Hair rigging solved?
Finally! Rigged hair cards from a single image.
HairDeck (Tsinghua + CMU + CUHK) takes one character image and builds a stylized haircut as separate 3D hair cards, with bone chains already attached. The hair sways when the head turns.
Exports to GLB, or straight onto a VRM avatar.
Code and weights are open under Apache 2.0. You get geometry and UVs, no textures yet. Local run wants Linux and CUDA.
github.com/hyz317/HairDeck
Tripo Agentic Canvas: The Agent that Gets Your 3D Work Done.
Describe what you need -> The Agent plans, connects, and runs the workflow -> 3D asset without switching between tools.
· A Studio-grade creative partner: Simply chat with the Agent to bring your ideas to life as production-ready 3D assets.
· Scalable Batch Workflows on Canvas: One workflow, multiple assets. Batch processing and reusable pipelines, without repetitive setup or switching tools.
· Extend with AI 3D Lab: More creative possibilities in one canvas, from asset inspection and refinement to rigging, editing, and experimentation.
No more switching between tools.
No more repetitive setup.
No more manual workflow planning.
Tripo Agentic Canvas is now in beta. Available to all MAX and Team users, with a gradual rollout to other users.
𝕋𝕖𝕖 retweeted
Hola, Barcelona! 🇪🇸💃 You rocked the #Tripothon!
Huge congrats to the winners — and much love to our amazing community! 💛
If you have multiple games deployed onto the web, there is no better way to track their performance than our analytics
It's time to put your game on Wavedash
Team analytics are now live on @wavedash view aggregate engagement across all your games in one place
EdenLive, a real-time generative renderer, is now open-sourced by @VASTAIResearch.
It transforms 3D blockouts, game engine footage, 2D cartoons, and real-world video into detailed photorealistic or stylized video.
24+ FPS at 720p. A 5B model on a single RTX 5090.
In the latest of our Community Builds, we are thrilled to highlight Charakuru, an incredible open-source kit by @Dstudio_ai powered by Tripo P2.0. ✨
See how it works, download it for free, and get ready for our Halloween event!
𝕋𝕖𝕖 retweeted
the new chapter's bar stays high, the feel stays smooth, and come up with stacks on more maps, more to explore, an even better ride.
it's on Combos if you want to give it a run.
#gamedev #aigaming #indiegame
🌊 Wave Hopper v0.4.0 (Chapter 2) is Out!
🛥️ Two New Levels:
🌴 AMARU MAYU - The Massive Jungle River
☀️ INTI WASI - The Sun Temple Canal
🎮 Gamepad Support
🎶 New Music
📱 Smoother on Phones
👇 Play Now on @CombosFun_AI :
share.combos.game/p/4845350
🌊 Wave Hopper v0.4.0 (Chapter 2) is Out!
🛥️ Two New Levels:
🌴 AMARU MAYU - The Massive Jungle River
☀️ INTI WASI - The Sun Temple Canal
🎮 Gamepad Support
🎶 New Music
📱 Smoother on Phones
👇 Play Now on @CombosFun_AI :
share.combos.game/p/4845350
This is dope 🔥👀
every spawn game can now be played right inside of x 🫶
spawn.co/@tiger/dust-2-dm/pl…
👇 Why every game dev should keep an eye on @wavedash
🖱️ Instant play: games are shared with just a link, players jump in with a click, no installs, no downloads
🌐 30+ engines supported: Unity, Godot, Three.js & more. You don't rebuild your game for a new platform, you just export it
🆓 Ease of deployment: free hosting & safe publishing, no listing fees, plus every build is versioned
🖇️ SDK: integrating multiplayer, leaderboards, achievements, cloud saves and UGC has never been easier
📱 Mobile support: an iOS app was recently released, letting players carry their progress from desktop to iPhone seamlessly. Android coming soon
💵 Monetization: sell paid content, both durables and consumables, directly inside the game. You keep 90% of what you make (most platforms let you keep 70% or less)
🧑💻 Team: a small, hyper focused engineering team that is very active & supportive, the type you want building your distribution platform
🎮 While others race to AI-prompt games into existence, Wavedash builds the rails all game devs need
The difference between made by AI and made with AI is real




















