DrinkingFood retweeted
Replying to @CrunchBuilds
Thank goodness you had enough tokens left for the apology
DrinkingFood retweeted
i can't turn off tap jump
yougame ui is GARBAGE
not even the right proposed stage list btw
save me whitetpoison please
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DrinkingFood retweeted
won my first two sets by turning myself opponent into a cpu and they couldnt become human gg
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DrinkingFood retweeted
>plug in gamecube controller
>not detected
>plug in xbox controller
>bad mappings
>can't air dodge
>go to in-game controls to fix mappings
>game crashes
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DrinkingFood retweeted
A preview of the gameplay loop of Quickplay matchmaking
[DISCLAIMER: This is still very much in progress with many bugs to squish, do not mistake this for a final version]
DrinkingFood retweeted
The AI surveillance company Flock has installed nearly 100,000 cameras across America to track your every movement.
Going to the doctor? Flock knows.
Dropping your kid off at school? Flock is tracking you.
Flock is always watching.
STOP AI MASS SURVEILLANCE. STOP FLOCK.
DrinkingFood retweeted
Pre-orders are open now for both Framework Laptop 16 configurations with the 12GB Graphics Module and for the module by itself, with shipments starting this June: frame.work/products/laptop16…
DrinkingFood retweeted
NVIDIA officially announced the 12GB version of their RTX 5070 Laptop GPU, and we're happy to share that we have a new Graphics Module for Framework Laptop 16 with it. This is our 3rd Graphics Module, and we're living up to the promise of graphics upgradeability in a laptop!
DrinkingFood retweeted
Void looks like Light after he gets blown up by Dynamite in a boomerang cartoon
DrinkingFood retweeted
A NEW CHALLENGER HAS APPEARED
IN THE LINK BELOW YOU WILL SEE
THE VERY SAME COMPANY THAT SAID AGE VERIFICATION WAS SAFE, EFFECTIVE, AND YOUR DATA WOULD NOT BE STORED
AND SAID THAT YOUR DMS ARE NOT BEING MONITORED OR READ
HAS NOW GOTTEN CAUGHT WITH THEIR PANTS DOWN ALLOWING ARC RAIDERS TO NOT ONLY READ YOUR DMS BUT TO SAVE THEM IN PLAIN TEXT SILENTLY ONTO YOUR PC FOR ANY OTHER APPLICATION WITH READ PERMISSIONS TO SEE.
timothymeadows.com/arc-raide…
Getting Global Age Assurance Right: What We Got Wrong and What’s Changing.
Read the update: discord.com/blog/getting-glo…
Readers added context they thought people might want to know
Since this is a wall of text article and the headline doesn't say, this quick-to-read context is necessary:
Discord is STILL rolling out Age Verification methods, just delayed to the second half of 2026 per the very own article in this post.
discord.com/blog/getting-g…
DrinkingFood retweeted
"We've combined our shittiest chip with our shittiest hard drive and our shittiest battery and a tiny bit of shitty ram, today we're proud to introduce the Neo in fun colors like gay yellow and the others"
DrinkingFood retweeted
My heart goes out to the developers at 2XKO. Fighting games are a tough genre even when you have a killer team and make a lot of great choices. We know it for sure as we let go of a quarter of our team this past month so our company could stay operational.
Social media has made this kind of news worse, because everyone is so sure they know best and they feel obligated to share it to the void.
But there are hundreds of reasons behind any success or any failure in this industry. Little details within the control of the development team and some outside their control that determine which games succeed and which games struggle.
Go read any discourse on social media when a game shuts down or a new game pops off. You’ll find people simplifying down to one reason that makes sense from their perspective. This game was free to play and this one wasn’t. This game was 2d and this game was 3d. This game had too many samey characters and this game didn’t have enough. This game was too similar to that other game I like and this game was too different.
But the truth is somewhere in between all those opinions. And there are likely many more reasons outside the common discourse, which often focuses on the surface level issues. We see so much more discussion around negative news because people feel validated when something didn’t click with them.
You see less people arguing why Street Fighter 6 or Fortnite are doing great because “it’s obvious.” But if you asked 10 people who play those games why they like them, you might get 10 different answers.
But the way social media rewards sharing dunks and I-told-you-so’s and arguing about them as much as possible only creates a bigger rift between developers and players.
Developers know what they were able to achieve with the time and resources they had. They know what their strong points are and where they wish they could improve. What they don’t know is if the good aspects will resonate enough to make up for the bad or allow them the funds to improve the game as time goes on.
Fans have the benefit of hindsight in a lot of these cases and even then, you can find so many takes that age like milk when a game has a great launch week then tails off or struggles out the gate then builds up momentum over time.
I guess what I’m trying to say in this long rant is that maybe Sakurai was onto something when he asked Max Ketchum if he had ever made a game.
I’d also like to say good luck to all those affected in today’s layoffs. If I was in a position to hire anyone, I would be sending messages right now. But unfortunately fighting games are hard and we’re only focused on keeping our team together for our next big update.
You can never truly recapture that magic for yourself, but you can always be there to help create it for the next player. Go to your locals.
DrinkingFood retweeted
Please share wherever you can or donate whatever you can if possible. Hibou is such an amazing person and I am so glad to have had her as part of my community for so long. I appreciate everyone's support so far and am hoping for a quick recovery for her. gofundme.com/f/supporting-ma…




























