Thomas Tobin (@ThomasTobin3D) header
Thomas Tobin (@ThomasTobin3D) profile picture

ceo/founder @ https://nitter.cf/t.co/Loh1wromiw making world creation easy @dreamlandsai | co-founder / art director @ GameTeam6 making Tire Boy | prev: Unity, Ubisoft

Joined February 2020
Photo by Thomas Tobin (@ThomasTobin3D)Photo by Thomas Tobin (@ThomasTobin3D)Photo by Thomas Tobin (@ThomasTobin3D)Photo by Thomas Tobin (@ThomasTobin3D)Photo by Thomas Tobin (@ThomasTobin3D)Photo by Thomas Tobin (@ThomasTobin3D)Photo by Thomas Tobin (@ThomasTobin3D)Photo by Thomas Tobin (@ThomasTobin3D)Photo by Thomas Tobin (@ThomasTobin3D)Photo by Thomas Tobin (@ThomasTobin3D)
Dreamlands 1.0 is now live! Describe a world, and Dreamlands builds it, with every asset editable and ready for Unreal, UEFN, Unity, Roblox, Blender, Maya and 3ds Max. It’s the same platform @nealstephenson & Karen Laul used to build Netherfield Park for Pride and Prejudice in Fortnite. Plans start at $20. Try it at dreamlands.ai Read more on GamesBeat: gamesbeat.com/dreamlands-ope…
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Thomas Tobin retweeted
we just published our second game! Parcel Pals by Andy Chmilenko, Corey Martin and Circus Guy play it right now ↓ store.steampowered.com/app/3… #coopgames #indiegame
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Super cool! Really painful to pull this off without this.
JIMOTHY SPOTTED! 🦝 Black Eye cameras instantly lock onto suspicious raccoon activity. They also make it ridiculously easy for small teams to punch well above their weight, building sophisticated gameplay and cinematic camera systems in Unreal Engine. Good cameras make great projects. Black Eye is on @fab
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Super fun
After 2,5 weeks in Italy, I got inspired to explore some procedural generation - this time of medieval cities, of course using @threejs The goal here is to emulate the organic look of cities that naturally occur when you build along to geographical constraints The principle used builds on the same principle I used for my master's thesis back in 2020 - hyperstreamline tracing through noise-based tensor fields This sounds very complicated but is not really. I might write an article on this if people are interested in the mechanics behind the generation Pic 1: Current view of the generated city Pic 2: Street network generation and lot subdivision Pic 3: Building placement and packing Pic 4: San Gimignano, Tuscany - the inspiration for this project
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Thomas Tobin retweeted
Dreamlands is now live on Google Cloud Marketplace. A composable world model that generates entire 3D game worlds and every asset needed. Any style. Any engine. Describe a world. Watch it appear.
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Been building this quietly for a while. Google just announced our launch. Dreamlands is live on Google Cloud Marketplace. A composable world model that generates entire 3D game worlds and every asset needed - any style, any engine. Describe a world. Watch it appear. Tweak it endlessly.
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Which way to the @dayofthedevs , I forgot I can't read... @gameteam_6 @ThomasTobin3D Will be there to show off some Tire Boy! #tireboy
The Day of the Devs: San Francisco Edition roster is finally here! Check out all of the games you'll be able to play at the Midway on Sunday. youtu.be/hJf0-dsb-nI
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We're going to be showing off Tire Boy this Sunday!
📣 Hey folks, exciting news! 🎈 Tire Boy will be playable this Sunday at Day of the Devs: San Francisco Edition! RSVP to this free event here: bit.ly/dotd-sf-2026 @dayofthedevs @gameteam_6 Our own @ThomasTobin3D will be there, come say hi!
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Thomas Tobin retweeted
Nodes aren't the future of AI creation. Here's what comes next. 0:00 - Nodes aren't the future 0:32 - The viewport problem 1:38 - Plumbing vs filmmaking 2:40 - No viewport; just a slot machine 3:22 - Stacks, nodes, and spatial engines 5:02 - New Lego blocks every two weeks 6:49 - Why AI content is stuck under 3 minutes 7:03 - Genie 3 and MotionStream 9:04 - Intangible AI and ArtCraft 9:54 - The hybrid neural 3D engine approach 10:33 - Nodes are a bridge, not a destination
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Thank you Robert for having me on! It's super fun to share where we're pushing creation and making playable spaces frictionless. Please reach out if you're a games studio, film or robotics that want to be the first to test and design further the future of ai creation with us.
The future of video game development. Exclusive first look at dreamlands.ai with its founder @ThomasTobin3D. It built a world model that develops new worlds with prompts. This shows why AI is about to dramatically reduce the cost to develop games while making them more fun.
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Blessed to be able to break news tomorrow once again and show you the future of building games with world models. See you in the morning. Hustling all week. It is paying off.
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Everyone loves seeing themselves in ghibli style, how about when you go on weird and wacky adventures. Here's me going to the local pond in 10AD. Nano banana hackathon submission: youtu.be/fmHCYG8fkKE
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Starting with Claude Code Tip: make it reflect to debug complex logic. Prompt: "Reflect on [code] for edge cases, suggest optimizations, and explain. Context7 it" This catches subtle issues in intricate algorithms efficiently.
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Have been building non stop in claude code max. Going to start sharing fun finds / useful workflows.
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It totally sucks you in once you start playing
Birdigo (word bird game) is coming to Steam *July 30th 2025*! It's a Wednesday! 🦜🦜🦜 Wishlist now: store.steampowered.com/app/3…
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Was so much fun to showcase the houdini workflow I've been building!
Come see how we make maps for Tire Boy! @ThomasTobin3D recorded this explanation for @80Level's Huion Challenge, and won 2nd place! 🥰 youtube.com/watch?v=_9vDtN_Q…
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