*paws at you* fcar buff when
*paws at you* fcar buff when
*paws at you* fcar buff when
*paws at you* fcar buff when
*paws at you* fcar buff when
*paws at you* fcar buff when
*paws at you* fcar buff when
@Schnobben
Repeater not 2 tapping lights makes it impossible to use against a good light. You’ll get out ratted by invis and blown up before you can even think about shooting a second shot, let alone a third. Full autos still take 1-2 more bullets to kill. I understand we want gold lights to “have fun” but the glass cannon class should STAY GLASS. I thought respec was going to help with weapon changes not just buff light. There’s a reason why their own statistics claim that the more the player plays the game, the less the respect changes were liked. We’re balancing for casuals without even talking to the people that get paid to play their game.
Uni’s the goat but giving light 25 more hp without nerfing every single gun and giving them a free 2 frame teleport has to be studied. We should be balancing around people who put time and effort into the game, not people who run it down in wt.
light is the most played class by casuals because it can be seen as having the most skill expression, it’s the most fun from the outside pov.
Could Luminon have done things differently? Yes. Can they account for the 15 angles uni could be with one of the fastest killing close range guns in the game? No.
There are many good things this season but a lot of fumbles that GOOD players would notice if it was tested. I want this game to be the best and biggest it can be but having your streamers talk down on it because we’re adding issues to the already ocean of complaints will only hurt it. Light didn’t need to get buffed, good players make the class look broken pre s12.
Light gameplay in comp is so much more engaging in s12. Truly do feel like i can express my skill 100% again now. @reachthefinals #TheFinals
This was the moment KCP qualled to TGM 26. Some of you may think my reaction is OD but the fact is that so much hard work was put into preparing for one singular day. Thank you to my teamates and KCP for the support this past year, I could never have done this without you guys.
stn2k retweeted
Our AMER Closed Qualifiers were this weekend, and 6 teams will be joining LUMINON GAMING at The Grand Major 2026! Congratulations to ENVY, HOLTOW'S FINEST, NTMR, PULSAR, KCP and SUB!
Tune in this weekend for the EMEA Closed Qualifiers, our last event before Dreamhack, Stockholm! 🇸🇪
Replying to @GerryCasts
shoutout to envy, ntmr, 5f, pulsar, luminon (there’s prolly more) for actually fielding a team year round and not just waiting for closed quals to be over to sign a team for 2 months to make a quick buck off a bundle than instantly drop their team 🫡
stn2k retweeted
Thank you to everyone who reached out, if you wanna support anything help’s.
PayPal: [email protected]
Holy insane list. Want to see a lot of these changes fs. Less latency too
My balance patch wishlist:
-Nerf invis (should make you manually turn off invis before you can shoot or use util)
-reduce dash cooldown by .5s
-Nerf KS
-Give proximity mines to medium
-make regen for mediums 8 seconds and 9 seconds for heavy (makes regen timers increase by 1 second each class | 7 8 9)
-Make SA12 spread tighter
- remove mesh delay
- make revo hs multiplier x1.5 instead of 2x
-Buff fcar ammo and maybe some firerate
-buff AKM hs multiplier by a small amount (guns unusable rn)
Make goo grenade 1 charge with a shorter cd
-Buff bfr
-give every gun on every class less bloom when hipfire and ads
-give us some movement pleaseeeeee
LMK what y'all think, I'm a heavy main so this is biased bc I don't know the nuances of L and M
I'm repping CANADA in the KCP NATIONS CUP on WEDNESDAY at twitch.tv/ PioneersGG
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