STEPHEN DDUNGU | GAMES (@StephenDDGames) header
STEPHEN DDUNGU | GAMES (@StephenDDGames) profile picture

𝗚𝗔𝗠𝗘𝗦 𝗗𝗘𝗩𝗘𝗟𝗢𝗣𝗘𝗗 𝗕𝗬 @Stephen_Ddungu : ⚔️@getSOULSURVIVOR (𝙾𝚄𝚃 𝙽𝙾𝚆), 🎶@SWORDOFSYMPHONY, ▫️@0x0000000_game

England, United Kingdom
Joined December 2020
Photo by STEPHEN DDUNGU | GAMES (@StephenDDGames)Photo by STEPHEN DDUNGU | GAMES (@StephenDDGames)Photo by STEPHEN DDUNGU | GAMES (@StephenDDGames)Photo by STEPHEN DDUNGU | GAMES (@StephenDDGames)Photo by STEPHEN DDUNGU | GAMES (@StephenDDGames)Photo by STEPHEN DDUNGU | GAMES (@StephenDDGames)Photo by STEPHEN DDUNGU | GAMES (@StephenDDGames)Photo by STEPHEN DDUNGU | GAMES (@StephenDDGames)
this guy is making maybe one of the most incredibly interesting, beautiful and ambitous solo game development projects of all time and i cannot wait to finally get to play it when it's finished
/@0x0000000_game WIP 108-112▫️ I’ve finished animating the final cutscene! Due to the content in it, I knew this one would be a lot of work. Thankfully however, the remaining tasks are much more speedrunnable... Now to finish the game's OST 🎵
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STEPHEN DDUNGU | GAMES retweeted
I’m glad I believed it tbh Because it’s this that inspired me to learn animation.
I remember being so impressed as a kid by the CGI cutscenes in the games I used to play until I learned they were mostly motion capture. That’s when I lost all interest and felt cheated
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STEPHEN DDUNGU | GAMES retweeted
Not sure what's going on here but [][][][][] [][] [][𝑥][][][][][][][] sure looks cool
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STEPHEN DDUNGU | GAMES retweeted
[2026] teaser.
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STEPHEN DDUNGU | GAMES retweeted
▫️Polishing the game (WIP 69-72): The music responds to the gameplay in real-time… (See at 0:18) . . #gamedev #indiegame
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STEPHEN DDUNGU | GAMES retweeted
And after that 👆🏾 the public demo of @SWORDOFSYMPHONY 🎶…
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Wouldn’t mind living here though… (@SWORDOFSYMPHONY 🎶)
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➕RELEASE TRAILER➕ “ᴡᴏᴜʟᴅ ʏᴏᴜ ꜱᴜʀᴠɪᴠᴇ ᴜɴᴛɪʟ ᴛʜᴇ ᴇɴᴅ?” . . #indiegame
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STEPHEN DDUNGU | GAMES retweeted
Nothing more satisfying and frustrating than this…
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Take a look at this top-notch dynamic parkour animation from Sword of Sumphony, an upcoming action music RPG by @Stephen_Ddungu. More: 80.lv/articles/dynamic-parko…
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STEPHEN DDUNGU | GAMES retweeted
Smoothness so good I had to reference it for the parkour in my own game…
The smoothness of these Parkour Animations in Assassins Creed: Unity make it look like a current generation Game. Bugs aside, if this Game had another year in development, today it would've been used as a benchmark of how well this holds up. Either way I still think that the parkour physics have peaked with this AC Game.
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STEPHEN DDUNGU | GAMES retweeted
It’s crazy how much the way you code can change in just 1 year. Going through polishing code I wrote 1 year ago for @0x0000000_game and wow, I’m genuinely a new human being at this point.
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STEPHEN DDUNGU | GAMES retweeted
Why you should always trust the process 😌👨🏾‍💻…
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.@SWORDOFSYMPHONY's developer turns its early concepts into a new game codenamed 00000 00 0𝑥0000000. Use a range of weapons on your journey to e[x]istence: 80.lv/articles/sword-of-symp… #SwordofSymphony #games #gamenews #videogames #gamedev #gamedevelopment #indiegame #indiedev
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STEPHEN DDUNGU | GAMES retweeted
[Reveal] Trailer.
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STEPHEN DDUNGU | GAMES retweeted
And now after watching the [reveal] trailer, [this] video shall make MUCH more sense…
Abso[L]utely noth[i]ng out of th[e] ordinary… Just another completely ‘normal’ #SWORDOFSYMPHONY dev summary for SEPTEMBER & OCTOBER 2023… 👀 ——————————— #gamedev #b3d #indiegame #animation
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2025’s gonna be a strong year…
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Improved the dash mechanic ⚡️💨 W/ animations to better reflect Stefān’s style and athleticism… ——————————— #gamedev #b3d #indiegame
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STEPHEN DDUNGU | GAMES retweeted
The atmosphere of my game. 🏛️🎶
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STEPHEN DDUNGU | GAMES retweeted
The moment this game comes out expect me to stream it!
The atmosphere of my game. 🏛️🎶
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