
𝗚𝗔𝗠𝗘𝗦 𝗗𝗘𝗩𝗘𝗟𝗢𝗣𝗘𝗗 𝗕𝗬 @Stephen_Ddungu : ⚔️@getSOULSURVIVOR (𝙾𝚄𝚃 𝙽𝙾𝚆), 🎶@SWORDOFSYMPHONY, ▫️@0x0000000_game
England, United Kingdom
Joined December 2020
- Tweets1.3K
- Following8
- Followers69K
- Likes1.8K
STEPHEN DDUNGU | GAMES retweeted
this guy is making maybe one of the most incredibly interesting, beautiful and ambitous solo game development projects of all time and i cannot wait to finally get to play it when it's finished
/@0x0000000_game WIP 108-112▫️
I’ve finished animating the final cutscene!
Due to the content in it, I knew this one would be a lot of work. Thankfully however, the remaining tasks are much more speedrunnable...
Now to finish the game's OST 🎵
STEPHEN DDUNGU | GAMES retweeted
Not sure what's going on here but [][][][][] [][] [][𝑥][][][][][][][] sure looks cool
STEPHEN DDUNGU | GAMES retweeted
▫️Polishing the game (WIP 69-72):
The music responds to the gameplay in real-time…
(See at 0:18)
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#gamedev #indiegame
STEPHEN DDUNGU | GAMES retweeted
And after that 👆🏾 the public demo of @SWORDOFSYMPHONY 🎶…
STEPHEN DDUNGU | GAMES retweeted
Take a look at this top-notch dynamic parkour animation from Sword of Sumphony, an upcoming action music RPG by @Stephen_Ddungu.
More: 80.lv/articles/dynamic-parko…
STEPHEN DDUNGU | GAMES retweeted
Smoothness so good I had to reference it for the parkour in my own game…
The smoothness of these Parkour Animations in Assassins Creed: Unity make it look like a current generation Game.
Bugs aside, if this Game had another year in development, today it would've been used as a benchmark of how well this holds up.
Either way I still think that the parkour physics have peaked with this AC Game.
STEPHEN DDUNGU | GAMES retweeted
It’s crazy how much the way you code can change in just 1 year.
Going through polishing code I wrote 1 year ago for @0x0000000_game and wow, I’m genuinely a new human being at this point.
STEPHEN DDUNGU | GAMES retweeted
.@SWORDOFSYMPHONY's developer turns its early concepts into a new game codenamed 00000 00 0𝑥0000000.
Use a range of weapons on your journey to e[x]istence: 80.lv/articles/sword-of-symp…
#SwordofSymphony #games #gamenews #videogames #gamedev #gamedevelopment #indiegame #indiedev
STEPHEN DDUNGU | GAMES retweeted
And now after watching the [reveal] trailer,
[this] video shall make MUCH more sense…
Abso[L]utely noth[i]ng out of th[e] ordinary…
Just another completely ‘normal’ #SWORDOFSYMPHONY dev summary for SEPTEMBER & OCTOBER 2023… 👀
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#gamedev #b3d #indiegame #animation
STEPHEN DDUNGU | GAMES retweeted
Improved the dash mechanic ⚡️💨
W/ animations to better reflect Stefān’s style and athleticism…
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#gamedev #b3d #indiegame











