Simon Royer (@Simon__Royer) profile picture

#ProceduralObjects dev Cities Skylines modder #FrenchCityDesigners

Paris
Joined October 2014
Photo by Simon Royer (@Simon__Royer)Photo by Simon Royer (@Simon__Royer)Photo by Simon Royer (@Simon__Royer)Photo by Simon Royer (@Simon__Royer)Photo by Simon Royer (@Simon__Royer)Photo by Simon Royer (@Simon__Royer)Photo by Simon Royer (@Simon__Royer)Photo by Simon Royer (@Simon__Royer)Photo by Simon Royer (@Simon__Royer)Photo by Simon Royer (@Simon__Royer)
Thanks TobbySkylines for the donation as a thank you for the recent #ProceduralObjects dev restart, and as a thank you for his continued use of the mod for years. Donate here : paypal.com/donate/?cmd=_s-xc…
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Big #ProceduralObjects users, I need your help testing this beta feature, Saving sectors. It allows to save your PO work on different files than the main save file, and selectively load the ones of your choice when @CitiesSkylines loads your save file. 1/2 youtube.com/watch?v=8f_G5mM0…
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This will help you reduce loading/saving time, as well as performance by not loading tens of thousands of POs at a time. More on that : proceduralobjects.shoutwiki.… Join beta test : discord.gg/nURB9MQ
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WIP #ProceduralObjects update • new tools in drop-down menu • assign POs to “saving sectors” • sectors are separate files from base save file : bypass save data size limits. • on game load, select the sectors to load this time and improve load time/performance thanks to that
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I made no update Procedural Objects in 2+ years, but I’m going to release a final patch with fixes and minor additions, before I formally discontinue the project dev. If you feel like there’s this one tiny thing you always wanted, now is the time ! proceduralobjects.shoutwiki.…
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I've been away from #ProceduralObjects development for the past year or so. To anyone worrying (if any), I'm still alive but really haven't got time to do what I want to do with the mod. I'm still studying and earning my own money, I can't fit PO plans into my schedule atm (1/2)
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As I already mentioned in the past, anyone is free to undertake a PO continuation project, but to my knowledge no modder has been willing to do so. Until then I remain the only dev on PO, and I will continue to dev at my own pace. If anyone wants to create a new PO let me know!
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Simon Royer retweeted
SO BASICALLY THEY CALL IT A CITY BUILDER GAME BUT THERE'S ACTUALLY A LOT OF MANAGEMENT MECHANICS ESPECIALLY TRAFFIC BUT LITERALLY EVERY PLAYER I KNOW IGNORES THAT ALL AND MAKES BUILDINGS NOT FUNCTIONAL WITH THIS MOD CALLED PROCEDURAL OBJECTS IN ORDER TO TURN THEM INTO OTHER BEAU-
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La puissance du #ProceduralobjectMOD
I have a key prototype of a coming project area... #CitiesSkylines
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PROCEDURAL OBJECTS UPDATE 1.7.8 IS OUT ! ► Start popup for objects loading failures ► fixes and tweaks ● Full changelog on the wiki : proceduralobjects.shoutwiki.… ● Download the mod now : steamcommunity.com/sharedfil… Enjoy ! #FrenchCityDesigners #CitiesSkylines
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Simon Royer retweeted
People: Your FPS is quite bad Me: Let me do a custom train & tram station out of POs :D #citiesskylines #arndorf
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PROCEDURAL OBJECTS UPDATE 1.7.7 IS OUT ! ● Full changelog on the wiki : proceduralobjects.shoutwiki.… ● Download the mod now : steamcommunity.com/sharedfil… Enjoy ! #FrenchCityDesigners #CitiesSkylines
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The first v1.7.7 beta of #ProceduralObjects is now available ! See the changes list : proceduralobjects.shoutwiki.… Join the beta test discord server for download and discussion : discord.gg/nURB9MQ #CitiesSkylines #FrenchCityDesigners
#ProceduralObjects WIP : 3D model projection onto terrain, networks, buildings and other POs. Other planned new tools : Shear, Bend along curve #CitiesSkylines #FrenchCityDesigners
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Le PO c'est franchement pas un mod essentiel .
Qu'est-ce qui vous fait lever les yeux au ciel chaque fois que vous l'entendez ?
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Hello all! Today we have 2nd tutorial on my channel. We will learn how to make custom PO textures for SB advertisement PO prop pack! youtu.be/715uES7zeqE We also have WS upload for textures i made in this video - steamcommunity.com/sharedfil… Enjoy! #CitiesSkylines
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#ProceduralObjects WIP : new Distort tool, works for selections of POs. See the full list of planned features on the wiki page : proceduralobjects.shoutwiki.… #CitiesSkylines #FrenchCityDesigners
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I want to say a huge thanks to @DeeheksCS for his important donation for #ProceduralObjects ! Like most people in the community my work is done for free, so donations like Deeheks’ help to stay motivated through time. And thank you all for your support ! #FrenchCityDesigners
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