
RS @onticlabs_io prev. Postdoc @Oxford_VGG | PhD Dyson Robotics Lab at Imperial College
Oxford, UK
Joined April 2017
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Edgar Sucar retweeted
We from the Dyson Robotics Lab at @ICComputing were there at the first CoRL demo session, live-demoing iLabel: Interactive Neural Scene Labelling (with no prior training!) edgarsucar.github.io/ilabel/
Anybody remember CoRL 2021 in London?
I was the Local Chair, and that year we introduced the demos/exhibition for the first time at CoRL.
It was just a small corridor with three tables. It felt very exciting at the time... 🤭
But fast forward to #CoRL2026, and life on the exhibition floor feels very different! So much to see, so much energy and buzz.
We’ve come a long way together at CoRL. Nicely done, everyone! 👏
@corl_conf
Edgar Sucar retweeted
"the bitter lesson comes for robotics" and it's literally a hand-designed architecture with its every component and hyperparameter painstakingly ablated against human-specified performance metrics that is then initialized by standing on the shoulders of humans as it consumes digitized civilizational knowledge of immense scale before it gets slow-cooked during an extended phase of further distilling human knowledge from pristine resources only to then be relentlessly beaten against the well-tuned reward functions of a million partly crowd-sourced and partly prompted-into-existence environments that humans decided were worth hillclimbing in the current quarterly iteration of the human-orchestrated cycle of intelligence creation
Excited to share that I’ve joined Ontic @onticlabs_io as Founding Scientist to push the boundaries of Physical AI. Inspiring to work alongside an amazing team (@GerardPonsMoll1, @omidtaherii, @mikel_zhobro, @wielandbr, @GMartius, @wbjang11) to build a frontier lab in Europe!
🤖 Made with AI
Edgar Sucar retweeted
Simify: use generative real2sim to build a simulator, then perform spatial reasoning using evolutionary search. Presented by @YafeiHuCMU at IROS!
arxiv.org/abs/2609.33982
Edgar Sucar retweeted
Wrote done my thoughts on what's fundamentally new for vision when using agents --- obviously, apart from some hard problems that have now been nearly solved :)
Astra for 4D further testing. Just to clarify, this takes hours and still requires a bit of back and forth prompting. For example I gave Astra the tip that leaves are symmetrical to constraint the shape fitting.
Astra explaining the representation and fitting:
- Leaves: Textured, curved triangle meshes with explicit outlines and holes. Fitting uses a smooth surface model, separates rigid motion from bending, and applies stretch penalties, rest-shape priors, temporal smoothing and hand-contact constraints.
- Stems: 3D centreline curves with circular thickness. Fitting keeps the base anchored and tip attached to the leaf, approximately preserves length, and enforces smooth motion with a stationary shape before the pull.
Agentic Object-SLAM! Early experiments testing Astra’s 4D capabilities. Got it to reconstruct and track tabletop objects and hand pose, then loaded the scene into MuJoCo for a robot to copy the human action.
Edgar Sucar retweeted
What is the role of academic computer vision research in the age of increasingly powerful large models? Is GPT-6 Astra a step change? How can a researcher have an impact today in academia?
These are the questions I ask myself as I head off to ECCV 2026, a conference I’ve attended since 1992. One of my papers this year is VIGA, a method that takes an image as input and outputs a 3D Blender scene that represents that image. This is a classical inverse-graphics task and VIGA was the first method to solve it using an agentic approach.
The idea is now several years old and the first version of the paper was rejected. This delayed publication significantly. After it was accepted at ECCV, it was quickly surpassed by people using Claude Code for the same purpose. Today GPT-6 Astra blows away all previous results. But we still head off to ECCV to tell the community about our invention that is now fully out of date.
The way academic work often progresses is that one reads recent papers, notices that they have limitations, comes up with a new idea, explores this, publishes it, etc. Any published paper I read today is based on ideas that are at least a year old. And those ideas were based on the literature of the time, which was also a year old. That means that any paper I see at ECCV is likely two years out of date. In AI today, two years means your work is likely irrelevant.
At CVPR this summer I noticed that many authors have not gotten the message. They continue to work on “old” problems that have a long history. This history is based on assumptions about how the “vision problem” will be “solved”. The truth is that it is being solved in a very different way and many of these problems are no longer relevant. Another group of papers focuses on very niche problems where large models likely fail because of insufficient data or lack of business interest. The impactful papers were largely from industry and had long author lists and massive data+compute behind them. These papers were also out of data, describing systems that had been released months before, but at least they served to provide the community with more complete documentation and analysis of commercial systems.
So what should academics do? First, we need to put aside the tools we’ve used for years and start from scratch. Every project should start by trying really hard to solve the problem with existing tools. I would like to see every paper begin with a detailed experimental analysis of how existing models perform and why they fail (if they do). This gives the kind of insight we need today. Then, assuming current models fail, the solution should provide some fundamental insight that will outlive the next release of such models.
Reviewers today still focus on technical novelty. This pushes people to focus on tweaking architectures rather than clearly moving the field forward. Papers need to be judged based on their novel insight and not their novel technical contribution. This is a real shift in thinking but it focuses us on what matters - progress of the field.
If we want there to be a “field” of computer vision, then it can’t become a marginal backwater, focusing on esoteric problems. If you haven’t tried using Astra (or whatever comes next) to solve your problem, then you have not done your homework. This omission should be seen as negatively as not having a previous work section.
Concretely, I think papers should include a new section analogous to “Related Work” where that related work is current models and how they perform on the task. Reviewers should start asking for this and expecting authors to be able to articulate their insights about the limitations of existing large models.
I'm interested in your thoughts.
Edgar Sucar retweeted
🎁 We are pleased to introduce Syn4D, a large-scale multiview synthetic dataset for dynamic scenes, accepted at #ECCV2026.
The complete dataset, including its dense geometric annotations, is now publicly available.
🌐 Project: jzr99.github.io/Syn4D/
💻 GitHub: github.com/jzr99/Syn4D
🤗 Dataset: huggingface.co/datasets/Syn4…
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Still have not seen a VLA do something like this. Enabled by optimisable 3D shape priors, 6 years ago!
edgarsucar.github.io/NodeSLA…
@wkentaro_ @AjdDavison
Come check out V-DPM @CVPR
[Poster 25] 11:45 - 13:45
4D video reconstruction in the wild: code and models available 🤖
@EldarIsTyping @Oxford_VGG
Great read on concept building in the AI era: davidbessis.substack.com/p/t…
@davidbessis
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Edgar Sucar retweeted
"Those who don't study SLAM, are destined to have their robots SLAM into stuff" - Benjamin Franklin
Fantastic results Stan! Great to see evidence of the usefulness of 3D representation/data for novel-view synthesis, when used in the right place.
🍺 LagerNVS (CVPR 2026) 🍺
LagerNVS is a generalizable, feed-forward, real-time Novel View Synthesis network which
- performs rendering in real time,
- generalizes to in-the-wild data,
- works with and without known source cameras,
- sets a new state-of-the-art among deterministic methods,
- can be paired with a diffusion decoder for generative extrapolation.
LagerNVS shows that 3D biases are useful for Novel View Synthesis but explicit 3D representations are not required to achieve them. We use 3D biases in (1) architecture design and (2) pre-training:
(1) In NVS with explicit 3D representations (3DGS, NeRF) reconstruction is typically difficult and slow, but rendering is much faster and simpler. We mimic this process in the network design: we use a large (1B params) encoder and a small, lightweight decoder (ViT-B). This allows increasing the network capacity while still achieving real-time rendering.
(2) The encoder, initialized from VGGT, was pre-trained with 3D reconstruction objectives, making the initial features 3D aware.
Both substantially improve performance.
Project page: szymanowiczs.github.io/lager…
Code: github.com/facebookresearch/…
Paper: arxiv.org/abs/2603.20176
Models: huggingface.co/collections/f…
Work done with @jianyuan_wang @MinghaoChen23 Christian Rupprecht and Andrea Vedaldi
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Introducing V-DPM, for 4D reconstruction of in-the-wild videos. We build on top of VGGT, using Dynamic Point Maps for jointly representing 3D and motion.
Joint work with: @EldarIsTyping , @LaiZihang , and Andrea Vedaldi. @Oxford_VGG.
Check out the demo and code 👇
Project page: robots.ox.ac.uk/~vgg/researc…
Demo: huggingface.co/spaces/edgars…













