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🎮 Two Towers Studios — devs behind Twined Temporary account while our main is under review

Italy
Joined October 2025
Photo by Two Towers Studios | TWINED (@TwoTowers_Games)Photo by Two Towers Studios | TWINED (@TwoTowers_Games)Photo by Two Towers Studios | TWINED (@TwoTowers_Games)Photo by Two Towers Studios | TWINED (@TwoTowers_Games)Photo by Two Towers Studios | TWINED (@TwoTowers_Games)Photo by Two Towers Studios | TWINED (@TwoTowers_Games)Photo by Two Towers Studios | TWINED (@TwoTowers_Games)Photo by Two Towers Studios | TWINED (@TwoTowers_Games)Photo by Two Towers Studios | TWINED (@TwoTowers_Games)Photo by Two Towers Studios | TWINED (@TwoTowers_Games)
We actually had more story structure before. It made every moment lighter. So we cut it back. Fewer events. More weight. #indiegame #gamedev #narrativedesign
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New shaman just joined the Great Plains tribe 🐃 Healer. Ritual keeper. Bridge between the awakened world and the world of dreams. Just wrapped his animation pass — feels good seeing him come to life. #indiegame #gamedev #indiedev #animation
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Twined is not for everyone! But If this sounds like your kind of game — whether you’re into indie RPGs, systemic design, or narrative-driven experiences — we’d love to connect. #indiegame #gamedev #narrativedesign #indierpg
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We’ve been rethinking what “choices that matter” really means. In Twined, decisions don’t just trigger flags — they shift values that shape people, relationships, and events over time. It’s harder to design, but it feels more coherent. #gamedev #indiegame #indiedev
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Animation process for the hunter’s bow shot 🎯 Frame-by-frame in Toon Boom. Final result at the end. Follow to discover more about Twined — a hand-painted narrative indie game about community and influence. #gamedev #indiegame #indiegamedev #indiedev #gamedesign #illustration
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Animation update: the shaman’s potion ritual. As the tribe’s healer and connection to the world of dreams, his actions carry more than practical meaning. Integrating this into gameplay soon. #gamedev #indiegame #indiegamedev #indiedev #gamedesign #illustration
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From sketch to in-game Drawing, cleanup, and base colours are done in Toon Boom. Colour textures are then created manually and added to better match the hand-painted watercolour backgrounds. The last shot shows the horse in-game. #gamedev #indiegame #gamedesign #illustration
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New shaman design reveal Guided by the Buffalo. Healer of the tribe, bridging the awakened world and the world of dreams. Through ritual and care, he protects the tribe’s dreams. #gamedev #indiegame #indiegamedev #indiedev #gamedesign #illustration #indiegamedesign
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New stealth mode unlocked! We designed the hunter’s stealth to mirror its guide animal: the wolf. Slow, patient, stalking its prey. It changed the feel completely. It just feels right doesnt it? #gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign
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We are testing the pick-up interaction Putting a chicken in your pocket may not be a usual interaction but it's super fun and perfect for prototyping! I find it so cute I’m thinking of keeping it! What do you think? #gamedev #indiegame #gamedesign #gameart #watercolourgame
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We made the risky decision to remove text and HUD in Twined. Early versions explained everything. It worked — technically But players understood what was happening, not why. So we let the world speak instead. Consequences aren’t explained. They’re lived. #gamedesign #indiedev
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New battle animation unlocked Guided by the Bear, the Great Plains warrior is deadly with his axe. Strong, practical, focused on building and protecting the tribe. #gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign #illustration #indiegamedesign
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Deep in the mountains lives a beast you shouldn’t provoke 🐻 Aggressive. Unpredictable. Better to stay away — but what happens if you don’t? It may surprise you. #gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign #TwinedGame #illustration #indiegamedesign
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🐸 New character unlocked! The enemy tribe’s hunter moves like their spirit — the frog. Quiet. Agile. Unpredictable. They strike from the wetlands and vanish before you know they were there. #CharacterReveal #IndieDev #GameDev #indiegame
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It’s winter all year round in Twined’s high mountains. Watercolour is perfect to capture its magical atmosphere and textures. #gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign #TwinedGame #illustration #indiegamedesign
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Hey fellow #indiedevs what did you learn this year? As a young #indiegame studio we are learning A LOT and fast! One of the most important learning this year is that #community is everything. So we’ll be looking to connect more here on X in 2026! How about you?
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Why Twined gets compared to Cult of the Lamb. Similarity: player choices shape a community and affect the world. Difference: Twined is an adventure, not a management game. No stats, no HUD, no text — everything is told through visuals and sound. #gamedev #indiegame #indiedev
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🐺 New character unlocked! A new wolf hunter joins the Plains tribe — sharp-eyed and silent. They gather food for the village and scout for threats before they strike. Survival starts with them. #CharacterReveal #IndieDev #GameDev
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Yesterday we attended #BolognaGameFarm 🎮 A great event full of insightful talks on #gamedev and wonderful people. It’s always special to reconnect with the #indiegames scene of our home city 🇮🇹 Can’t wait to be back next year!
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The best part of early prototype testing is finding the most silly bugs! This is from a few months ago at #gamescom2025. We had so much fun! #gamedev #indiegame #indiegamedev #indiedev #madewithunity #gamedesign #TwinedGame #illustration #indiegamedesign
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