SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev) header
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Solo dev making SCAVENGER ZERO; a mech-building 2D action roguelite.

Canada
Joined March 2024
Photo by SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev)Photo by SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev)Photo by SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev)Photo by SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev)Photo by SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev)Photo by SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev)Photo by SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev)Photo by SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev)Photo by SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev)Photo by SCAVENGER ZERO ๐Ÿ’š 102% Funded (@ScavengerDev)
The Kickstarter Campaign for SCAVENGER ZERO is still live! Going to pin this to make it a bit easier to find. In the story section there's a press kit (clean copies of the trailer, screenshots), a free demo on Steam, etc. kickstarter.com/projects/keeโ€ฆ
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35 hours left on the Kickstarter campaign, 102% funded. Not sure yet if I'll be doing late pledges. I'm currently focused on the third week of the game, but I'm also trying to flesh out stuff in Weeks 1 and 2. Beta will have WAY more worldbuilding. #mecha #indiegame #pixelart
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My game has been funded 100%, now only 2 days remain. I'll be working on the full game from now on, hoping to deliver the first beta build to backers sooner rather than later. #roguelite #mecha #indiegame
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WIP new attachment for the railgun that will be available in the game's Beta. Fires two railgun shots at once, expending so much energy it temporarily overheats your rig and causes HUD malfunctions. #mecha #pixelart #indiegame
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Still have to finish up VFX, but then it should be good to go. Aside from that, I'm now working on Week 3 of the game. I'm going to aim to have Week 3 finished by the end of November, but it'll be playable for backers (almost) as soon as the campaign ends, barring any delays.
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Kickstarter is 90% funded, still a bit over a week to go. I'm beginning to work on content for the game's beta (which is exclusive to backers), as well as Week 3 of the game. More info to come soon! #mecha #pixelart #indiegame
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Pile Bunker WIP. Finishing up the 0.7.4 build tonight. Should be out relatively soon! #mecha #pixelart #indiegame
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My game suddenly hit 80% funded. I looked into it, a private account with a default profile pic made an absurd pledge. I suspected they were a scam account, so I messaged them, and they quickly vanished. So, back to 63%. Incredibly demoralizing. ๐Ÿฅฒ #kickstarter #gamedev #mecha
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Quick global stats for the Kickstarter Demo so far: ๐Ÿค–390,253 Automatons Killed ๐Ÿšง46,160 Union Killed ๐Ÿฆ‘19,570 Blight Killed ๐Ÿ’ต1,952,648 Profit Made The Kickstarter itself is also now 64% funded. Two weeks to go. Thanks for the support so far! #indiegame #mecha #gamedev
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Still working on the 0.7.4 Demo patch, taking a bit longer than I thought but I'm aiming for either tomorrow or Thursday! It'll be launching alongside a new devlog that recaps the Kickstarter progress so far #gamedev #indiegame #mecha
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Adding a Pile Bunker in the demo's 0.7.4 update. #indiegame #gamedev #mecha
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Hey #PortfolioDay, I'm Keenan. I'm a pixel artist/game dev. Here's some swords I made for @dreamveloper and also some screenshots of my mech building action roguelite (currently on Kickstarter!)
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24 days to go on the Kickstarter, things have slowed down a bit but I'm still optimistic. I did notice a few bugs in the demo, which I'll be patching in the upcoming week.
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46% funded so far on my mech-building roguelite, 26 days to go! Going to spend a bit more time on socials and less time writing emails. (Emailing press/creators over the last few weeks hasn't really worked out) #kickstarter #mecha #indiedev
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Ending the day with the campaign being 45% funded. Again, thank you all for your support. I also released a small patch today (0.7.3) that fixed some known bugs and other issues. Will continue fixing any issues that pop up ๐Ÿซก #mech #pixelart #indiegame
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The Kickstarter page launched last night and has reached 32% funded in less than 24 hours. Thank you for your support so far. If you're interested at all in the idea of a 2D mech piloting roguelite game, go check it out! #indiedev #mecha #pixelart
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Scratch that. I might not be able to make daily posts during the campaign because my RTX3080 just shit itself and died. Damn.
With the Kickstarter launching tomorrow, I'm getting a little bit worried. Lots of things haven't really gone to plan despite my efforts. (Kickstarter trailer underperformed, none of the press/creators I've reached out to have responded, etc, etc.)
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With the Kickstarter launching tomorrow, I'm getting a little bit worried. Lots of things haven't really gone to plan despite my efforts. (Kickstarter trailer underperformed, none of the press/creators I've reached out to have responded, etc, etc.)
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I'll be making daily posts again during the campaign and fixing any bugs that pop up in the demo. I think if the campaign fails, I can find some other way to finish the game.
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