Slime 64 👀 (@Slime_64) header
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A 3D collect-a-thon platformer with an emphasis on schmoovement, exploration, and adorable Slimes. Help them combine their powers to take down a robotic empire!

Steam (and maybe more...?)
Joined December 2019
Photo by Slime 64 👀 (@Slime_64)Photo by Slime 64 👀 (@Slime_64)Photo by Slime 64 👀 (@Slime_64)Photo by Slime 64 👀 (@Slime_64)Photo by Slime 64 👀 (@Slime_64)Photo by Slime 64 👀 (@Slime_64)Photo by Slime 64 👀 (@Slime_64)Photo by Slime 64 👀 (@Slime_64)Photo by Slime 64 👀 (@Slime_64)Photo by Slime 64 👀 (@Slime_64)
cradles Wurl in my hands like a pipe bomb #slime64 #indiegames #oc #ocart #expressionmeme #charactermeme
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Y'all, I have never been more excited watching a game get made. Benjamage, my partner @WaveParadigm, VA Alex Rochon, and the rest of the LapCat team are cooking up something pretty darn incredible Get slimed 💙 #calicowilder #calicowilderandthecrystalblade #indiegames #gamedev
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And now I've spent this year trying to apply Williams' principles to 3D animation 🫠 (Btw, y'all should keep an eye on @Slime_64 🥺 My fiance and I have been working on this game together for seven years and we're really excited for the 2027 release! 💙)
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I may have bitten off a tedious bite to chew, bespokedly hand drawing any textures that we don't already have for @Slime_64 in-engine. But I think the end result is pretty much always worth it 🥺 #Slime64 #indieplatformer #indiegames #blender #unity #3Dplatformer #gamedev
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Hey y'all! So for the past 6 years, I've been helping my fiance make a video game! So while I warm up this account as my new main, I'm gonna post concept art and progress while we enter our final year of production! 💙 Thank you so much, and enjoy the ride with us! :D
🚨🚨 SLIME 64 IS COMING IN 2027 🚨🚨 It's a retro-inspired 3D collect-a-thon platformer with an emphasis on exploration and schmoovement. Play as elemental slimes who combine their powers, collect Bells & Whistles, and take down a robotic enterprise threatening the world!
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Slime 64 👀 retweeted
We will ship this game next year. It's been such a journey growing and learning alongside it. The improvements from the demo until now are crazy, and we're doing everything we can to build a fun, charming world. Can't *wait* to get into peoples' hands.
🚨🚨 SLIME 64 IS COMING IN 2027 🚨🚨 It's a retro-inspired 3D collect-a-thon platformer with an emphasis on exploration and schmoovement. Play as elemental slimes who combine their powers, collect Bells & Whistles, and take down a robotic enterprise threatening the world!
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Indie games are alive and well here at @toomanygames!! 💤 💤 @waveparadigm @runningsumerins @jakeop4444
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I totally forgot I drew this back when we were concepting Wurl for @Slime_64 back in like 2021 Time flies. He's come so far 😭 #indiedev #IndieGameDev #indiegame
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3D Platformers
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We've been working crazy hard - ton of progress this year. I'm finally starting to see the light at the end of the tunnel and have a concrete vision of what the final game will be. If we can pull it off I truly believe it'll be a game people love and that we'll be very proud of.
🚨🚨 SLIME 64 REVEAL TRAILER 🚨🚨 Join us for a 3D collect-a-thon platformer starring elemental slimes who combine their powers and collect Bells & Whistles to defeat an evil robotic enterprise. We're super excited to finally show a first look at the full game. More to come!
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Slime 64 👀 retweeted
We've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." The White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the Vertical Deadzone, where the camera won't follow player movement.
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Slime 64 👀 retweeted
3D platformers
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😴 In Mr. Sleepy Man, you're a sleepy guy causing chaos in Bedtime Town! Make a mess of everything and turn the entire town against you. Way past bedtime and out of control! @devin_santi
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These Y’s are DAMP!
We've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible." The White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the Vertical Deadzone, where the camera won't follow player movement.
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Slime 64 👀 retweeted
Over the holidays, we made a short 3D platformer Metroidvania using the Slime 64 codebase as part of the 32-Bit Winter Jam! It has been released for free on Itch, as a "thank you!" for folks being patient with us as we build the full game! ⬇ Links down below! ⬇
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Slime 64 👀 retweeted
Big thanks to @Slime_64 by WaveParadigm for today’s developer diary! 🟢✨ Slime 64 is a nostalgic 3D collect-a-thon platformer where elemental Slimes unite to take down Wurltson's robotic empire. Combine powers, collect treasures, and relive retro-inspired fun! gamedevjourney.co.uk/home/de… #IndieGameDev #Platformer #Slime64
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adam the slime and me :3 @Slime_64
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impossibly catchy jams to platform and cause mischief to
☁️Lost In Dreams is out EVERYWHERE! ☁️ I've been waiting FOREVER to release this song and I'm very happy with how the video turned out! Thank you all who have been with me for years on this creative journey! ❤️ __ Full video and streaming ⬇️
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AA This was so sweet!! It was so cool talking with you guys!!! This convention brings out so much inspiration and creative energy, and it's what I love most about being part of the game dev community 💙 Hope to see y'all again soon!!! (Here's the finished drawing by the way!)
TooManyGames 2024 was awesome! Our thoughts + 8 developer interviews are here in a new episode of The Nintendads Podcast! Listen on Spotify 🔊 open.spotify.com/episode/4Up… Watch on YouTube 📺 youtu.be/tUgT8KobExg?si=GRTI… @TooManyGames
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Fleshing out some @Slime_64 concept designs at our booth, and I think I discovered the greatest slime synergy 👀
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