@Splicer87

'The Great Observer' LIVE TUESDAYS AT 9PM EST Streamer and YouTuber of Fallout, Helldivers, and Survival games.

United States
Joined January 2012
Friendly reminder that I’m not a VTuber. I just use an avatar online to express myself and a lot of my good friends are VTubers. The vast majority of my content does not have an avatar on screen. I’m a gaming focused “faceless” let’s-player.
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Xbox is fully embracing this "AI Renaissance" of having some games shoved into other games. Fully changing how games are played and remixing old classics. I think this stuff is very weird, but interesting to play around with. I think everyone clutching pearls over AI doing this is kind of silly. The concept is literally what our kid brains wanted when we put two discs in the console at the same time hoping it would work. Now that sort of thing is possible. Not saying it's the best way to play games, but it certainly is interesting that we can do it.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Shout out to the dedicated gamers making Custom Zombie Maps for Call of Duty Black Ops (2010). The mod tools were released in 2016, but they aren't really used because of Black Ops 3 having such great tools. Still, there are a few dedicated people wanting the classic BO1 experience and I love that.
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The fans really went out and did it themselves.
A very quick guide on how to download and launch the Project Claimer launcher for windows. It really is as simple as it looks projectreclaimer.dev
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"Play Has No Limits"
Kırık Ps5 Desteklediği Platfromlar Cloud - Xbox Series X / Xcloud Emülator - PSP, Ps2, Ps3, Ps4, Ps5 Nintendo Wii, WiiU, Switch, Gamecube Xbox, Xbox 360, Xbox One
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Somehow this is Helldivers and it's hilarious. 😂
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Yeah they probably thought they had at least 6 months to a year after the console release to get this ready. The emulators are moving so quick, they have to rush the PC version out. I wonder what kind of optimization consequences this will have.
Rockstar reportedly plans to release GTA 6 on PC during the first quarter of 2027. bit.ly/4ilf8FB
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Streaming tonight! Discussing the insanity surrounding the PS5 jailbreak and what this could possibly mean for the future of emulation and preservation. We'll also be discussing the impact on the games industry as a whole. Followed by a psychological horror game I've had my eye on. Spooky Season is in full swing! 🎃🦇
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Cracked wide open. Think of the MASSIVE PS2 library played on the modern hardware. I've enjoyed PCSX2 on PC for a long time. It's great to see this.
🎮 PS5SX2 2.00 is here. And it's a BIG one. 🔥 Frame Generation: 30 → 60 / 60 → 120 FPS 🔍 Up to 8x resolution on PS5 Pro 🎨 One-click HD texture packs 🏆 RetroAchievements with PS5-style trophies 🌐 PS2 online multiplayer ⚡ Major performance improvements 💾 Save states, cheats, widescreen & 60 FPS patches PS2 emulation on PS5 just hit another level. 🔗 github.com/Swordpdf/PS5SX2 💬 discord.gg/mFpkX6gng ☕ ko-fi.com/sword95 #PS5 #PS5Pro #PS2 #PlayStation #PlayStation2 #PS5Jailbreak #PS5Homebrew #PCSX2 #PS5SX2 #Emulation #RetroGaming #Gaming #Homebrew #FrameGeneration #60FPS #120FPS
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Splicer Octseptium retweeted
One thing I desperately want from modern RPGs: STOP MAKING EVERY COMPANION NICE. Give me assholes. Give me people who disagree with me. Give me companions who leave. Give me romances I can completely fuck up. Give me characters I genuinely hate.. and let me be nasty to them too. Friendship should feel earned - not automatic, and personalities should be as varied as the environments.
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I haven’t played Gears, but Wizard is correct. Gaming culture needs to seriously take some notes from titles released in 2008-2012 and understand why a lot of games from that era were successful.
Don't let anyone gaslight you. Gears of War 1-3 was an incredible show of what diversity SHOULD be. White, Black, Latino, Asian, Male, Female,... all possible kinds of representation, but not there for the OPTICS of representation. Cole Train was everyone's favorite character
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Random 2K W. Better late than never?
Lincoln Clay is still alive A new Mafia III update with 60 FPS gameplay and technical improvements is available NOW on Playstation 5 & Xbox Series X|S
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Splicer Octseptium retweeted
everyone so sorry….
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Splicer Octseptium retweeted
This post got down voted on r/Fallout. Gee, I wonder why?
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The Fallout one is extremely damaging to its identity. It being about the insatiable bloodlust of humanity and how there is always conflict is a way cooler story than “Capitalism bad.”
Revisionist history according to Twitter -Skyrim was bad, not a generational defining game -Halo is about imperialism, not Christianity -Fallout is a critic of capitalism, not the nature of man -Rockstar makes terrible games, it’s not just their monetization that’s an issue.
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I left a kitchen cabinet open and hit my head on it. My head actually bled. 💀🤷🏻‍♂️ Whoops
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Thanks to all the homies that showed up for the stream! I was hyped up on caffeine and had a lot of fun yapping about gaming news. We talked about AI in games, my mini drama about Halo, and how well the latest Gears of War has been seen in the eyes of gamers. I also played some short horror games.
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LIVE NOW.
🤖 Made with AI
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STREAMING TONIGHT! Gaming news! There's a lot to talk about! I have some personal life updates! Playing scary games after! 🎃👻🦇 Almost at 650 subscribers on YouTube after all these years! 😄 twitch.tv/splicer87 youtube.com/@splicer87
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