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☄️Wishlist Grid Grief on Steam! https://nitter.cf/t.co/TLpsG1NOyV ⬇️ Join Discord https://nitter.cf/t.co/7UDIzW7Xp6

Joined February 2022
Photo by Syn (@SynMakesGames)Photo by Syn (@SynMakesGames)Photo by Syn (@SynMakesGames)Photo by Syn (@SynMakesGames)Photo by Syn (@SynMakesGames)Photo by Syn (@SynMakesGames)Photo by Syn (@SynMakesGames)Photo by Syn (@SynMakesGames)Photo by Syn (@SynMakesGames)Photo by Syn (@SynMakesGames)
📢Steam Page reveal! Grid Grief is a roguelite plinko-style pin(deck)builder. Forge powerful synergies, trigger chaotic screen filling effects and rack up huge scores to secure your resurrection. ☄️pls add Grid Grief to your wishlist. (links below)
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After 6 brutal years, I have finally released my first game on steam! I never thought I'd say this but Rogue Blight is OUT NOW on Steam!
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Development on the demo is coming along! I'm looking for playtesters for next playtest round. If you’d like to join and help with the development of Grid Grief, hop into the Discord to attend! 👀
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can you beat the encounters of the afterlife?
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Plinko meets deckbuilding in the afterlife This is Grid Grief An upcoming roguelike where you drop soulstones through a grid of pins to trigger chain reactions #indiegame / @SynMakesGames
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Grid Grief is part of Steam’s Pins & Pegs Fest 2026! -> steam page -> pins & peg fest -> upcoming -> click on" show more" a bunch of times ..and you may spot it. 👀
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Pegfinity is OUT NOW on Steam for $5! This is my first commercial Steam release as a solo developer, and it feels pretty surreal to finally share it. Hope you like ❤️ #indiedev #gamedev #godot
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📰 ANNOUNCEMENT 📰 Pegs X Stickers is a pachinko-roguelite where you make number go big Releasing August 14th on Steam 🧿
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This indie dev (me) is making a plinko-style deckbuiler where you build up insanely huge scores to escape afterlife - Discover broken combos - Trigger chaotic screen-filling effects - Build a board capable of shattering gods Would you play this?
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Why work on important systems and more content when I can just keep polishing this instead...
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How it started vs. How it is going
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it's funny how a simple start screen instantly turns a bunch of mechanics into a game suddenly, it feels like a real game
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Plinko combos are your only escape from an endless torment. This roguelike is a great example of systems-up game design. Take the enjoyable concepts of plinko and roguelikes, and then use the framework to craft a beautiful journey through the afterlife. Game is Grid Grief.
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I'm a bit obsessed with building debug tools and windows for my game
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☄️Gameplay loop ☄️ - build your board - shoot ball - rank up damage - meet quota - (slay encounters) - break game - addictive plinky plonking
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break the game
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nothing to see here, the game is totally balanced
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Small milestone ☄️ Grid Grief now has 50+ unique item effects in game. Every run keeps getting more chaotic, more strategic, and way more fun to experiment with. more to come.
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Boss encounters now have a proper hp bar
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only a god shattering board will win you the run
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