Timo (@Timo_0126) header
Timo (@Timo_0126) profile picture

bluesky : https://nitter.cf/t.co/4p9iK3U6WJ BG3🐉🩸🐉左右都可以 FEFW ディファビ FUB free

Taiwan
Joined August 2019
Photo by Timo (@Timo_0126)Photo by Timo (@Timo_0126)Photo by Timo (@Timo_0126)Photo by Timo (@Timo_0126)Photo by Timo (@Timo_0126)Photo by Timo (@Timo_0126)Photo by Timo (@Timo_0126)Photo by Timo (@Timo_0126)Photo by Timo (@Timo_0126)Photo by Timo (@Timo_0126)
I’ve put together some of my works and uploaded them on Ko-fi.😅 ko-fi.com/timo_0126/shop
3
30
4
190
14,157
fefw diefabi Before the Madazins Are Ready (CN version)(1/5)
5
55
1
275
2,587
ディファビ(※ちょっとグロ)①
1
391
26
3,132
125,366
原來迪托也是會臉紅的阿(看向解包
1
396
朋友们看不懂那个中文也没关系的
1
16
169
2,723
달을 베러 가자
309
2,018
21,359
ディファビ 心核捏造 「…原來如此,沒有心跳聲,而是機器運轉的聲音啊…」 ————— 覺得心核很色所以畫了(
5
91
302
4,201
又重打boss戰拿法畢的CG圖,他對其他人真的是傲嬌女角欸… 只對阿迪溫柔的姐姐大人
3
649
Timo retweeted
ディファビ スケッチ🎨
272
5
2,188
45,464
其實能懂編劇想表達的:恨跟愛是一體兩面 但陷在當下那種情緒的人來說不太可能會突然蹦出這種話 這種感覺就像我在迪士尼樂園裡和人偶玩,他突然把頭盔摘下來一樣突兀,蕾達或者劇中裡面的角色突然跟我說這種台詞就像編劇突然跳出來跟我教育一樣 簡而言之就是寫得不好,想做出這種議題中間缺了好多鋪陳
2
616
Timo retweeted
ファビにディの好きなとこ聞いたら止めるまで延々と好きなところを説明してくれそう ディにファビの好きなとこ聞いたら(存在が好きだ)って思ってそう ディファビの話
209
2
1,686
16,651
給姐姐玩了迪線,馬上出現吐槽 👩:以前人養一頭牛很貴呢,狩獵一頭牛也不容易,真的能夠隨便拿去餵海獸嗎 我:嗯….對啊為什麼
3
690
2
66
344
7,255
忘記加上🔞了勾咩那賽…
1,471
酒場ではおディヒは葡萄ジュース飲んでそう
155
2
1,665
20,626
アナトリアとファビオです (3部行ったらぜひ支援会話見て欲しい)
4
267
4
1,869
110,243
沒有自己培養的角色真的好難用,除了貓貓神官以外其他三隻都被我放進倉庫裡🫠
3
709
員工才是最重要的,他們才是真正做了遊戲的那群人
BioWare is not, like, a guy. BioWare closing is not like Steven Spielberg or Quentin Tarantino getting fired or cancelled. BioWare is a business entity that existed for 30 years. During that time people — including lead creatives who were responsible for the great games — came and went. Some video game studios manage to maintain a culture and a sensibility around excellence and the key creatives either stick around for a long time or pass the reins to handpicked successors who share their values and preserve the culture and standards of the studios. What has happened in the game industry over the last 15 years is that there came to be a widespread belief that the cultures that incubated excellent games were exclusionary racist, sexist, homophobic boys clubs that needed to change in order to welcome in different kinds of people. Instead of hiring people who shared their values and sensibilities, the people at these game studios were pressured to push their workforces toward being 50% female while achieving racial equity. The staff of the studios changed dramatically, the cultures of the workplaces changed dramatically and the games changed dramatically. The pandemic sent a lot of people into their homes to play video games, which seemed like it was going to drive an era of growth for the industry. At the same time, the new generation of gaming hardware required more detailed assets, more animation, and therefore more people to make these massive games. So there was a huge hiring boom at the precise moment that there was an overarching focus of the demographics of the industry, which means that nearly every Western game studio’s workforce was completely transformed. Over 40% of games industry workers under the age of 25 identified as LGBT or nonbinary on recent surveys. Additionally, some studios have had unique pressures that have driven a lot of turnover. At Rocksteady Games, for example, a lot of the people who made the Batman: Arkham trilogy were not interested in building the live service game Warner wanted, so most of the principals on those games left the studio during the production of “Suicide Squad: Kill the Justice League.” The studio cannot pivot back to what used to be its strength at making single player titles after that failure because all the people who are responsible for the classic games are gone. They no longer have that strength. They no longer have the institutional capacity to make great games because great games are made by great people and the great people are gone. A similar thing happened to BioWare during “Anthem.” They couldn’t just pivot back to making great “Dragon Age” or “Mass Effect” games after the failure of “Anthem” because too many people were gone and the culture had changed. They weren’t the same studio and they weren’t a great studio anymore. The BioWare that was shuttered today is not the studio that made “Mass Effect 2” or “Knights of the Old Republic.” That studio hasn’t existed for many years. It was just the “Dragon Age: The Veilguard” studio.
1
3
870
Thank you for everything, I've never been more invested in a fictional world as I have been in Thedas and its characters. I'll always love you Dragon Age.
15
931
37
4,111
29,556
rt 😮‍💨
1
584