Had such a blast on @WARDOGS, here's where I'm at with it now:
- Pacing is super enjoyable. Love the restrictions by ticket count, down time isn't a bad thing!
- Helicopter MnK control feels much better for rifle aim players, but the pre-beta, test range physics must return for keyboard yaw.
- Proximity chat is so much fun.
- State of the helicopters: AH6M is strong unless enemies build competently and requires immense skill, AH6R is strong unless enemies build very well and requires a moderate amount of skill, Havoc is strong against everything and requires teamwork and a moderate amount of skill.
- AA buildables are very strong. I think there needs to be a MISSILE INCOMING tone, and there should be more money for destroying SAMs and CWIS - 2k and 3k is a JOKE when they require 12-24 rockets.
- Potato shadows MUST go! It's too much of an advantage. That or soldier visibility on other modes could be slightly improved with a SOVIS style filter.
- Optimisation leaves a lot to be desired, feels like games with equal or greater complexity and fidelity run a lot better in comparison.
Overall, the biggest issue is that I need to wait to play again! Well done to @BULKHEAD, you've earned a fan!
This setting is great for flying in 3rd person. (screenshot) But PLEASE, add a separate option for 1st person in air!
When we swap view to first person to aim our shots in a Heli, it's horrible having the crosshair moving inverted, as opposed to moving as 1st person "rifle aim"
Sep 6, 2026 · 3:11 PM UTC



