
Freelance Game Developer. Works: -Rivals Of Aether 2 @StudiosofAether -Guilty Gear Xrd REV2 Rollback @ SMALLthings Lab -Guilty Gear XX ACPR GGPO Rollback @ TFC
Bordeaux
Joined December 2011
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I did backend programming work all year for Rivals Of Aether 2, and today it's finally available on Steam. Let's go!!
🔥Rivals of Aether II is out now on #Steam!
Play as 10 unique characters in intense platform fighter battles. Plus - new events, new characters, and more will be coming soon and coming often!
So tell me - what is a Rival?
#RivalsofAether2
As promised, @SWGA_Bordeaux is bouncing back from the recent hardware theft.
This afternoon we received a shipment of 20 IIYAMA gaming monitors purchased from @Gozulting! Many thanks to @UFA_Gaming, @GL_Abou, @Nourobk and @Pimm_ousse for taking this order during a very busy event
//FIXMESTEVE: retweeted
Last chance to get Rivals 1 & 2, along with SIX other awesome indie fighting games for just $16!
PLUS each @Humble Bundle purchase supports rare disease research with @Fight4Rare, so it's a win-win
//FIXMESTEVE: retweeted
Happy 2 year anniversary to Rivals 2 🥳
New characters, stages, items, modes, events, AND we passed 100 MILLION matches?! It's been a big year for Rivals 2 and we couldn't have done it without you ❤️
//FIXMESTEVE: retweeted
2 years ago today, Rivals of Aether II was originally released on PC via Steam worldwide. It was developed by Aether Studios and published by Offbrand Games/Aether Studios.
Sorry about that tweet yesterday. Shouldn't have posted that. Don't worry I can't hurt myself, I have this very irrational fear of death. I'll be fine.
//FIXMESTEVE: retweeted
10月18日私が制作プロデューサーを務めたソウルキャリバーⅥの発売日でした。もう8年も経ったのですね
どうか皆様の応援が現場クリエイターの元へと届きますように
//FIXMESTEVE: retweeted
On this day 17 years ago, gameplay screenshots of Zero and Joe the Condor in Tatsunoko vs Capcom: Ultimate All-Stars were released. Some of the screenshots distributed are displayed below.
//FIXMESTEVE: retweeted
Thank you to @ArnulfoCypher for asking for this Blazblue commission!
Alguien ha llegado para hacer la competencia a Mario... ¡son Tails y Robotnik con sus Ring Racers! 💍
Desarrollado por @KartKrewDev, tendremos 16 portátiles para echar carreras en LAN durante el #MarioKartFest2026 💻
🔗 start.gg/mariokartfest2026
//FIXMESTEVE: retweeted
ARC SYSTEM WORKS TOKYO STUDIO TAKUMI will be established in Shinjuku and will be developing a new fighting game.
"The Company has decided to open a new development studio in Shinjuku to dramatically strengthen development capabilities across Arc System Works, beginning with a new fighting game selected for the “IP360” project, a subsidy program of Japan’s Ministry of Economy, Trade and Industry (METI).
This studio is a strategic cornerstone for going beyond existing conventional game development frameworks and delivering an overwhelming sense of “ultimate excitement” to players around the world. Looking ahead, we envision the studio not merely as a development site, but as a powerful, outward-facing collaboration hub with a widespread global reach."
arcsystemworks.jp/portal/pos…
After all these years BlazBlue still feels so good. The original was my first fighting game, hooked me to the genre. I went to an animecon with a cheap Hazama cosplay, there top BB player Jackal/Vihilone introduced me to our FGC. My life would be very different if I didnt play it


































