Studio Atelico (@StudioAtelico) header
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Website: https://nitter.cf/t.co/WBzXMc1itM AI games with a human touch. AI tech that runs on-device.

San Francisco
Joined December 2024
Photo by Studio Atelico (@StudioAtelico)Photo by Studio Atelico (@StudioAtelico)Photo by Studio Atelico (@StudioAtelico)Photo by Studio Atelico (@StudioAtelico)Photo by Studio Atelico (@StudioAtelico)Photo by Studio Atelico (@StudioAtelico)Photo by Studio Atelico (@StudioAtelico)Photo by Studio Atelico (@StudioAtelico)Photo by Studio Atelico (@StudioAtelico)Photo by Studio Atelico (@StudioAtelico)
Meet the Atelico AI Engine: language, image and audio models running on the player's own hardware, inside your game. Avoid cloud dependencies or per-call costs. Optimized for Unity, Unreal and Godot. Learn more and sign up for access: atelico.studio/blog/the-atel…
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We built the Compute Graphics Scheduler (CGS), which lets the AI share the GPU with your renderer instead of fighting it. With a 3B model generating text and CGS set to Balance, the same scene held 121 FPS.
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And thanks to our megakernel compilation, it is extremely fast. Across 12 models on both CUDA and Apple Silicon, the engine decodes faster on 22 of 24 runs and ties on the other two. Gemma 4 E2B gets 41% faster on an RTX 3090. LLaMA 3.1 8B more than doubles on an M1 Max.
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Studio Atelico retweeted
Two years ago we asked a simple question: what if the AI in a game lived in the game? Not in a data center, not behind an API key, not paid by the token, but on the device in the player's hands. Today that's a product: we are announcing the @StudioAtelico AI Engine. It's a library that runs inside your game and brings together the AI a game needs: language models for dialogue and narrative, image generation, voices and speech recognition, lip-sync, memory and search, guardrails, and a behavior engine for characters with needs, emotions and relationships. Why on-device? Because cloud AI and games want different things. A game has about 16 milliseconds to draw a frame, and a round trip to a server takes longer than that. A cloud bill grows with every player, so the more people love your game, the more it costs you. And players' conversations with your characters are their business, not ours. What surprised us most was that running the model wasn't the hard part. Sharing the machine was. Our first try ran a language model next to a game on the same GPU, and the game dropped from 123 FPS to 3. So we built the engine to work with the renderer instead of fighting it. The same scene now holds 121 FPS while a model generates text. The other surprise was how much small models can do when the engine keeps their output in the shape the game expects. That's how Bobium Brawlers builds a creature's art and deck on a phone, and how GARP runs a village of autonomous characters on one GPU. Next, we want other developers building with it. The engine plugs into Godot, Unity and Unreal, has a C ABI, and runs on Windows, macOS, Linux, iOS and Android. If you're making a game where the AI should be part of the play and not a service you rent, I'd love to talk. Blogpost: atelico.studio/blog/the-atel… Atelico AI Engine overview: atelico.studio/ai-engine/
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What new kinds of games become possible when AI runs directly on players' devices? Our CEO, Piero Molino, spoke with Pulse 2.0 about our vision for Studio Atelico and the technology we're building to explore that question. Read the interview: pulse2.com/studio-atelico-pr…
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Bobium Brawlers 1.6 is here! 🎉 KOs hit harder, the crowd reacts to every punch, and 61 new opponents are waiting for you in levels 2-6. Plus a brand-new arena: Aquatus 🌊
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Catch our CEO Piero on stage at GamesBeat NEXT 2026 with a great lineup. Find us after the session if you want to talk about on-device AI running inside your game! 🎮
New session announced — Exclusively at GamesBeat NEXT 2026 Speaker Lineup: Brian Tanner, @ArtificialAgncy  Piero Molino, @StudioAtelico Jon Snoddy, @OperativeGames Moderator: Jamil Moledina, @Principal_VC 13 days. 50 tickets remain → events.gamesbeat.com/next26/… #GamesBeat #GBMAX
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Piero Molino's talk from the AI and Games Conference 2025 is now available to watch! A deep dive into what we've learned building on-device AI agents: small language models, memory, performance, authorial control, and emergent NPC behavior. Watch it here: youtube.com/watch?v=Rt_f9XXY…
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Our CEO and co-founder Piero Molino is speaking at The AI Conference tomorrow! He'll share what we've learned building Bobium Brawlers with fully on-device generative AI. 📅 September 30 · 4 PM 📍 Theater 3 If you’re there, say hi! aiconference.com
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Our CEO and co-founder Piero Molino is heading to The AI Conference in San Francisco next week! If you're there and want to talk about on-device AI, AI-native games, or what we've been building at Studio Atelico, say hi. 📍 San Francisco 📅 September 30 agenda.45-77-127-32.nip.io/?…
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We loved the AI and Games Conference last year, so we're very happy to be heading back to London this November, this time as a sponsor! 2 days of thoughtful, practical conversations about AI in games. See you there on November 10–11 📅 Get your ticket: tickettailor.com/events/game…
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Days of art-making, condensed into a few seconds. Here’s a glimpse at the process behind our latest Bobium Brawlers cinematic
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POV: it’s Talk Like a Pirate Day and you have a game that can turn your terrible ideas into brawlers 🏴‍☠️🦀 Treasure chest shell + golden hook claw + giant captain hat.
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From first lines to final frame. A glimpse at the making of our latest Bobium Brawlers cinematic.
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What goes into making a Bobium Brawlers cinematic? Our Lead Artist José takes us behind the scenes and breaks down how our latest one came together. youtube.com/watch?v=vm2Gi3Nd…
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You asked for a FREEZING POTATO WITH A TOP HAT. BEPPE delivered. What should we turn into a Brawler next? 👇
🤖 Made with AI
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Thanks for checking out Bobium Brawlers and for sharing your preview! Can't wait to see what kinds of brawlers players unleash on the Rumble League.
No two bouts are the same in @StudioAtelico’s turn-based card and dice creature battler Bobium Brawlers, letting players use their imagination to create truly one-of-a-kind creatures. gamersheroes.com/game-previe… Learn more with our preview…
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Type your worst idea. We'll make it fight. Create your own Brawler, get a unique deck of abilities, and take it into the Rumble League. Bobium Brawlers is now in closed beta on iOS! Sign-up here: atelico.studio/bobium-brawle…
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What does it actually take to build a game around local AI? Our CEO, Piero, spoke with 80 Level about Bobium Brawlers, on-device AI, working with our own artists to train our models, and what we’ve learned along the way. 80.lv/articles/interview-new…
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Here's what's new in Beta 3 🧪 🎓 Brand-new tutorial 🚀 Brawler Boost 🔊 More sounds & music 🃏 More choice when building your deck ⚔️ Battle, UI & progression improvements Have an iPhone or iPad and want to play? Reply and we'll send you access!
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