This is the biggest reason why aimer montages get hate from the CoD community. Those montages are always filled with target switching, but the majority of casual players play on controller and since flicking is technically very hard for them, they lose their minds over it.
Tracking is a more layered and harder skill than target switching, and more necessary in CoD. But if aimers dropped a tracking montage, nobody would call hacks because casuals' tracking is already perfect thanks to broken aim assist.
Actually, tracking clips aren't even impressive anymore in CoD like they are in other games :(
Replying to @SiyaFPS @SinfulNiss
Yeah going for TS clips is an entire different playstyle. Even if you miss 99% of them, the 1% that will connect can make for some good highlights.
However, in any competitive environment or against any decent players this is just going to get you killed lol hence why I don't attempt them anymore.
The reason they farm is that they are the most different from controller clips, and casual gamers simply just don't understand them or can percieve micro corrections. In controller clips, smooth & reactive tracking are both irrelvant bc of 0ms rotational.
imo smooth & reactive tracking are the most impressive categories of aim on mouse and keyboard, and they are most consistent in the games that I play.
MW4 is so frustrating that the player base has turned into Indian monks. People opening their chakras to enjoy the game 😭
Things that have helped me recently in MW4.
1. I slowed down. There's nowhere to be in a hurry. Sometimes you dont need to sprint.
2. Shoot first, then aim. We have perfect hip fire. Get those hits before you even fully aim in.
3. Breathe. Getting upset will make you make mistakes. Don't let deaths bother you.
Today I played MW III after 2 years and I'm not exaggerating even a bit, I was shocked by how much better it is than MW4.
I'm not talking about movement, it was pretty much the same. But visual clutter, hit registration, and the whole gunplay was miles better. Also I don't see beautiful weapons like HRM or MCW in MW4.
Getting a kill in MW4 just doesn't feel satisfying. It feels like luck is being rewarded more than aim. And the game somehow looks so ugly, it feels soulless?
@InfinityWard creates an identity crisis for CoD by adding realism nuances to an arcade FPS. If you wanna make a milsim FPS, just go all for it. But I don't get the current indecisiveness.
Seems like they're going through the same process as in MW II and we have to wait a year for @SHGames to make a good multiplayer.
Çok istenen bir şeydi ama insanlar bence bir süre sonra sıkılıp kapatır. Sürekli aynı milsim skin'ler görmek oyunun derinliğini azaltır. Şaklabanca bile olsa insanların hangi skin'i kullandığını görmek güzel. Oyunculuğu hakkında da bilgi veriyor, ona göre rush'lıyorsun.
See Call of Duty: Warzone your way.
Starting with Season 1, a new Operator Skin toggle lets you display only MW4 Operators in game. Learn more: callofduty.com/blog/2026/09/…
Gözdağı veriyorsunuz iyi güzel de oyun çıktığı gibi hile dolacağını hepimiz biliyoruz maalesef. Soft aimbot kullananların haftalarca ban yemediğini gördüm bu sene.
Replying to @CallofDuty
We’re going after the people and businesses building and selling cheats - disrupting their operations, cutting into their profits and making it harder for those tools to reach your matches.
There are consequences for building and selling cheats. Legal action is one of them.
Eğer böyleyse geçmiş olsun. Demek yine Sledgehammer Games gelip düzeltecek oyunu, tıpkı WZ3'te düzelttiği gibi.
Ama ne yalan söyleyeyim videolarına bakınca o kadar da yavaş durmuyor. Yarın deneyeceğim, umarım oyunu çok hantallaştırmamışlardır.
Sıkıntıyı farklı yerlerde arama. Odadaki fil seni bekliyor 🙂 @InfinityWard
Might be the most diabolical aim assist we’ve ever had in a cross-platform video game to date. Anyone defending this is either braindead or ignorant.
Nerfing aim assist not only helps balance inputs, but also allows better skill expression between all controller players.
Rakipleri görmenle ölmen bir oluyor. Hem TTK hızlı hem desync problemleri var. Oyun kötü değil ama sıkıcı. Rastgele kim kimi vurursa vursun düşüncesiyle yapılmış bir oyun.
Sbmm ise %100de çalışıyor. BO7'deki iridescent multiplayer lobileri bile bu kadar zor değildi.
Bir diğer sıkıntı bu.
CoD kafaya nişan aldığımız bir oyun değil ki CS gibi. Headshot multiplier hasarı niye bu kadar yüksek? Bazen saliseler içinde ölüyoruz çünkü aim assist şansa bala kafanıza kitlenebiliyor.



















