Pinned Tweet
I’m Sterben, leader of TERRAGROUP in Star Citizen.
I love PvP, ships, and everything this game has to offer.
I’ll be sharing fights, opinions, Star Citizen news, and what we’re up to in TERRAGROUP.
Always looking for a good fight and good people to fly with. o7
#StarCitizen #TERRAGROUP
Sterben retweeted
Med fighter aye?, this should be a good competitor for the F7A
Ready to bring the thunder?
Drake Interplanetary is storming #IAE2956 with one of the most armed medium fighters on the market.
Introducing: Drake Marauder
Ok what I like about this is for some reason looks like its from another Sci-Fi IP! Love it damn! Also looks like 7 Sx3.
#StarCitizen #RobertsSpaceInd
Also this needs to be reposted after watching that SQ42 Community Event Video!
#StarCitizen #RobertsSpaceInd
Yay! Ya that’s it let’s watch.
Join us for a look back at our recent Squadron 42 community event in Manchester, featuring gameplay captured directly from attendees' play sessions and a glimpse behind the scenes.
Watch now: bit.ly/4iSHWFB
All Waves Star Citizen Alpha 4.10.3 PTU RC1 Patch Notes 13160301 robertsspaceindustries.com/s…
Audience: All Waves
Bugfixes & Technical
Further final performance and logging updates
- Potential Fix: Vanduul Incursion Defend Ship contracts are incorrectly spawning a Mauler on the lower difficulty variant (STARC-222178)
- Potential Fix: ASOP terminals leaving the Retrieve option greyed out indefinitely when a hangar loading platform became stuck mid-movement. The platform now re-synchronises itself against its doors, and a pending store or retrieve is cancelled cleanly rather than leaving the player stranded in the changing-ships queue (STARC-214984)
- Potential Fix: Assigned hangars at Levski containing no elevator or elevator control panel, preventing access to the location entirely (STARC-223491)
- Potential Fix: Vehicles failing to spawn for Battaglia medium salvage contracts (STARC-218966)
- Potential Fix: Players able to reach the engine room aboard the Drake Caterpillar during Battaglia
- Potential Fix: Players clipping past the barricade blocking the Command Module door during Battaglia Story 1 Phase 2 and becoming stuck
- Potential Fix: The uplink card being ejected after insertion into the card reader during Battaglia Story 2, with the drive now correctly destroyed on delivery
- Potential Fix: The Drake Golem missing its audio alert when carrying unstable Quantanium
#StarCitizen #RobertsSpaceInd
Oh sweet baby girl! Look, the Galaxy is based, but man, there’s just something about the Liberator that gets me all hot and sweaty! 😂
#StarCitizen #RobertsSpaceInd
Star Citizen — Epoque Geist Bundle
Includes:
-Gemini C54 ‘Epoque’ SMG
-Kilgore & Poole Geist ‘Epoque’ Helmet
-Kilgore & Poole Geist ‘Epoque’ Core
-Kilgore & Poole Geist ‘Epoque’ Arms
-Kilgore & Poole Geist ‘Epoque’ Legs
-Virgil Chiron ‘Epoque’ Backpack
-RSI Meteor ‘Epoque’ Paint
#StarCitizen #RobertsSpaceInd
My Top 5 Favorite Ships in Star Citizen!
1. Drake Kraken
I’ve always loved carrier gameplay, and the Kraken is exactly what I want. Being able to land and launch ships directly from the pads instead of dealing with hangars is a huge plus for me.
2. Consolidated Outland Pioneer
Base building is something I’m really looking forward to, and this thing does it all. It’s basically a small fortress, and the fact that it’s needed to craft the Supply Bay for player-owned space stations makes me love it even more.
3. Aegis Nautilus
I love the idea of setting up mines and turrets around areas I want to defend. Whether it’s protecting our base or preparing for an enemy coming through, being able to set up those defenses ahead of time sounds awesome.
4. RSI Perseus
This ship knows exactly what it’s built for, and I love that. No messing around, just a heavily armed warship built to destroy whatever it’s pointed at. Easily one of the most capable ships in its class.
5. RSI Odin
I was originally hoping this would be a supercarrier, but I’m not disappointed with it being a massive battleship. The design is sick, and I’ve always had a thing for huge warships.
That’s my top 5! Most of these aren’t flyable yet, but they’re the ships I’m looking forward to using the most. And don’t worry about crew requirements, I’ve got plenty of people who are just as excited to crew these things as I am lol.
This list isn’t about what’s practical or what’s meta. These are just my personal favorites!
Now I’m curious, what are your favorite top 5 ship designs in Star Citizen?
#StarCitizen #RobertsSpaceInd
If you haven’t seen the schedule for this week yet here it is!
“I do this for the love of the game!”
#StarCitizen #RobertsSpaceInd
This Week in Star Citizen robertsspaceindustries.com/e…
Alpha 4.10.3 is targeted for release to LIVE servers this week, ahead of IAE 2956, bringing fixes, updates, new contracts, and the Vanduul incursion!
MONDAY, NOVEMBER 9, 2026
- IAE 2956 - Manufacturer Schedule Comm-Link
- IAE 2956 - Twitch Drops Comm-Link
- *Behind The Ships* - RSI Galaxy
TUESDAY, NOVEMBER 10, 2026
- IAE 2956 - FAQ
- November 2026 Monthly Bundle Comm-Link
FRIDAY, NOVEMBER 13, 2026
- IAE 2956 - Day 1, Roberts Space Industries
- IAE 2956 - RSI Galaxy & Skylark Q&A
- RSI Weekly Newsletter
SATURDAY, NOVEMBER 14, 2026
- IAE 2956 - Day 2, Origin Jumpworks
- Bar Citizen World Tour robertsspaceindustries.com/e… Barcelona, Spain
SUNDAY, NOVEMBER 15, 2026
- IAE 2956 - Day 3, Anvil Aerospace
Thats fucking right! We are gonna grab that patch by the jelly’s!
Terragroup Vipers casually walking into 5.0 (aka) 4.11 hoping for the TT... youtu.be/Wg78uK7gZ5s?si=rmmm… via @YouTube
2
147
Do you already own an RSI Galaxy, or are you thinking about picking one up after the latest Behind the Ships video?
And which module are you planning to use the most? Cargo, medical, or are you holding off for other options like refining or base building?
#StarCitizen #RobertsSpaceInd
















