The Kickstarter Campaign for SCAVENGER ZERO is still live! Going to pin this to make it a bit easier to find.
In the story section there's a press kit (clean copies of the trailer, screenshots), a free demo on Steam, etc.
kickstarter.com/projects/keeโฆ
35 hours left on the Kickstarter campaign, 102% funded. Not sure yet if I'll be doing late pledges.
I'm currently focused on the third week of the game, but I'm also trying to flesh out stuff in Weeks 1 and 2. Beta will have WAY more worldbuilding.
#mecha #indiegame #pixelart
My game has been funded 100%, now only 2 days remain. I'll be working on the full game from now on, hoping to deliver the first beta build to backers sooner rather than later.
#roguelite #mecha #indiegame
WIP new attachment for the railgun that will be available in the game's Beta.
Fires two railgun shots at once, expending so much energy it temporarily overheats your rig and causes HUD malfunctions.
#mecha #pixelart #indiegame
Kickstarter is 90% funded, still a bit over a week to go.
I'm beginning to work on content for the game's beta (which is exclusive to backers), as well as Week 3 of the game. More info to come soon!
#mecha #pixelart #indiegame
Updates
- Kickstarter is 85% funded
- 0.7.4 Demo Update (including the new Pile Bunker weapon) is out now
- October 2026 development update has been posted to Steam
That is all. Bye
#indiegame #mecha #pixelart
Pile Bunker WIP. Finishing up the 0.7.4 build tonight. Should be out relatively soon!
#mecha #pixelart #indiegame
My game suddenly hit 80% funded. I looked into it, a private account with a default profile pic made an absurd pledge.
I suspected they were a scam account, so I messaged them, and they quickly vanished. So, back to 63%. Incredibly demoralizing. ๐ฅฒ
#kickstarter #gamedev #mecha
Quick global stats for the Kickstarter Demo so far:
๐ค390,253 Automatons Killed
๐ง46,160 Union Killed
๐ฆ19,570 Blight Killed
๐ต1,952,648 Profit Made
The Kickstarter itself is also now 64% funded. Two weeks to go. Thanks for the support so far!
#indiegame #mecha #gamedev
Still working on the 0.7.4 Demo patch, taking a bit longer than I thought but I'm aiming for either tomorrow or Thursday!
It'll be launching alongside a new devlog that recaps the Kickstarter progress so far
#gamedev #indiegame #mecha
Hey #PortfolioDay, I'm Keenan. I'm a pixel artist/game dev.
Here's some swords I made for @dreamveloper and also some screenshots of my mech building action roguelite (currently on Kickstarter!)
24 days to go on the Kickstarter, things have slowed down a bit but I'm still optimistic.
I did notice a few bugs in the demo, which I'll be patching in the upcoming week.
46% funded so far on my mech-building roguelite, 26 days to go!
Going to spend a bit more time on socials and less time writing emails. (Emailing press/creators over the last few weeks hasn't really worked out)
#kickstarter #mecha #indiedev
Ending the day with the campaign being 45% funded. Again, thank you all for your support.
I also released a small patch today (0.7.3) that fixed some known bugs and other issues. Will continue fixing any issues that pop up ๐ซก
#mech #pixelart #indiegame
Scratch that. I might not be able to make daily posts during the campaign because my RTX3080 just shit itself and died. Damn.
With the Kickstarter launching tomorrow, I'm getting a little bit worried. Lots of things haven't really gone to plan despite my efforts. (Kickstarter trailer underperformed, none of the press/creators I've reached out to have responded, etc, etc.)









