8ms... o framepacing ta bem melhor tambem
que ferramenta boa cara! 🤌🏻
SCSKiller 1.4.2 is out!
Experimental fix for traversal stutters in DirectX 12 games. Vulkan on NVIDIA and AMD, Linux and far more Fortnite shaders. App updates itself, or get it at scskiller.com
Full notes: github.com/BlueHeisenberg/SC…
























