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Joined October 2017
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“Simplicity is the ultimate sophistication.”
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🔬Meme and Hentai art collector
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Good god thank you for showing her, I understand the gallons that have been lost
Replying to @Marian3njoyer
I thought the same until this lady appeared on my screen and made me lost gallons
Da Vinci, Collector of Art retweeted
Replying to @gacha_tourist
uh yea we want this? just simply dont play and go back to ur kindergarden tea party genshin lmao
Exilecon reveal Summary:
Path of Exile 2:
1) New Class: Shadow, high mobility class with stealth/traps/dagger skills. Looks extremely fun
2) act 5 and 6 coming with 1.0 - 24 new areas and 18 new unique bosses.
3) 1.0 League: Conquerors of Wraeclast. Base building with gameplay similar of total war or other games like it (massive battle vs battle). You can also join 1 of 3 factions (every player makes this choice). The better your faction does the more item rarity you'll get in the sieges.
You start recruiting your army during the campaign and in the endgame as well.
4) Atlas passive tree revamped, less nodes overall but more meaningful choices (70 total nodes but most of them are multi-option). And overall less time to fully complete your atlas.
5) Can directly teleport to the league mechanic areas to start their quest instead of having to slowly travel from map to map.
6) Big buffs to almost all support gems, lowering penalties or just increasing the effectiveness.
7) New crafting as well, you directly select the mods on your item to replace and get new random ones in return, these mods are also fractured. Can select 2 modifiers.
8) Uniques are vastly improved, reworking every unique that is low power/not interesting, most of them are getting new abilities tied to them.
9) Passive skill tree reworked, jewel meta should be gone.
Path of Exile 1:
1) Massive endgame overhaul, scarabs are removed from the game. Atlas tree revamped and now contains a lot of effects that scarabs used to provide.
2) Most League mechanics now work together, creating more randomness from map to map. For example if you do blight and rogue exiles together, it can make exiles spawn from your blight portals.
3) You can chose 3 league mechanics to put on your map at a time, juicing from 1 to 8 difficulty
4) Drops now directly scale with the map difficulty, so higher difficulty is now always more rewards (can also juice pinnacle bosses for better loot).
5) Mirage is core and presumable shrine belt with it.
Can roll mirage and wildwood on your maps.
6) 3.30 league: Covens of umbra. You slay bosses and take parts of their body to give yourself bonuses (for example killing oak and using his power gives you 1% life regen). You can only use 4 different powers at a time.
Also allows you to enhance/juice pinnacle and uber bosses for even greater rewards, these bosses also give insane powers in return.
7) Tiered rares added into the game and you can drop simplex (no longer comes from heist). The best base types are now just extremely rare drops.
A lot of endgame changes in general for poe1, but these were the biggest.



































