Stravant (@Stravant) profile picture
Joined January 2010
Photo by Stravant (@Stravant)Photo by Stravant (@Stravant)Photo by Stravant (@Stravant)Photo by Stravant (@Stravant)Photo by Stravant (@Stravant)Photo by Stravant (@Stravant)Photo by Stravant (@Stravant)Photo by Stravant (@Stravant)Photo by Stravant (@Stravant)Photo by Stravant (@Stravant)
Me, attempting to teach people how to read Japanese dates for CoinHunt's Yen release, lets see how that goes. Also look at the 500 yen, what a fancy circulation coin. roblox.com/events/5229172116…
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Actually beat my personal very old 300ccu record from back in 2009 on the original cart game with 570ccu on CoinHunt: roblox.com/games/97576917444… Which do you think takes more quality to get? 300ccu in 2009 or 570ccu in 2026?
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The stats:
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CoinHunt update for 10/11 📈I got all the dashboard stats into the green 🔎Detailed analysis of analytics/onboarding in thread 💰 New Coin Yard activity: Sort giant coins by country. 🦅US Quarters arrive tomorrow: Free rolls for returning players. roblox.com/games/97576917444…
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Detailed telemetry analysis from Claude: gist.github.com/stravant/eb7… All user feedback so far: gist.github.com/stravant/0eb… Funnel Completion, image below:
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Demographics:
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When I started using ads I didn't realize that the CTR goes up a lot if you let it finish learning who will click, I kept switching it out too fast and getting <2% CTR. Letting it run I've been able to get >4% CTR by having Claude make 30+ ads and paring it down to the good ones.
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Lowest CTR:
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Highest CTR:
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Analysis result from telling Claude "Log every click during onboarding" and then the next day "analyze the onboarding data". You're losing free percentage points if you're not doing this: gist.github.com/stravant/c37… Game: roblox.com/games/97576917444…
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Results from iterating with Opus 5.5 for ~10 hours on an actual map concept I want starting from empty baseplate and no assets. The workflow is many subagents continuously working and me watching the place develop / providing art direction input as it does.
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Roblox Crossroads RTX ON, one-shot with Opus 5.5 in 3 hours using at peak 10 subagents. Prompt amounted to "Reimagine this as a real-world scene". No place-specific instruction given. roblox.com/games/10452236802…
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Place is uncopylocked if you want to look at the output. The run took 3 hours peaking at 10 concurrent subagents and used ~10% of the weekly usage on a 20x sub. Full prompt:
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More Opus 5.5 fuel for the fire. YuGiOh with full rules enforcement + AI opponent + resumeability from arbitrary game state. I thought this would be too much to one shot. Technically two-shot, "Make sure every single that that changes has an animation".
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Total time to implement: ~5 hours, taking ~4% of a 20x sub.
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This is Opus 5.5 + Rojo + Studio + Blender via MCP (for mesh creation), plus a connection to Codex (for Opus to request image generation).
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Do you know how to recognize the edge?
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Quick sketch of coin collecting
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Using a procedural wear model
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