Steven Colling (@StevenColling) header
Steven Colling (@StevenColling) profile picture

Solo gamedev and illustrator from Germany.

Germany
Joined September 2012
Photo by Steven Colling (@StevenColling)Photo by Steven Colling (@StevenColling)Photo by Steven Colling (@StevenColling)Photo by Steven Colling (@StevenColling)Photo by Steven Colling (@StevenColling)Photo by Steven Colling (@StevenColling)Photo by Steven Colling (@StevenColling)Photo by Steven Colling (@StevenColling)Photo by Steven Colling (@StevenColling)Photo by Steven Colling (@StevenColling)
Steven Colling retweeted
Small rework of the unit information window, moving all ability specific stats like ability range to the ability itself. Also implemented passive effects to the new ability system, and they seem to work fine. 🙂 Dynamically resizing UI is still a pain, though. #indiedev #gamedev
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Steven Colling retweeted
Replying to @TylerButh
I can only forward that praise to the original artist @StevenColling - my game would not look half as good if is wasn't for his assets. 😃
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はちゃめちゃに使い倒してるアセット作者さんに認知されててびっくりした…。リンクから買えるのでみんな使おうな! I have never expected my favorite asset author find my game... Let's use @StevenColling 's nice asset, everyone! assetstore.unity.com/publish…
間に合った… シミュレーションRPG x デッキ構築ローグライク「Tactical Overload」開発中です!まだまだ開発序盤ですが、今後もちょくちょく進捗上げていきますのでどうぞよしなに🐓 #スーパーゲ制デー #unity #gamedev #ローグライク
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間に合った… シミュレーションRPG x デッキ構築ローグライク「Tactical Overload」開発中です!まだまだ開発序盤ですが、今後もちょくちょく進捗上げていきますのでどうぞよしなに🐓 #スーパーゲ制デー #unity #gamedev #ローグライク
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Steven Colling retweeted
Fuzziness be gone! Following @StevenColling's recent update of the already outstanding Isle Of Lore asset packs, all elements in Flatlings have been upgraded to allow for crispier images and a richer colour palette with a wider range of adjustment options. #indiedev #gamedev
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Steven Colling retweeted
New from @StevenColling! 🌲 Are you looking to spice up your pen-and-paper roleplaying game or your @roll20app online sessions? 🗻 Isle of Lore 2: Bundle has everything you need, from hex tiles to status figures! 👇 Get the bundle at a discount! bit.ly/DTRPGIsleofLore2Bundl…
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Steven Colling retweeted
For those of you looking for a similar but already expertly updated tileset (and more) please check out @StevenColling's page on itch.io for his revision of the Isle Of Lore set. My game would not look half as good without his excellent artwork. 🤓
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Steven Colling retweeted
Replying to @StevenColling
@StevenColling top font m8
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I've been making exclusively pixel games for a little while, but secretly I love a simple flat shaded vector art style. I'm not much of an artist though, I'm practicing now in Affinity Designer (so good). This art style inspired by Kingdom Rush & work by @StevenColling #gamedev
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Steven Colling retweeted
I am extremely proud to announce that my game Diehexegy now has its Steam page up. The link is in the bio and in the thread. I would be extremely grateful if the #indie #gamedev community could share this tweet. Now onto working on the demo!!!
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Put one of my unity assets onto itch to see if it sells there. I'm not sure this is the best asset to do this with but it was the easiest to do so :) Done after talking to @StevenColling and his success with his art packs on itch. Granted, different assets, different audience.
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Steven Colling retweeted
What good is an ore mine if it is far away from the front? Trade routes can provide remote locations with resources they don't have access to. Make smart decisions, though, as the number of routes per location is limited. #Flatlings #screenshotsaturday #gamedev #indiedev
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Steven Colling retweeted
The previous minimap implementation has received a much needed overhaul, now also working for non-square maps. Also added an expand button as well as a viewport overlay so you never lose track of your place in the world. #Flatlings #indiedev #gamedev #madewithunity
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Steven Colling retweeted
Where I started compared to where I am. Still lots more to go. Big thanks to @KenneyNL and @StevenColling for creating such amazing asset packs.
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Steven Colling retweeted
The first proper issue of my newsletter went out yesterday which includes a TestFlight link for a game prototype I built in SwiftUI; Catacombs! Includes artwork and a new font from @StevenColling and the SwiftUI Drag-and-Drop package from @hellojoelhuber thedododeveloper.com/p/1-cat…
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Steven Colling retweeted
Our alpha is finally live! Big thanks to @StevenColling and RostisLove for the art 🎨 #metaverse #indiegame
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Steven Colling retweeted
I used @StevenColling's amazing Isle of Lore tilesets for this project. stevencolling.itch.io/isle-o… @dr_d_king's Tiny Islands and Carcassonne inspired the mechanics for Island Maker. I found myself in a fairly different direction by the end though! dr-d-king.itch.io/tiny-islan…
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The hex tile set is by Steven Collins and part of the "Isle of Lore 2: Hex Tile" pack. We plan to create a custom hex tile set just for Banda's Grove in the future! stevencolling.itch.io/isle-o…
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Looking to hire an artists/map maker! We absolutely love Steven Colling's Isle of Lore style below, and would love to connect with any artists who have a similar style!
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