𝕋𝕖𝕖 (@Tee9ee) header
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Indie Game Dev 2x Hackathon Winner Creating with @tripoai https://nitter.cf/t.co/T12pyn42D8 https://nitter.cf/t.co/JcTtqBA6E0

Joined September 2016
Photo by 𝕋𝕖𝕖 (@Tee9ee)Photo by 𝕋𝕖𝕖 (@Tee9ee)Photo by 𝕋𝕖𝕖 (@Tee9ee)Photo by 𝕋𝕖𝕖 (@Tee9ee)Photo by 𝕋𝕖𝕖 (@Tee9ee)Photo by 𝕋𝕖𝕖 (@Tee9ee)Photo by 𝕋𝕖𝕖 (@Tee9ee)Photo by 𝕋𝕖𝕖 (@Tee9ee)Photo by 𝕋𝕖𝕖 (@Tee9ee)
Hair rigging solved?
Finally! Rigged hair cards from a single image. HairDeck (Tsinghua + CMU + CUHK) takes one character image and builds a stylized haircut as separate 3D hair cards, with bone chains already attached. The hair sways when the head turns. Exports to GLB, or straight onto a VRM avatar. Code and weights are open under Apache 2.0. You get geometry and UVs, no textures yet. Local run wants Linux and CUDA. github.com/hyz317/HairDeck
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Since Wave Hopper went live on @wavedash : 655 Total Plays 463 Players 90 Repeat Players 34 Daily Active Players Analytics done right 🔥
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𝕋𝕖𝕖 retweeted
Tripo Agentic Canvas: The Agent that Gets Your 3D Work Done. Describe what you need -> The Agent plans, connects, and runs the workflow -> 3D asset without switching between tools. · A Studio-grade creative partner: Simply chat with the Agent to bring your ideas to life as production-ready 3D assets. · Scalable Batch Workflows on Canvas: One workflow, multiple assets. Batch processing and reusable pipelines, without repetitive setup or switching tools. · Extend with AI 3D Lab: More creative possibilities in one canvas, from asset inspection and refinement to rigging, editing, and experimentation. No more switching between tools. No more repetitive setup. No more manual workflow planning. Tripo Agentic Canvas is now in beta. Available to all MAX and Team users, with a gradual rollout to other users.
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Hola, Barcelona! 🇪🇸💃 You rocked the #Tripothon! Huge congrats to the winners — and much love to our amazing community! 💛
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𝕋𝕖𝕖 retweeted
If you have multiple games deployed onto the web, there is no better way to track their performance than our analytics It's time to put your game on Wavedash
Team analytics are now live on @wavedash view aggregate engagement across all your games in one place
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𝕋𝕖𝕖 retweeted
What are we playing tonight?
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𝕋𝕖𝕖 retweeted
EdenLive, a real-time generative renderer, is now open-sourced by @VASTAIResearch. It transforms 3D blockouts, game engine footage, 2D cartoons, and real-world video into detailed photorealistic or stylized video. 24+ FPS at 720p. A 5B model on a single RTX 5090.
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𝕋𝕖𝕖 retweeted
Seoul brought the magic for Tripothon S1! Over 100 creators gathered in Seongsu to take on a single, inspiring prompt: 'A Gift for ______.' The 3D worlds they crafted as gifts were absolutely breathtaking.
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Advanced analytics for @wavedash has finally arrived. See where players are coming from, where they are, and how many are returning. Much more to come!
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𝕋𝕖𝕖 retweeted
Introducing... Wavedash for Android Start a game in your desktop browser and continue on your mobile device, right where you left off. play.google.com/store/apps/d…
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𝕋𝕖𝕖 retweeted
In the latest of our Community Builds, we are thrilled to highlight Charakuru, an incredible open-source kit by @Dstudio_ai powered by Tripo P2.0. ✨ See how it works, download it for free, and get ready for our Halloween event!
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the new chapter's bar stays high, the feel stays smooth, and come up with stacks on more maps, more to explore, an even better ride. it's on Combos if you want to give it a run. #gamedev #aigaming #indiegame
🌊 Wave Hopper v0.4.0 (Chapter 2) is Out! 🛥️ Two New Levels: 🌴 AMARU MAYU - The Massive Jungle River ☀️ INTI WASI - The Sun Temple Canal 🎮 Gamepad Support 🎶 New Music 📱 Smoother on Phones 👇 Play Now on @CombosFun_AI : share.combos.game/p/4845350
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Created this big and friendly robot with @tripoai P2 Modelled 8K Textured 62 Parts Segmented Got big plans for this big guy here 🤌
🤖 Made with AI
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🌊 Wave Hopper v0.4.0 (Chapter 2) is Out! 🛥️ Two New Levels: 🌴 AMARU MAYU - The Massive Jungle River ☀️ INTI WASI - The Sun Temple Canal 🎮 Gamepad Support 🎶 New Music 📱 Smoother on Phones 👇 Play Now on @CombosFun_AI : share.combos.game/p/4845350
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Anyone have an idea what Joystumble is? I just found out that my game NeverMined is listed there (using the vercel game link) I can't find them on twitter
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👇 Why every game dev should keep an eye on @wavedash 🖱️ Instant play: games are shared with just a link, players jump in with a click, no installs, no downloads 🌐 30+ engines supported: Unity, Godot, Three.js & more. You don't rebuild your game for a new platform, you just export it 🆓 Ease of deployment: free hosting & safe publishing, no listing fees, plus every build is versioned 🖇️ SDK: integrating multiplayer, leaderboards, achievements, cloud saves and UGC has never been easier 📱 Mobile support: an iOS app was recently released, letting players carry their progress from desktop to iPhone seamlessly. Android coming soon 💵 Monetization: sell paid content, both durables and consumables, directly inside the game. You keep 90% of what you make (most platforms let you keep 70% or less) 🧑‍💻 Team: a small, hyper focused engineering team that is very active & supportive, the type you want building your distribution platform 🎮 While others race to AI-prompt games into existence, Wavedash builds the rails all game devs need
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The difference between made by AI and made with AI is real
What the f*ck is this eight-legged bacon 😭 I told Opus 5.5 to make a pig that runs. This is what it gave me for $9.50 It runs on eight f*cking teats. Like a spider made of ham. Then it jumps a fence, faceplants, and gets back up like this is a normal day on the farm
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𝕋𝕖𝕖 retweeted
Introducing... Wavedash for iOS Start a game in your desktop browser and continue on your iPhone, right where you left off. apps.apple.com/app/wavedash-…
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