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The concept Artworks of CONTROL🔻is something I have never seen before.
It shows how much confident Remedy is. They don't create a world mindlessly, rather have a plan; A district vision that goes beyond "What a player can actually see" but "what's out there".
#CONTROLResonant
Starrims 🧐🧢 retweeted
Just finished Control Resonant and WOW. 10/10 🔥
The music was amazing, exploration never got boring, and even the side quests were genuinely fun instead of feeling repetitive like in some other games. Remedy absolutely cooked with this one. Can't wait to see what they make next.
Starrims 🧐🧢 retweeted
Hubble (along with ground-based telescopes) revealed that the expansion rate of our universe is accelerating!
Soon, @NASARoman will study the “dark energy” behind this expansion with its large field of view and infrared vision.
I just love the moment to moment ambience sound of the world. It gives me a feeling that no game ever did to me. It's like 3D 'INSIDE' experience. And I have played almost all GOTYs over the years. The sense of feel is surreal.
Thank you @remedygames and @MikaelKasurinen 🍁
You keep reading that and satisfy your fantasy. No one wasting time reading your shit while we can play the masterpiece.
Control 1 is my favourite game ever on one side of the coin, Control Resonant is my top game ever on the other side of the same coin. MikaelKasurinen outdid.
Starrims 🧐🧢 retweeted
Coming soon: a new mind-bending Timelapse. Not into deep futures, but into the tiny eons that passed in the very beginning of time. See you soon 😎
Couldn't be happier that I believed in their credibility. Control franchise will always be my blind pre-order!
Remedy Games revenue skyrockets by 226% following a hugely successful launch for CONTROL: Resonant, their fastest selling game yet🚀
✅Q3 revenue skyrocketed by 226% year-over-year to €39.6m, driven by the September launch of Control Resonant.
✅They shared their operating profit of €0.6m, a massive improvement from the €16.4m loss recorded in Q3 of the previous year.
✅Control Resonant quickly surpassed one million sales post-launch, driving a concurrent sales bump for the original 2019 Control.
✅Nearly half of the players were entirely new to the franchise, successfully expanding Remedy's audience. Geographically, the US led player share, followed by Chinese-speaking regions and the UK.
✅CEO Jean-Charles Gaudechon called the launch a “defining milestone” Remedy's focus is now expanding the game's reach while continuing development on other projects.
The studio is working on Max Payne 1 and 2 remakes merged into one game, along with a new unannounced project😎
Starrims 🧐🧢 retweeted
Remedy's third quarter revenue surged by 226% following the September 24 launch of Control Resonant, which CEO Jean-Charles Gaudechon called "a defining milestone for the company"
gamesindustry.biz/remedy-q3-…
I am still actively playing the game and didn't finish my first run, started a new. My biggest fear of this game is that it will eventually end and the bar is set so high to me, I will have nothing else to enjoy for a long time :(
#CONTROLResonant
Starrims 🧐🧢 retweeted
Burası Gazze burada soykırım var burada çocuklar açlıktan ölüyor
İnsanlık zaten ölmüş...
Starrims 🧐🧢 retweeted
Control: Resonant - 10/10
Pros:
- Satisfying combat with memorable boss fights
- Some of the most detailed & creative level design I've ever seen
- Exploration is super fun with tons of secrets to find
- Interesting story & likeable characters
- Great soundtrack
Cons:
- None
If I didn't follow Remedy & played Control Resonant just by sheer accident as everyone does, I would have believed it is the most expensive game ever made.
Not even taking factor the main areas in the later game, the moment you set foot on the street, there's nothing like it.






































