Sébastien (@Sebast_Robin) header
Sébastien (@Sebast_Robin) profile picture

🚴🏼‍♂️ @DEFITofficial 💙 Captain code: 9EC063A7 @Swissborg 💚 Code parrainage: sebastEG7D

Nandy
Joined October 2011
Photo by Sébastien (@Sebast_Robin)Photo by Sébastien (@Sebast_Robin)Photo by Sébastien (@Sebast_Robin)Photo by Sébastien (@Sebast_Robin)Photo by Sébastien (@Sebast_Robin)Photo by Sébastien (@Sebast_Robin)Photo by Sébastien (@Sebast_Robin)Photo by Sébastien (@Sebast_Robin)Photo by Sébastien (@Sebast_Robin)Photo by Sébastien (@Sebast_Robin)
Salut, j'utilise DEFIT et c'est génial ! Rejoins mon équipe en entrant mon code Capitaine dans l'application : 9EC063A7 @DEFITofficial #Move2earn 🔥#cycling
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Sébastien retweeted
#PULSE 「PULSEって、STEPNと何が違うの?」 βを遊びながら、自分もそこをチームに聞いていました。 共有してよい範囲で、図にまとめました👇 ① 日々のプレイに、アイテムを使う判断がある 天候やゲーム内のケガ、不利なイベントに対して、ブーストや保護アイテムをどう使うか。 装備を育てるだけでなく、その日の状況に合わせて考える楽しみがあります。 ② ジェム合成とは違う、Podの育成 PULSEでは、バッグから得る「Watts」を使ってPodを育てます。 育成でPod本体が壊れることはなく、Watts自体は売買できません。 ③ 育成の先に、Meritという目標がある【今後の計画】 マーケットの各取引額の5%をMeritプールに回し、Meritモードでそのプールからの報酬を目指す構想です。 報酬の原資が、プレイヤー間の取引に結びついているのがポイント。 ④ 個人戦・チーム戦へ【今後の計画】 エナジー、距離、靴タイプ、国などで競う構想もあります。 将来はChallenge属性も、競争で活用される予定です。 自分が面白いと感じているのは、歩いて得たものから「次はどう遊ぶか」を考えられるところ。 歩いた分だけ、次の一手が生まれる。 その選択肢が今後どう広がるのか、引き続き遊びながら伝えていきます👟 ※PULSEチームの説明とβでの体験に基づく整理です。将来の機能は未実装で、仕様は変更される可能性があります。利益を保証するものではありません。 βテスター/Japanese Community Lead/Discord日本語チャンネルMODとして共有しています。
🤖 Made with AI
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Après avoir testé le mode Free to Play @GoPulseRun , j’y trouve quand même quelques limites si on bouge pas mal, donc hop on teste maintenant le Full Mode pour découvrir l’App en profondeur ! #PULSE #move2earn
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Join PULSE with my invite code: DZEM9GYE Download: gopulse.run @solana #Move2earn #Pulse
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Daily move ! @GoPulseRun But my Bonus Pod give me +0% 🥺
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Sébastien retweeted
Replying to @SolCommunityy
We at #PULSE believe in a bright future on #Solana 🫶
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A little morning walk on the beach at low tide with @GoPulseRun 🌊 What an incredible landscape! The typhoon is giving the waves unbelievable power. Nature is truly beautiful. I also found some litter along the way, so I picked it up to help keep this paradise beautiful for the next visitors. 🌱 Small steps make a difference. Step by step, Pulse by pulse. ⚡️ #Solana #PULSE #beach
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Le widget @GoPulseRun c’est une perfection 🤩 ! Permet de faire un Check rapide sur son activité sans déverrouiller son tel 👌🏻 #pulse
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Need more PACE for Level 10 !!! #pulse @GoPulseRun
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Sébastien retweeted
That’s actually one of the most important questions we asked ourselves when designing PULSE. I completely agree: if the only reason to spend PACE is to earn more PACE later, then we haven’t solved the fundamental M2E problem — we’ve only delayed it. That’s why the first Worlds are mainly about progression: learning the game, building your setup, forging, improving shoes and Pods, and preparing for what comes next. But optimization and ROI are not meant to be the final destination. Merit and Challenge are where that philosophy starts to evolve. I can’t reveal the exact Merit mechanism yet, but it introduces a different reward system that isn’t simply about generating more PACE from your runs. Players will need a specialized Merit shoe, and Worlds 1 and 2 are essentially preparing them for that stage. Challenge goes in another direction: competition and community. Player vs player, country vs country, distance competitions, shoe-type competitions, special events, tournaments, rankings… We want people to compete because it’s fun, social and prestigious, not because every action needs to generate a financial return. Some of these competitions will probably appear earlier on a smaller scale, but the full Challenge World requires a large community to really work. And that’s also why our ambition goes far beyond Web3. We want PULSE to appeal to everyone, from someone walking the dog for 15 minutes to a serious athlete. Multisport is also part of that vision, with cycling planned as the first expansion. Ultimately, sustainability cannot depend only on constantly finding new Web3 players. People need reasons to spend because something is fun, rare, competitive, collectible or social — not simply because a spreadsheet predicts a better ROI. No one has proven a perfect long-term M2E model yet, so I won’t pretend we have all the answers before PULSE operates at scale. But after years of playing these games, studying what worked and what failed, we genuinely believe we’ve found a different model. And what you see today is still only part of it. Merit, Challenge and other mechanisms we haven’t revealed yet are important pieces of that model. ⚡
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Sébastien retweeted
💡 In World 2/Expert Mode energy is no longer for free ✅️ daily energy CAP normally refills by 25% every 6h ❗️ your Energy Vault needs to contain enough energy to fuel the CAP & your runs ➡️ fuel the vault by recycling/burning shoes ➡️ forging becomes an intregal routine
After switching wo World2/Expert Mode in #PULSE 8 days ago, I today recycled/burned my first shoe to fuel my Vault with 90 juicy energy ⚡️ Now I'm good again for the next 8, 9 days 🙏 💡 Remember to prepare a few parent shoes in World 1 to forge with, before coming to World 2.
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Daily morning Walk ! Level 7 in progress ↗️ @GoPulseRun #m2e
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Morning walk with @GoPulseRun ! Level 6 in progress ⚡️🔨
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Sébastien retweeted
💡 #PULSE will also offer a complete free-to-play mode, providing a sandal to the user. This sandal can later on be transformed into a full-value first shoe to start the full game experience with all its features 👟 Ideal for everyone who doesn't want to invest initially.
M’y daily activity with @GoPulseRun 👟 Move, play, progress ⚡️ Built on @solana
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M’y daily activity with @GoPulseRun 👟 Move, play, progress ⚡️ Built on @solana
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Vous souvenez‑vous quand vous avez rejoint X ? Moi, oui ! #MonAnniversaireX
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1st activity with @GoPulseRun 👟 Move, play, progress ⚡️ Built on @solana
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Sébastien retweeted
PULSE is evolving. ⚡Walk. Run. Progress. Build your strategy. This is just the beginning.MOVE. PLAY. PROGRESS.Built on Solana.#PULSE #Solana
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Sébastien retweeted
El futuro audiovisual de este deporte. Impresionante. 🎥
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