Ian George (@Scannerian1) header
Ian George (@Scannerian1) profile picture

An OG of 3D Scanning

Somerset
Joined March 2016
Photo by Ian George (@Scannerian1)Photo by Ian George (@Scannerian1)Photo by Ian George (@Scannerian1)Photo by Ian George (@Scannerian1)Photo by Ian George (@Scannerian1)Photo by Ian George (@Scannerian1)Photo by Ian George (@Scannerian1)Photo by Ian George (@Scannerian1)Photo by Ian George (@Scannerian1)Photo by Ian George (@Scannerian1)
Wiseman’s wood on #Dartmoor is (allegedly) the most haunted forest in the UK. #HailTheAncestors #Luma3D #3DGS #Halloween (pics my own).
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Ian George retweeted
La casa donde creciste, guardada en 3D para siempre. Unos minutos grabando con el iPhone y Echo-3 la convierte en una copia por la que puedes volver a caminar. Cada habitación, cada pasillo. Antes de vender, de mudarte, de que todo cambie.
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NVIDIA released 2,500+ free 3D assets on Hugging Face. We brought them to @Figurement3D. Explore materials, colors and finishes, and render in high fidelity, all in your browser. In industrial design, visual quality matters. So does the freedom to explore and create together.
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I discovered by accident that you can invert your phone while capturing #3DGS with #Scaniverse without pausing. This font is from Crowcombe church in Somerset.
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Ian George retweeted
🌍 Introducing Echo-3, a new world model enabling the most accurate reconstructions of real spaces to date! From a quick phone video of my daughter’s room, Echo-3 built a 3DGS model and restyled the whole house with her favorite fairy tales 🚀✨. Get the app and try it out!
Introducing Echo-3. A state-of-the-art world model. Echo-3 turns phone captures into photorealistic, metric-scale 3D worlds. From a single room to multi-floor buildings, outdoor and public spaces. Available today.
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It's a simple process turning drone footage into awesome #spatial (& side by side) video for #VR with #Lateral2Spatial by @Azadux. This is #Abbotsbury in #Dorset. #DJI
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Ian George retweeted
I have discovered the the BEST way to get 3D modeling results from LLMs The app LiDAR scans the room while taking hundreds of high quality photos. Then a workflow + skill I've created models out every item recursively checking the model against the photo at the exact spot + angle where the photo was captured The result is a a dimensionally accurate and high quality model of your room All in my latest video on how to do it youtube.com/watch?v=JGQCcCzu…
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The church of St John the Baptist in #Frome is one of the most ornate in Somerset (if not the country). These are just a few of its details. #3DGS #NeRF
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real time 🔍👀
inverse rendering?
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The Thinker...this took less than 3 minutes to re-edit and export as a video in #SuperSplatEditor. Original scan from a local reclamation yard with #Luma3D. #3DGS
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Ian George retweeted
Blender 5.3で新たにサポートされたガウシアンスプラッティングを使い、動画から写真のようにリアルな3Dシーンを生成し、Blenderで活用する方法を学ぶチュートリアル youtu.be/0tH75AL99Go 【主な内容】 ・ガウシアンスプラッティングの仕組みを解説し、従来のフォトグラメトリとの違いや、視点に応じて反射が変化する特徴を紹介 ・PolyShotに撮影動画を読み込み、画像枚数や解像度を調整して3Dシーンを生成。Crop Boxで不要なデータを削除し、PLY形式で書き出す手順を解説 ・Blender 5.3にPLYファイルを読み込み、ライティングの変更やカメラアニメーションを検証。通常のメッシュとの違いや、撮影範囲外で表示が崩れるなどの制約も紹介 #b3d
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Cornwall at #Pendeen made for some great drone flying this summer. These short flights have been converted to #spatialvideo thanks to @Azadux and his upcoming app #Latera2Spatial which offsets single lens footage to create #VR180 and #SpatialVideo.
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Ian George retweeted
A Gaussian splat of a saffron flower. You can see it's three threads which are hand picked for the spice. Trained in @lichtfeldstudio #3dgs
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Claudius here lies under a casing in @AxbridgeMuseum and this was made with #LiDAR on #Scaniverse in 2021. When scanning objects under glass, getting your phone/camera lens as close to the surface eliminates reflections.
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An entire team of 3D agents for Blender.
We open-sourced an entire 3D team for Blender. Meet the Scenario plugin. github.com/scenario-labs/ble… Work directly in Blender, or put Claude Code in charge through MCP. 📁/scenario-plugin ┃ ┣ 📁 Concept Designer ┃ ┣ 📁 Concept Art From a Prompt ┃ ┗ 📁 References From Your Viewport ┃ ┣ 📁 3D Modeler ┃ ┣ 📁 Meshes From Text or a Photo ┃ ┗ 📁 Retexture or Remesh Your Selected Mesh ┃ ┣ 📁 Character Animator ┃ ┣ 📁 Rig Your Selected Character ┃ ┗ 📁 Motion From a Prompt ┃ ┣ 📁 Material Artist ┃ ┣ 📁 PBR Materials for Any Slot ┃ ┗ 📁 Texture Maps From a Photo ┃ ┣ 📁 Scene Layout Artist ┃ ┣ 📁 Greybox From a Description ┃ ┗ 📁 360 Worlds and Skies ┃ ┣ 📁 Cinematographer ┃ ┣ 📁 Camera Paths From a Sentence ┃ ┗ 📁 Orbits, Dollies, Cranes and Flyovers ┃ ┣ 📁 Rendering Artist ┃ ┣ 📁 Viewport to Finished Still ┃ ┗ 📁 Playblast to Finished Shot ┃ ┗ 📁 Audio Designer ┣ 📁 Music, Voice and SFX ┗ 📁 Placed on Your Sequencer And they hand work off to each other: → Scene Layout Artist blocks out the scene → Character Animator and Cinematographer stage the shot → Rendering Artist turns the grey playblast into film Direct every shot yourself, or let Claude Code run the entire team for you.
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I like big splats and I cannot lie
The world's largest 3DGS town reconstruction! 🌍 23.5 km². 6.2 billion Gaussian Splats. Captured with #LixelL2Pro & #PortalCam, this entire town becomes a virtual film set in Unreal Engine, powered by LCC plugin for UE 👉 bit.ly/4zCjGOM
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The previous #towncrier of #Glastonbury. I popped this old (2022) dataset into #SpirulaStudio with 10k iterations and 1M splats.
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A #3DGS rigging scan, rendered in #LichtFeldStudio.
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