Sigma World Online (@SigmaWorldGame) header
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I'm Alex. Blog about solo developing old school isometric survival MMORPG in a voxel graphics. Is an online sandbox with a huge world from many star systems.

Novosibirsk
Joined August 2021
Photo by Sigma World Online (@SigmaWorldGame)Photo by Sigma World Online (@SigmaWorldGame)Photo by Sigma World Online (@SigmaWorldGame)Photo by Sigma World Online (@SigmaWorldGame)Photo by Sigma World Online (@SigmaWorldGame)Photo by Sigma World Online (@SigmaWorldGame)Photo by Sigma World Online (@SigmaWorldGame)
The plan is to work on a system of robots that the player can program for routine tasks - resource extraction, taking care of the farm, and so on. The screenshot is old, I haven't started the client code yet. #madewithunity #indie #solodev
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Look what great little generators you can build at the stations #screenshotsaturday #madewithunity #indiedev #solodev If you like old-school DOS-like graphics, please share my tweet
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I conceived of gameplay in space while working on the last project, but I didn't get around to making it. That's why in Sigma World I made space and different planets right from the start. #IndieGameDev #madewithunity
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Almost missed it - the idea for the game was born two years ago, in August 2019. The first commit, though, came later, at the end of 2019. A lot of water has flowed since then, but the concept of the game has not changed.
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The network code already works. You can collect wheat with your friends. Or build a rocket - whatever you like. #screenshotsaturday #indie #madewithunity
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The game is almost ready, but almost no one knows about it. Proud of it #screenshotsaturday #indie #madewithunity
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Chewie, we're home. Just trying to tell everyone about my game. #screenshotsaturday
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