Marw (@TinyGameKit) header
Marw (@TinyGameKit) profile picture

Solo game developer, currently making Lylia's Deadline: Clearance & Riria https://nitter.cf/t.co/r5JMxezIiv

Joined April 2022
Photo by Marw (@TinyGameKit)Photo by Marw (@TinyGameKit)Photo by Marw (@TinyGameKit)Photo by Marw (@TinyGameKit)Photo by Marw (@TinyGameKit)Photo by Marw (@TinyGameKit)Photo by Marw (@TinyGameKit)Photo by Marw (@TinyGameKit)Photo by Marw (@TinyGameKit)Photo by Marw (@TinyGameKit)
The SAGE 2025 Demo version of the game is now available on itch.io, future updates will be uploaded to this site marwtgk.itch.io/lylias-deadl…
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Freedom Planet running on Sega Genesis / MegaDrive proof of concept! Made in MDEngine using custom plugins for 4x4 tilemap slopes and an actor pool
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M-GEN: A Genesis/Megadrive GDExtension emulator for Godot Engine Made with Moira, superzazu's Z80 & YMFM Enhance games with lower input latency through Run ahead, custom widescreen, RAM read & write, and more! Now available on itch! marwtgk.itch.io/m-gen-gdexte…
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More progress on the Genesis / Mega drive emulator for Godot as a GDExtension It now has support for widescreen, run-ahead, 60Hz and rewind! It's still in development, but should be released very soon!
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More progress on the Godot Genesis emulator through GDExtension, it currently runs Sonic 3, Battle Mania Daiginjo, Gleylancer, Gunstar Heroes, and many other games!
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WIP GDExtension Genesis emulator on Godot 4 using Moira, superzazu's Z80, and YMFM
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Pseudo sprite and background scaling Running on Genesis Plus GX through RetroArch
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Track preview
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Testing audio capabilities on the Sega Genesis
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RIRIA is now available at SAGE 2026! sonicfangameshq.com/forums/s…
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Combat testing!
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City background for the first Stage!
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Improved character shadows and colour tonemap!
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WIP Title screen & music
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Running on an Intel Celeron N3060 | HD 400 at 60fps! Using single channel DDR3 1600, with multiple 4096x4096 lightmap textures Recorded from capture card
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Testing high resolution Baked lighting and bloom effects
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Testing the game against Software rendered Quake 2 and GLQuake GLQuake ran at 1400fps at 640x480 on OpenGL On the right, the game runs at 1000fps at 960x540! #GodotEngine #gamedev
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