Honored to take 1st at the DFC pitch competition in Singapore 🧙♂️
Thank you @arbitrum and @DeFiFounders for the stage.
Next stop: Arbitrum Founder House Singapore. Can't wait to meet the builders there.
It's only the Prologue.
Replying to @ArbitrumDevs
We then welcomed @DeFiFounders to the stage for the live pitch competition.
10 teams were selected to pitch their ideas in front of a panel of judges and a room full of founders and investors, competing for a share of the prizes and a funded trip to Founder House Singapore.
Congratulations to the winners 🎉
🥇 @fablesfi
🥈 @ladder_markets
🥉 @SierraIsMoney
And a huge shoutout to all the teams who pitched and shared what they’re building.
ShieldFi_Guy retweeted
We then welcomed @DeFiFounders to the stage for the live pitch competition.
10 teams were selected to pitch their ideas in front of a panel of judges and a room full of founders and investors, competing for a share of the prizes and a funded trip to Founder House Singapore.
Congratulations to the winners 🎉
🥇 @fablesfi
🥈 @ladder_markets
🥉 @SierraIsMoney
And a huge shoutout to all the teams who pitched and shared what they’re building.
Dear Prime Minister Ambani,
Please accept my humble apologies for not realizing that you are the real boss of India.
Naturally, you would prefer to maintain your monopolistic exploitation of the great people of India, but would you nonetheless consider allowing Starlink to compete?
There are many areas of India, as there are in all countries, with no Internet access, which denies children the opportunity for education and for small businesses the opportunity to sell their goods to a global market. Starlink would change their lives for the better.
Thank you 🙏
Unfortunately, we are being blocked by certain oligarchs in order to maintain their monopolistic chokehold on the Indian people. You can guess who they are …
This is a crime against the people of India!
India needs @Starlink 🇮🇳
• 11,256 of India’s listed villages still lacked 4G coverage as of May 2026.
• India had 1.093 billion internet subscriptions in March 2026, but only 440.87 million were rural. Rural subscription density was 48.31 per 100 people, compared with 126.80 in urban India.
• BharatNet had laid over 850,000 route-km of fibre and made about 221,000 Gram Panchayats service-ready. However, its Points of Presence were reported operational at only 80,472 Gram Panchayats in June 2026.
• Only 4.26% of India’s internet subscriptions were wired connections in March 2026. Starlink could give underserved communities another route to high-speed broadband.
• Starlink has already built 20 gateway sites in India, according to SpaceX Vice President of Starlink Business Operations Lauren Dreyer, speaking at India Mobile Congress today.
• Starlink says it has developed India-specific security controls designed to keep Indian user data within India.
• Its satellite network could bring high-speed internet to remote villages, mountains and islands where extending fibre or mobile networks is difficult.
• Better connectivity could help rural schools access online learning, clinics offer remote consultations and small businesses reach more customers. Starlink already supports education and healthcare in remote communities internationally.
• Portable Starlink terminals have supported disaster response around the world. They could give Indian emergency teams backup connectivity when floods, earthquakes or storms damage ground networks.
• Direct to Cell could also help ordinary 4G phones connect beyond tower coverage, subject to Indian approvals and mobile operator partnerships.
• The government itself identifies difficult terrain, low commercial viability and infrastructure constraints as reasons for remaining coverage gaps. This is exactly where Starlink could help India reach more people.
• India should complete the remaining clearances and spectrum allocation so Starlink can begin commercial service.
• SpaceX’s Vice President of Starlink Business Operations, Lauren Dreyer, said that Starlink is ready to help achieve Prime Minister Modi’s vision of 100% connectivity across India. She highlighted its potential to connect remote classrooms, support telemedicine and restore connectivity after disasters, adding, “With Starlink, people can get connected within minutes, not years.”
India’s hardest-to-reach communities deserve reliable internet too.
Week 6 of The Prologue: $660M traded, $1.43M paid straight to our 14,513 LPs, #2 DEX on Robinhood Chain 🧙♂️
Week 6 rewards are claimable now, and another 5,000 USDG in LP rewards is live for Week 7! Plus partner rewards
Earn efficiently now 👉 fables.fi
ShieldFi_Guy retweeted
$FABLES Hasn't Launched Yet. It's Already Doing Billions.
This might be one of the cleaner Robinhood Chain setups I've seen lately.
@fablesfi is trying to become the liquidity layer for the chain, using Uniswap v4 hooks to adjust fees around volatility and TradFi market hours.
And the numbers are already pretty wild:
> ~$46M TVL
> ~$2.1B 30D DEX volume
> ~$697M 7D volume
> ~$4.1M 30D swap fees
For context, Fables is already doing nearly 4x Pons V2's weekly DEX volume.
$PONS won the launchpad narrative.
Fables might be winning the liquidity one.
And the actual $FABLES token still hasn't launched.
TGE is October 20.
That's why CT is starting to pay attention before the ticker is even live.
ShieldFi_Guy retweeted
The $FABLES TGE is now fixed at October 20th, 18 days to go.
The old saying 'all roads lead to Rome' is especially relevant here in Europe.
Seems on @RobinhoodCrypto, not all roads run through Fables yet, but the most important ones definitely do: Fables now has the no.1 pool in ethereum:native/$USDG , robinhood:0x39dbed3a2bd333467115de45665cc57f813c4571 /$USDG and robinhood:0x2e8c31162b855a2ffa90f6f8634643ad6f111e18 /$ETH pairs, on the entire chain.
Momentum is only getting started it feels, I see new partnership announcements, pools and features every day. Looking forward to when the real Ve(3,3) magic starts.
It's been about 10 days.
- Playable game launched before token
- Crowd-coding is a real thing
- The community participates
- First page on Reddit
- 300M tokens locked for a year
- Two treasure hunts. Prizes sent to the winners
- Rubies airdropped
Actions solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump the loudest.
The market hasn’t been kind, but is still cooking.
Ruby and airdrops are incoming.
The Treasure Hunt is still on.
Meanwhile, the community keeps shipping updates nonstop: runhq.io/arrr/deploys
We’re not even two weeks in.
🤖 Made with AI
Treasure Hunt + Ruby purchase solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump both implemented and ready to ship.
Our game, solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump tokenomics are built around treasure, competition, and permanent token sinks.
Treasures are buried across the ARRR.fun map. For example, a 100M solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump treasure may be hidden somewhere in the world. The first crew to find and dig it up wins the prize, with rewards distributed proportionally based on each crew member’s bounty points.
To find buried treasure, players need to collect hints. Each hint narrows the possible dig location to a smaller region on the map. Hints are earned by defeating the top pirates on the leaderboard, which means the strongest crews become the key to uncovering the biggest rewards.
Players improve their chances by playing ARRR.fun, earning gold, upgrading their pirate, and buying stronger ships. Gold can be earned through looting other pirates, fishing, trading, foraging, gambling, and other in-game activities. solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump also powers Ruby, the premium cosmetic currency.
Players can buy Ruby using solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump and spend it on cosmetics. When a Ruby purchase is made, 80% of the solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump is burned, while 20% goes to the treasury. The treasury is then used to bury more treasure back into the game.
In simple terms: players spend solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump, most of it gets burned, the rest funds new treasure, and that treasure drives more gameplay, competition, and demand.
Arrr.fun is the world’s first agentic crowd-coded game on @Pumpfun.
Players vote on bugs, features, and improvements. The highest-voted tickets get assigned to coding agents (Fable).
We invited around 3 contributors yesterday. Since then, 70+ bug fixes and features have already shipped.
This is not a roadmap. It is already happening.
Two major features are coming over the next couple of days:
1. Marketplace where you can sell your in-game items.
2. Treasure Hunt Event. A test version likely around 1M solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump
Both are already about 50% done.
If you want to participate, the game is live now. Start learning how to play.
The event will be designed so everyone has a real shot at winning.
More details soon.
Our game, solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump tokenomics are built around treasure, competition, and permanent token sinks.
Treasures are buried across the ARRR.fun map. For example, a 100M solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump treasure may be hidden somewhere in the world. The first crew to find and dig it up wins the prize, with rewards distributed proportionally based on each crew member’s bounty points.
To find buried treasure, players need to collect hints. Each hint narrows the possible dig location to a smaller region on the map. Hints are earned by defeating the top pirates on the leaderboard, which means the strongest crews become the key to uncovering the biggest rewards.
Players improve their chances by playing ARRR.fun, earning gold, upgrading their pirate, and buying stronger ships. Gold can be earned through looting other pirates, fishing, trading, foraging, gambling, and other in-game activities. solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump also powers Ruby, the premium cosmetic currency.
Players can buy Ruby using solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump and spend it on cosmetics. When a Ruby purchase is made, 80% of the solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump is burned, while 20% goes to the treasury. The treasury is then used to bury more treasure back into the game.
In simple terms: players spend solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump, most of it gets burned, the rest funds new treasure, and that treasure drives more gameplay, competition, and demand.

















