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WoW: Forever has a Dungeon problem and it has nothing to do with the newly released dungeons.
The all around "flow" of WoW: Classic and a players ability to level up from both open-world quests and also dungeons is a delicate balance that's been thrown into disarray due to reduced experience thresholds from completing dungeons.
Dungeon XP was reduced to 40% of WoW: Classic's original XP amount at launch and was recently increased by 50% to a total of 60% of the original maximum. Which from my understanding was done to encourage players to focus towards open-world quest completion. And in the case of my personal playthrough, it worked.
In my opinion I don't get the same feeling from completing 3-4 run's of a specific dungeon as I used to and its because it feels like a waste of time compared to questing. Which doesn't come across as a good thing personally, especially since dungeons operate on personal instances that allow a party to escape open-world competition from other players.
Dungeon loot is better than open-world loot in most cases and grinding out specific gear feels hindered due to lessoned level progression which slows overall progress to max level making the choice between a certain piece of gear or reaching that next level two completely different avenues of thought for character progression in my opinion.
Dungeon grinding is an alternative for getting to level 60 for some players, specificly classes that cannot farm open-world mobs in the same manner as others and or for players that just do not enjoy the alternative which is quest grinding. Specific roles, like tanks for example (which is all I play), in my opinion have a more pleasurable experience grinding dungeons rather than quests due to the party aspect that adds a healer and damage dealers (DPS) to the equation that tanks often lack in the open-world.
And most importantly, there are people who enjoy quests more than dungeons, and on the opposite end there are people who enjoy dungeons more than quests. Why not cater to both?
With so many good additions to the game in Forever that take the best of both worlds from Retail and Classic, I'd say this is something that needs to be further corrected and steered closer to Classic.
In my opinion the worst part about WoW: Forever is the newly added quests. And not because I think they aren't good or creative, but because they disrupt the original flow of WoW: Classic's leveling experience.
By the time you had finished every quest in a zone you were either ready to group up and complete the elite quests, start grouping for dungeons or just move onto the next zone. And it left you feeling complete because you had completed a set of tasks, that followed a narrative, which ended with a end-of-zone resolution. These narratives started small and stayed within a set location but then began to transition to multi-zone quests as you leveled up later on.
In some areas of the map by the time I felt that I should follow the ladder and escape to the next experience I'd get this incomplete feeling because of the newly added quests that seemed out of place and tedious due to low-percent drop rates that added more to an already sound narrative.
Almost every zone seems to be impacted and certain areas, like the Wetlands for example, appear to have more than just a few new additions.
This effected my experience and truly weighed on my attention span making certain quest chains in specific zones feel more like a chore rather a fun experience.
It's free with ads on YouTube so all of you can watch it.
youtu.be/x24XpF8Kuiw?si=QtiG…
Warcraft 3 is a storytelling masterpiece and I'm glad I never played it until now. The age where information was only accessible through books and paper generated the best storytellers hands down.
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Sir Patrick Stewart has passed away at 86 years old.
Cinema Legend and Comedy Master. He should be remembered for all time @RoyalFamily, "Make it so".
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On September 7th, 2009 one of the greatest live action trailers of all time was released for the launch of Halo 3: ODST.
@Activision Halo is a "Symphony in Space" following humanities saviors. With Epic Campaigns worthy of the Big Screen.
#halo #xbox
youtu.be/Ws24SwsM6P0?si=FXVc…
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Replying to @Bungie
@Bungie provided visual/creative direction to award winning costume designers, and 3D models to @LegacyEffects to recreate Halo's Universe.
@Activision Halo is a "Symphony in Space". Following Epic Campaigns worthy of the Big Screen.
#Halo #XBOX
youtu.be/65TSEiK5sqU?si=EaZE…
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Launch trailer with Poppy, Spirit Box and Evanascence.
Fuck you @blizzard take my money already.
#WoWForever #blizzard #GamingNews
youtu.be/NPbTAXZL_2A?si=zkbH…
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