Sam (@Spainkiller) header
Sam (@Spainkiller) profile picture

NO BS GAMING KOL 🎮 Contentmonger for @GoldRepublic & Power Unlimited Magazine 👑🎮 (Prev: @SkaleNetwork @NintendoEurope @VICE) Husband, Dad, Wretch ✞

majula
Joined January 2009
Photo by Sam (@Spainkiller)Photo by Sam (@Spainkiller)Photo by Sam (@Spainkiller)Photo by Sam (@Spainkiller)Photo by Sam (@Spainkiller)Photo by Sam (@Spainkiller)Photo by Sam (@Spainkiller)Photo by Sam (@Spainkiller)Photo by Sam (@Spainkiller)Photo by Sam (@Spainkiller)
my wife when I burp the entire alphabet at her friend's wedding
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SENTINEL is the next chapter of The Elder Scrolls. An incredible way for @BethesdaStudios to mark 40 years of building worlds that speak to millions of players across generations. Congratulations to the team, past and present.
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Just found out that Jonathan Glazer (SEXY BEAST, UNDER THE SKIN, THE ZONE OF INTEREST, etc.) is the same guy who directed Jamiroquai’s iconic ‘Virtual Insanity’ music video. Wow. Never would’ve guessed.
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very much what my dreams are like sometimes
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Includes my review of Castlevania: Belmont's Curse! ♱
🚨NEW ISSUE🚨 Hitting subs and stores with a double cover this week. - The best game ever and the best game this year(?) - Dope interview with @Jonathan_Blow - Celebrating Skyrim and Morrowind - Return of a Power Unlimited legend… PUMAG.NL for subscription! #PhantomBladeZero #OcarinaOfTime
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yo @elonmusk i beg of you
Nagoshi Studio, founded by Like a Dragon creator Toshihiro Nagoshi, has officially shut down. The studio was dissolved on October 31, following NetEase’s withdrawal of funding earlier this year. GANG OF DRAGON, starring Don Lee, is now left without a confirmed future.
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"You know what I'd love?" "Tell me." "A big-budget character-action game." "We can make a character-action game." "A real, simple character-action game. None of those open worlds, rpg elements, crafting benches, stamina management or overreliance on parry mechanics that utterly negate positioning and crowd control." "We can do that. 60 fps, linear levels, epic set-pieces, hard-hitting combos, a skill ceiling that emphasises player expression, a blade that cuts through time and space, bullet time, cheesy yet memorable writing, a stupidly hard soundtrack, credits in 15 hours max. It will be just like early PlatinumGames."
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support your local COMPUTER METAL
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The Green Scoop: Cilantro-Covered Ice Cream Storms Social Media as the Hottest New Trend
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It’s so good. It’s so darn good. I swear that I’ve given Belmont’s Curse the benefit of the doubt. Incessantly. But it just doesn’t stack up against *true* Castlevania.
Castlevania: Circle of the Moon - Aquarius (Castlevania III: Dracula's Curse) Composer: Jun Funahashi, Yukie Morimoto, and Hidenori Maezawa Arranger: Sotaro Tojima
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s/o to the one and only @DwayneVrancken for hooking me up with the missing pieces of my ambilight setup ❤️🖤❤️
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Happy Reformation Day!
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thanos was right
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One of the coolest mods I've ever seen.
Your steam machine is now a mini PVM 1080p display • plug & play • handmade Pre order on Etsy sakuraretromodding.etsy.com/…
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It’s finally here. #Evercade
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Replying to @Spainkiller
The phenomenon is tied to, I believe, people's incapacity to delineate the visual presentation from the underlying mechanics. It's a stock linear action game. Run from dialogue cutscene to dialogue cutscene. Combat is visually flashy but mechanically unsatisfying because the spectacle simply translates to noise during play.
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Been hesitant to tweet about Phantom Blade Zero, in part because I knew how much the industry has been gassing this game up. We're talking 9s and 10s all around. And while I have been enjoying it very much — it's probably the most characterion-actiony a Sekiro-like has ever been, once you get access to most of your weapons and kit — there's also something about that stops it from achieving greatness. For example, the action all looks better than it actually feels to play. The wushu-inspired animations are gorgeous to look at but also make the action feel less immediate and responsive, IMHO, as your attack strings have this ever so slight delay to allow of the extra twirling of the limbs. The linear nature of the game also synergizes with the fact that enemies don't respawn *and* you don't have to refight bosses' initial phases, in a way that might feel welcome to most but feels superficial to yours truly. There's a real lack of friction on display; one that gives the game a killer pacing but also removes tension and emotional investment. Don't get me wrong, it's a fantastic and beautifully made game, and it'll probably end up in the lower parts of my GOTY list. The way it encourages weapon switching by tying it to the player's stamina mechanic shows that it has teeth mechanically as well. But I just can't agree with the amount of reviewers who are praising this like it's the best thing to happen in action gaming since Ninja Gaiden II. Because despite everything it got going on, there's a superficiality on display that it never got to shake for me. From its cooldown resource management to its color-coded parry system, there's an utter lack of elegance to its foundations that the flashy visuals were never able to mask. The (jade) emperor's new clothes? A bit, yeah.
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allow for* ugh Anyway, TL;DR: I never expected to like this less than Stellar Blade and Black Myth Wuking, but somehow, here we are.
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Something I've been having trouble articulating is that Picard is an ideal masculine figure. He is wise and kind and understanding but when push comes to shove he makes it clear that he will engage in violence and he's gonna be fuckin good at it
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GOODEST OF MØRNINGS NEWEST @masterbootrec JUST DROPPED
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