
Owner of @PokemonMMO3D / @LinkFightClub / Unity API Communicator / TaleForge ~ Crazy Dev without limit / 🇨🇵 Ecology version: @SamuelGuizani
Lost in space
Joined March 2018
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Create your own Pokémon MMO! 🚀
Your story. Your Pokémon. Your universe.
Pokémon Essentials MMO Kit — an open-source toolkit to build your own multiplayer adventure.
⭐ GitHub: github.com/SamDreamsMaker/po…
#Pokemon #GameDev
SamDreamsMaker retweeted
Replying to @mboverell
Given nothing visible ever said it was 10x weekly, and many, myself included, fairly assumed that a '20x' plan meant 20x, how are users being compensated with the admission they've only been being given half of the usage they were paying for?
Will this be in the format of refunds or granted resets, to compensate for the false advertising that breaks a significant number of consumer protection laws in various countries? This will be required in all of Europe at least.
Beware of this scam!
The Max x20 is now nothing more than an x10. Deliberately withholding this information is disrespectful to your customers.
Ultra = Max X10, not Max X20.
You're now paying twice as much for the same price ! Check the pricing here claude.com/pricing
We’re renaming our Max plans:
Max 5x → Max
Max 20x → Ultra
Max is still $100/month, and Ultra is still $200. If you’re a subscriber, there’s nothing you need to do.
We’re also removing the 5-hour limit for verified Ultra accounts, starting today with most existing subscribers. Newer accounts keep a temporary limit until they’re verified, which helps us prevent fraud and abuse. You'll get an email when it's removed.
Weekly limits remain unchanged. View our plans here: claude.com/pricing
SamDreamsMaker retweeted
Following three years of development, FluidNinja LIVE-2 released - free to download at the community server
#FluidNinja #UE5 #realtimeVFX #VFX #gamedev
My game server now keeps the engine's debug mode off on every player's client. No more walking through walls.
Before shipping: six review rounds and about 250 mutation tests. Most rounds found a real hole. All fixed, each with a test.
My game server now replays trainer battles from a recording. Move by move. The trainer's AI included. 🧵
Before shipping, my own code went through three review rounds. 3 serious holes. All fixed, each with a test that fails without its fix.
The server of my MMO layer for a 20-year-old RPG Maker engine learned to swim.
It now knows where you can surf, where you can dive and where you come back up. A bot proved it in the real game: across a bay, down to the seabed and back to shore. 🌊🧵
Also new: bans. An operator bans an account from the command line.
The player sees until when and why, a live session is let go within 10 seconds, and nothing is deleted: every ban, and who lifted it, stays on record.
782 unit tests, 29 end-to-end scenarios, 37 mutation checks.
Next: the server proves a trainer fight happened before it pays the prize.
Open source: github.com/SamDreamsMaker/po…
A ⭐ helps a lot. #gamedev #indiedev #opensource




