Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ) header
Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ) profile picture

Indie community developer for the new world order. Best selling author, Windows & Xbox MVP UK and Master Chief of @Zenith_Moon studios

North West, UK
Joined October 2008
Photo by Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ)Photo by Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ)Photo by Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ)Photo by Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ)Photo by Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ)Photo by Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ)Photo by Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ)Photo by Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ)Photo by Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ)Photo by Simon ▶darkside◀ J @SimonDarksideJ@mastodon.cloud (@SimonDarksideJ)
I often get asked, "What on earth do you tweet about, it seems random" In short, I use Twitter to: * Promote indie devs * Share critical and interesting #gamedev info * Share new tips and tricks I find * Things that made me laugh or cry I'm all about gamedev, on all platforms.
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And now for something completely different Following such an expansive year and the explosion of AI models and their use in almost every walk of life these days, I took a step back from the cliff and wrote a talk on it. You can read about it here: darkgenesis.zenithmoon.com/t…
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I've just understood why Valve has so many problems releasing the Steam Frame. The OG Vive was its first headset (made with HTC, but basically designed by Valve); the Valve Index was the second; this means that the Frame is the headset NUMBER 3. And we all know how many problems Valve has with everything that has the number 3... #VirtualReality #VR
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Simon ▶darkside◀ J @[email protected] retweeted
No camera. No AI. Just Normal Sunglasses. From DuckDuckGo x @Knockaround. (Yes, these are actually real. Get a pair here: knockaround.com/products/duc…)
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Simon ▶darkside◀ J @[email protected] retweeted
Be honest this is what we all expected Steam Frame to look like.
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Simon ▶darkside◀ J @[email protected] retweeted
The team is pleased to announce the first 2 chapters (M2C) of our 3D tutorial using MonoGame. Exclusive for MonoGame sponsors - sponsors.monogame.net/articl… If you like the work we're doing, do consider sponsoring us to get access to this and other content - monogame.net/donate/
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Simon ▶darkside◀ J @[email protected] retweeted
What the hell
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Simon ▶darkside◀ J @[email protected] retweeted
The 2nd episode of the MonoGame Spotlight will be premiering TOMORROW! When: Monday @ 10:00 EDT, 15:00 UTC+1/BST, 16:00 CEST 22:00 CST On YouTube: youtube.com/watch?v=odH38pvK… Tap the bell to get YouTube notifications, for this and our future videos :)
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Simon ▶darkside◀ J @[email protected] retweeted
Want to know how to make a 50 Shades of Grey game using MonoGame.......well we've got you smothered, we mean covered, with our 2D Shader tutorial!! This builds nicely upon the existing 2D Tutorial and is available here - docs.monogame.net/articles/t…
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Simon ▶darkside◀ J @[email protected] retweeted
The 1st episode of MonoGame Spotlight will be premiering TODAY! When: TODAY @ 17:00 EST, 22:00 GMT/UTC, 23:00 CET! Premiering on: YouTube: youtube.com/watch?v=Ot3KUYJI…
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To quote Bueller: "Life moves pretty fast. If you do not stop and look around once in a while, you could miss it." Which is what happens if you do not re-evaluate your AI tools often. As I adapt, I write & discuss how my plans evolve! linkedin.com/pulse/evolving-… #llm #agents #ai
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Simon ▶darkside◀ J @[email protected] retweeted
The MonoGame Foundation team is pleased to announce the release of MonoGame v3.8.5-preview.2! Read this guide if you want to tryout these preview releases docs.monogame.net/articles/g… More details here: monogame.net/blog/2026-01-02… Test it out and help us make 3.8.5 official!
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Join Simon Jackson (@SimonDarksideJ) TODAY (13/11) for the next episode of MonoGame University. When: Every Thursday @ 11:00 EDT, 15:00 UTC/GMT, 16:00 CET Streaming links here - monogame.net/blog/2025-10-21… Today he's continuing with the "Getting Started with 2D" tutorial.
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Simon ▶darkside◀ J @[email protected] retweeted
The new Content Builder Project is one of the hottest things coming in MonoGame 3.8.5 preview release. It aims to greatly simplify asset management for MonoGame projects. Read our blog post - monogame.net/blog/2025-11-06… and watch the related video (link in the blog post).
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Simon ▶darkside◀ J @[email protected] retweeted
Join Simon Jackson (@SimonDarksideJ) TODAY (4/11) for the some extra Code Time! When: Tuesday @ 11:00 EDT, 15:00 UTC, 15:00 BST, 16:00 CET Today he'll be doing a deep dive on the NEW Content Builder project (replacing the MGCB-Editor). Stream Links : monogame.net/blog/2025-10-17…
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Simon ▶darkside◀ J @[email protected] retweeted
In order to address some key policy changes by Apple and Google the MonoGame Foundation is pleased to announce the patch release of v3.8.4.1! More details can be read here - monogame.net/blog/2025-10-20…
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Open Hours is today 16:00 UTC (17:00 BST), be there or be square as we announce more streaming and a fantastic guest takes the stage and starts to take shape! #MonoGame #GameDev
Join us this Wednesday for our 13th "Open Hours" AMA When: Wednesday 15th of October @ 12:00 EDT, 16:00 UTC, 17:00 BST, 18:00 CET Details here: monogame.net/blog/2025-10-12… The blog post has links to watch us on YouTube, Twitch and Facebook See you there!
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It's Steam Next Fest this week - Post your indie game in our week long showcase. We will share some games throughout the week! #indiegame #SteamNextFest #gamedev #indiegamedev
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Looks like path finding is now working. Since it was Sunday and I touched a bit of grass, I delegated this feature to a Copilot coding agent. So, I went to the bakery for some bread and coffee while this was being done by a bot in a PR Oh this is #fsharp and #monogame btw
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If you are tackling with the Google 16kb policy updates, here is a script to help. gist.github.com/SimonDarksid… Based on a #Unity project, but should be usable for any #Android apk build. Instructions included in gist. Hope this helps others as it has been a real pain diagnosing.
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